Jump to content

Recommended Posts

Posted (edited)

Hello i want to setup a 2nd gameserver on a 2nd ip on the same dedi (linux).

pm here or contact via skype (kavvadi)

Edited by kavvadi
Posted

If i'm not wrong the only thing you have to do is to copy your gameserver folder and rename it to gameserver2 for example and copy it inside on your server files!
then register 2 game servers you will put the 1st server hexid inside the gameserver/config and the 2nd server hexid inside the gameserver2/config and that's all..
you can set up rates/feautures etc from your gameserver files and you can make w/e servers you want!

Posted

I don't know if the comment above is not right.
But you should be able to figure this one out, not buy.
Mine suggestion would be:
 

 * Buy 2nd IP(as you requested).
 * Make a copy of gameserver.
 * Here is a question: same login server? If so, you have to add 2nd ip to your  loginserver configuration (your login server should be listening two ips).
 * DB configuration: leave localhost as it is.

I think this shouldn't be in WTB section, maybe in Linux OS help request.

Posted

If you are going to use one login server there is absolutely no need for new IP. Just change port of second game server (for example from 7777 to 7778) and add new gameserver to login db :)

Posted
On 11/29/2017 at 9:46 AM, Pleyne said:

 * Buy 2nd IP(as you requested).
 * Make a copy of gameserver.
 * Here is a question: same login server? If so, you have to add 2nd ip to your  loginserver configuration (your login server should be listening two ips).
 * DB configuration: leave localhost as it is.

i bought the 2nd ip

i have an entirely different gameserver

different login

dont know about db

 

sorry for replying so late but i didnt get a notice from the posts on this topic

u can add me on skype or dm if u want =)

Posted (edited)
On 02.12.2017 at 2:37 PM, kavvadi said:

i bought the 2nd ip

i have an entirely different gameserver

different login

dont know about db

 

sorry for replying so late but i didnt get a notice from the posts on this topic

u can add me on skype or dm if u want =)

 if you plan to use a different login server, there will be a problem related to the login port, since you are not able to modify it from l2.ini and it require a modification in dsetup.dll. You can buy sguard and ask them to change the login port to a different one.

I really want to see  how you will run two login servers on same port, as the god of java(Pleyne)  has gave you instructions.

Edited by claww
Posted
5 minutes ago, claww said:

 if you plan to use a different login server, there will be a problem related to the login port, since you are not able to modify it from l2.ini and it require a modification in dsetup.dll. You can buy sguard and ask them to change the login port to a different one.

 

Buy sguard for that ? What nonsense is that ?

Posted (edited)
1 minute ago, Sdw said:

 

Buy sguard for that ? What nonsense is that ?

Ok, how you will change the login port into the client which by default is connecting to 2106

Edited by claww

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Update: Version 3.1.2: * Improved compaction: deleting even a few textures now always reduces the file (previously small deletions could still slightly grow some packages, such as fonts); Version 3.1.1: * Deleting textures now actually shrinks the package: on save it is automatically compacted, reclaiming the space of the deleted textures (format and encryption preserved); Version 3.1.0: * La2Tools now checks for updates on startup and lets you know when a newer version is available on the site; Version 3.0.9: * Fixed textures that appeared blank in some clients (their object carries an embedded shader the reader mis-parsed) — they now decode and display correctly; * ShaderCode is now editable: Texture Properties → Material → ShaderCode shows the texture's real HLSL shader (was a fixed placeholder before); edit it and Apply — works across client formats (Interlude-era through Essence 542); Version 3.0.8: * BMP now imports as a native format, like UnrealEd: 8-bit BMP becomes a P8 (paletted) texture with a real Engine.Palette, 24/32-bit becomes RGBA8, 16-bit becomes G16; * Compress to P8 — adaptive 256-color palette (median-cut quantization); P8 is also selectable as an import "Convert to" target; * Copy / Cut / Paste now works for P8 (paletted) textures; * Non-power-of-two textures are highlighted in red (tiles and table) with a tooltip; new "Fix texture size" menu item pads them to a power of two while keeping the displayed size; * Reads "broken" packages that were tampered to block editors (corrupted size fields) — the client still loads them and now so does La2Tools; * "Repair package" — shown only for a tampered package (its tab is marked red) and restores the corrupted size fields; * Added client license 30 support (reads and imports its textures); * Import dialog now auto-resizes to fit its content; Version 3.0.7: * Import: the file name is now parsed smartly — package.group.name automatically fills the Group and Name fields (the package prefix is ignored); * Import: live name validation with an inline hint and tooltip — OK is blocked until the name is valid (allows - + ' etc., forbids only characters illegal in file names); * Import: textures whose size is not a power of two are now auto-padded for ALL formats (DDS/TGA/BMP too, not only PNG/JPG/GIF) — padded to a power of two with UClamp/VClamp preserving the original display size; * Texture filter now has a clear (×) button; * Light theme: visible Chrome-style tab outlines; Version 3.0.6: * "Save as..." — toolbar button and tab-menu item: save a package under a new name to any folder, choosing the format (Old/New) and Lineage2Ver121 encryption; the tab switches to the saved file; * Tab right-click menu reworked: Save, Save as... and Settings on top; Copy path and Open in Explorer at the bottom; Version 3.0.5: * Animation grouping now follows AnimNext links instead of frame names — chains group correctly with any naming (mixed prefixes, non-sequential or 0-/1-based numbers); * GIF import: animation parameters (frame rate) and TotalFrameNum are now written only to the first frame, the rest keep just the AnimNext link — matches the game's own format; same fix applied to "Create animation"; Version 3.0.4: * Clipboard <-> Explorer: Ctrl+C in the browser then Ctrl+V in Explorer pastes the textures as files; copy files in Explorer then Ctrl+V in the browser imports them; * Rename a package right from Package settings (handles Lineage2Ver121 re-keying); * Hotkeys: F1 (About), F2 (rename), F5 (reload from disk, asks if unsaved), Delete, Enter (Properties), Ctrl+W (close tab); * The application icon now appears in the title bar of every dialog and sub-window; * Fixed flipped preview when importing TGA files;  Download (Installer) |  Download (Portable)
    • Hello! I am creating a new L2 Editor version with most bugs fixed and new features added. PM me for more info!
    • Hello, I would like to ask about Lineage 2 Interlude server solutions. I am interested in purchasing a ready to use server. Do you have any offers available? I am interested in both mid-rate and PvP-style servers. I am looking for a fully prepared project that I could purchase, launch, and start running without needing to make additional changes or configurations. I am also interested in server protection, security systems, anti-cheat solutions, and overall server stability. Please send me more detailed information about your available servers, features, included services, and prices. I am seriously interested in creating and launching a successful Lineage 2 project, so I would appreciate a detailed offer. I look forward to your reply. Best regards. PM ME thanks 😉
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..