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Chapo

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  1. [CENTER] [SIZE=6][B][COLOR=#C084FC]L2JMOBIUS CLASSIC INTERLUDE[/COLOR][/B][/SIZE] [SIZE=5][B]QUEST AUTO MOVE + SMART TELEPORT SYSTEM[/B][/SIZE] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=4][B][COLOR=#22D3EE]FOR SALE[/COLOR][/B][/SIZE] A complete [B]Quest Navigation System[/B] for [B]L2JMobius Classic Interlude[/B] Designed for servers that want to make quest progression easier and more modern without turning the game into an Auto Quest / Auto Complete server. [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]MAIN FEATURES[/COLOR][/B][/SIZE] [/CENTER] [B][COLOR=#22D3EE]● QUEST AUTO MOVE[/COLOR][/B] Players can automatically move toward the next required quest objective. Supported destinations can include: [LIST] []Quest NPCs []Monsters []Quest locations []Return NPCs []Next quest stages []Class-transfer objectives [/LIST] The route can automatically update when the current quest stage is completed. [B][COLOR=#22D3EE]● SMART QUEST PROGRESS DETECTION[/COLOR][/B] The system reads the player's current quest progress and determines the next valid objective. Example: [CENTER] [B]Talk to NPC[/B] ↓ [B]Hunt Monsters[/B] ↓ [B]Collect Quest Items[/B] ↓ [B]Return to NPC[/B] ↓ [B]Continue Next Quest Stage[/B] [/CENTER] When the quest condition changes, the navigation system can automatically load the next destination. [B][COLOR=#22D3EE]● SMART TELEPORT[/COLOR][/B] For distant objectives, the system can provide controlled teleport assistance. The player is not necessarily teleported directly on top of the NPC or monster. Instead: [CENTER] [B]Teleport Near Destination[/B] ↓ [B]Auto Move[/B] ↓ [B]Reach Actual Quest Target[/B] [/CENTER] This keeps the original gameplay feeling while reducing unnecessary long-distance travel. [B][COLOR=#22D3EE]● AUTO MOVE + TELEPORT LOGIC[/COLOR][/B] The system can choose the most appropriate navigation method depending on the quest route. [CENTER] [COLOR=#4ADE80][B]NEAR OBJECTIVE[/B][/COLOR] Auto Move [COLOR=#8B5CF6]──────────────[/COLOR] [COLOR=#FACC15][B]DISTANT OBJECTIVE[/B][/COLOR] Teleport Assistance ↓ Auto Move ↓ Final Quest Destination [/CENTER] [B][COLOR=#22D3EE]● AUTOMATIC NEXT STEP[/COLOR][/B] Quest navigation does not stop after the first destination. Example: [CENTER] Player reaches NPC ↓ Quest state changes ↓ System detects new quest condition ↓ Next route becomes available ↓ Player continues automatically [/CENTER] This allows complete multi-stage quest chains to be supported. [B][COLOR=#22D3EE]● FIRST CLASS TRANSFER SUPPORT[/COLOR][/B] The system can also support the Classic Interlude first class-transfer quest chains. Example flow: [CENTER] Complete First Mark ↓ Complete Second Mark ↓ Complete Third Mark ↓ Required Marks Detected ↓ Navigate Player Toward Class Transfer [/CENTER] Useful for Human, Elf, Dark Elf, Orc and Dwarf class progression. [B][COLOR=#22D3EE]● MISSING ROUTE DETECTION[/COLOR][/B] If navigation information has not yet been configured for a quest, the system can report it instead of sending the player somewhere incorrectly. Example: [CODE] Path of the Human Knight - Missing route data [/CODE] This makes development and future quest expansion easier. [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]HOW IT WORKS[/COLOR][/B][/SIZE] [/CENTER] Example quest flow: [CODE] Quest Started | v Current Quest Condition | v Find Navigation Route | +----------------------+ | | v v Nearby Target Distant Target | | v v Auto Move Teleport | v Auto Move | v Quest Objective | v Quest State Update | v Next Route [/CODE] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]CONFIGURATION[/COLOR][/B][/SIZE] [/CENTER] Navigation can be configured individually for quests. Possible configuration options: [LIST] []Quest ID []Quest condition / state []Target NPC []Target monster []Target coordinates []Teleport coordinates []Final Auto Move coordinates []Required quest items []Required item count []Minimum / maximum distance []Enable Auto Move []Enable Teleport []Route identifier []Next quest step [/LIST] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]EXAMPLE[/COLOR][/B][/SIZE] [/CENTER] Player starts a class-transfer quest. [CENTER] [B]Sir Klaus Vasper[/B] ↓ Auto Move ↓ Quest Updated ↓ New Destination Detected ↓ Teleport to Required Region ↓ Auto Move ↓ Kill Required Monsters ↓ Collect Quest Item ↓ Return Route Activated ↓ Return to NPC ↓ Continue Quest [/CENTER] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]IMPORTANT[/COLOR][/B][/SIZE] [/CENTER] [COLOR=#F87171][B]THIS IS NOT AN AUTO QUEST / AUTO COMPLETE SYSTEM.[/B][/COLOR] Players must still: [LIST] []Talk to the required NPC []Kill the required monsters []Collect required quest items []Meet quest conditions [*]Complete the original quest logic [/LIST] The system assists with: [B]Navigation + Travel + Quest Route Guidance[/B] The original quest mechanics remain active. [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]COMPATIBILITY[/COLOR][/B][/SIZE] [/CENTER] [B]Platform:[/B] L2JMobius [B]Chronicle:[/B] Classic Interlude [B]Implementation:[/B] Server Side [B]Language:[/B] Java [B]Quest Integration:[/B] Java / XML [B]Delivery Format:[/B] Source modifications / Patch [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]PACKAGE INCLUDES[/COLOR][/B][/SIZE] [/CENTER] [LIST] []Quest Auto Move Engine []Smart Teleport System []Quest Condition Detection []Automatic Next-Step Detection []Route Management []Missing Route Detection []Class Transfer Support []Quest Route Configuration []Supported Quest Routes []Installation Instructions []Source Code Changes []Unified .patch File [/LIST] [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]IDEAL FOR[/COLOR][/B][/SIZE] [/CENTER] [LIST] []Retail-style servers []Low-rate servers []Craft-oriented servers []Classic Interlude servers []New-player friendly servers []Premium membership features [*]Custom Quest Helper systems [/LIST] Especially useful for low-rate environments where quests remain important but players may not remember every NPC, region and quest route. [CENTER] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]SCREENSHOTS[/COLOR][/B][/SIZE] [IMG][/IMG] [IMG] [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]PRICE[/COLOR][/B][/SIZE] [SIZE=5][B][COLOR=#4ADE80]€50.00[/COLOR][/B][/SIZE] Additional quest routes or custom integrations can be discussed separately. [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]UPDATES[/COLOR][/B][/SIZE] Future updates may include: Quest route improvements Additional supported quests Additional class-transfer routes Navigation improvements Compatibility fixes [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#C084FC]CONTACT[/COLOR][/B][/SIZE] [B]Contact:[/B] PM HERE [COLOR=#8B5CF6]━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━[/COLOR] [SIZE=5][B][COLOR=#22D3EE]QUEST SMARTER[/COLOR][/B][/SIZE] [SIZE=4][B]Navigate Faster — Keep the Classic Gameplay[/B][/SIZE] [B][COLOR=#C084FC]L2JMobius Classic Interlude Quest Auto Move + Smart Teleport System[/COLOR][/B] [/CENTER]
  2. Here’s the **clean, L2jAcis-style way** to make **Auto Loot work ONLY for Premium players** on **Interlude**. I’ll give you **two options** — pick what fits your server philosophy. --- ## OPTION 1 (BEST PRACTICE): Premium-Only Auto Loot (Code-based) ### Step 1: Add config option **`config/Premium.properties`** ```properties # Enable auto loot only for premium players PremiumAutoLoot = True ``` --- ### Step 2: Read config **`Config.java`** ```java public static boolean PREMIUM_AUTO_LOOT; ``` Load it: ```java PREMIUM_AUTO_LOOT = Premium.getProperty("PremiumAutoLoot", false); ``` --- ### Step 3: Modify drop handling **File:** ``` net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance ``` Find **dropItems()** or **doItemDrop()** Replace / modify logic like this: ```java if (player != null && player.isPremium() && Config.PREMIUM_AUTO_LOOT) { for (ItemInstance item : items) player.getInventory().addItem("AutoLoot", item, player, this); } else { for (ItemInstance item : items) dropItem(player, item); } ``` Result: * **Premium players** → instant loot * **Normal players** → loot on ground --- ## OPTION 2: Auto Loot via Character Variable (More Flexible) Useful if you want **GM control** per character. ### Premium activation When premium is added: ```java player.setVar("AUTO_LOOT", "1"); ``` ### Drop check ```java if (player != null && player.getVarB("AUTO_LOOT")) { player.addItem("AutoLoot", item, player, true); } else { dropItem(player, item); } ``` --- ## BONUS (Recommended Add-Ons) ### Adena always auto-loot (even non-premium) ```java if (item.getItemId() == 57) { player.addAdena("Loot", item.getCount(), this, true); continue; } ``` ### Party check (premium leader only) ```java player.isInParty() && player.getParty().getLeader().isPremium() ``` --- ## Notes (Interlude Safe) ✔ Compatible with **L2jAcis Interlude** ✔ No client-side changes ✔ No exploit risk ✔ Retail-like behavior ---
  3. L2J aCis 409 Premium System – Official Showcase Elevate Your Server Experience with Tiered Premium Accounts Overview Introducing the L2J aCis 409 Premium System — a fully integrated, plug-and-play solution designed for private Lineage 2 Interlude servers. This system enhances player engagement and monetization by offering tiered premium accounts, daily rewards, auto-renew, and customizable buffs. Designed for server owners who want to add value and retain players, it’s compatible with the latest aCis 409 revision. Key Features Tiered Premium Accounts Silver, Gold, Diamond tiers Configurable EXP, SP, and Adena rates Enchant bonuses for each tier Optional buffs applied automatically via PremiumManager Fully customizable duration and costs per tier Daily Rewards Claim once every 24 hours Rewards include Adena, items, or special VIP bonuses Logs all claims for auditing HTML panel shows status and cooldown Auto-Renew System Automatically renews Premium accounts using coins Configurable item ID and renewal interval Works online and offline Notifies players when auto-renew triggers HWID Security Lock Limits account sharing with HWID verification Maximum HWID changes configurable (default 3) Alerts players on HWID updates Premium Shop Players can buy Silver/Gold/Diamond tiers using premium coins Integrated HTML shop panel and voice commands Instant updates to buffs and rates on purchase Core System Overview The Premium System core is modular and easy to integrate: File Purpose PlayerPremiumPatch.java Adds Premium fields, HWID, reward timers to Player.java PremiumManager.java Handles rates, buffs, rewards, and auto-renew logic PremiumLogger.java Logs all Premium actions AdminPremium.java Admin commands for tier assignment and days addition PremiumDaily.java Voice command .daily for daily rewards PremiumShop.java Voice/HTML shop command .premiumshop Configuration is fully managed via Premium.properties — no need to modify code for changes in rewards or tiers. Data Pack & HTML Panels Premium Status Panel: shows tier, multipliers, enchant bonus, days left, auto-renew info Daily Reward Panel: claim button, cooldown timer, item rewards Premium Shop Panel: tier purchase buttons with coin costs All panels are fully customizable with your server’s style and branding. Live Previews In-Game UI Screenshot: Status, Daily Reward, and Shop panels visible Silver tier active with EXP/SP/Adena rates and buffs Animated GIF Preview: 3-frame sequence showing Status, Daily reward claim, and Shop interaction Includes chat notifications for rewards and auto-renew events Installation & Integration Place Java core files in custom/premium/ and compile. Merge PlayerPremiumPatch.java fields into Player.java. Place HTML panels in data/html/premium/. Place Premium.properties in config/. Register voice handlers (PremiumDaily, PremiumShop) and admin commands (AdminPremium). Initialize auto-renew scheduler in server startup. Test Silver tier first, then Gold/Diamond. Benefits for Server Owners Increase player retention with engaging Premium content Monetize safely with auto-renew and coin shop Flexible and configurable without touching core server code Secure HWID enforcement prevents account abuse Professional and ready-to-deploy solution What’s Included Ready-to-use ZIP package with all core Java, HTML, config, and tutorial Screenshots and GIF previews of the system in-game Documentation for installation and customization Pricing & Licensing Single-server license available for purchase Customization services available for branding or adding new tiers Support for installation and configuration included Live Demo / Showcase Screenshot and GIF previews included in the package Shows real in-game usage of Status panel, Daily rewards, and Shop Upgrade your server today with the L2J aCis 409 Premium System! Fully integrated, secure, and designed to enhance the player experience while boosting server revenue.
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