Jump to content

Recommended Posts

Posted
1 hour ago, ZOUMHS said:

I will learn english dont worry, i learn the rules in mxc since 2006, when you dont know what maxcheaters means, so now go to reborn your original eternal sin off 100% fixed files project and respect Baggos project.

 

have a nice day.

Brainless mushroom.  First of all respect yourself before defending others honor.

Posted (edited)
17 minutes ago, DNG3R said:

my files are not related with l2jnetwork, get your own topic ladies and flame there

By adding some customs you can't call it as your files.

Edited by Natzugen
  • 2 months later...
Posted
On 10/9/2017 at 8:00 AM, Designatix said:

If i'm not wrong this pack is based on aCis and you're not allowed to sell them if i'm right.

 

Say that on L2jNetwork xD

Posted
On 25/2/2018 at 12:31 AM, Tony360 said:

 

Say that on L2jNetwork xD

first of all l2jnetwork is dead :p and secondly no one here allowed them to sell this project, even the project topic was junked.

Posted
11 hours ago, Designatix said:

first of all l2jnetwork is dead :p and secondly no one here allowed them to sell this project, even the project topic was junked.

 

Is dead because the "developers" feels pro now and they sell the codes.. xD

Posted
10 hours ago, Tony360 said:

 

Is dead because the "developers" feels pro now and they sell the codes.. xD

i don't really care about this, i only care about the fact that even this project which started by a staffer here (i mention he's staffer in order to understand that there are no exceptions here, both staffers and members should follow some rules) its topic got junked, why should we allow everyone else selling them?

Posted

Because I stopped selling the files, that's not mean it's dead.. I keep the updates for the old members and that's it. I have limited time but doesn't mean it's dead or something.

I don't even sell any codes or something that comblain with lineage. 

 

Come on.. it's just a game, we edit it, but that's it. acis, frozen, lucera, network and bla bla bla, all those packages have expiration date.. Already this game it's dead, but we play if we play, for fun because we like this game. Don't judge me or my skills, we are the same behind of the screen, fellas.. Ok, I'am fucking more beatiful than 95% of this forum, but not matters. ;)

 

Anyway.. Act like big guys and stop kill this topic.. This guy sell his work.. I played on his server and it's ready files for pvp server. Go! Buy it, run login/gameserver and make money guys.. And do the same every 1 month for more.. Wipe,wipe wipe.. Sips of l2damage and all servers out there.

 

Have fun!

  • Upvote 1
  • 3 months later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..