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Posted (edited)

Hello Cheaters, 

 

It's my First Topic in this great forums, that's why i decided to try to help the community as i got help here before , by creating some tutorials specially for Backend (Java / C# if needed / PHP), and forgive me if this breaking any rules and let me know as soon as you notice that to correct :) . So let's cut that talk and get started.

 

Table of Contents :

  • What is Voiced Commands about ?
  • For which Pack/Version is this tutorial ?
  • Create your first Command
  • Register your Command into GameServer

What is Voiced Commands About :

 

Well, Voiced Commands are that commands that Player can use into chat input and it's starting with a dot (.) , for example (.dressme, .join , .register ....... etc).  and we usually add such commands to private servers to make life easier for players like adding a command which will convert player adena to Goldbars, another one for teleporting to custom location ..... and so on.

 

For which Pack/Version is this Tutorial :

 

Screenshot, Codes and the one i work on is a my private modified pack that's based on L2JServer for Hi5, but to be honest it should be working fine with all Packs if you can find some files locations like IVoicedCommandHandler.java and GameServer.java , so if you have a search skills then you can apply it to any pack and any chronicle and we will discuss that, dun worry.

 

Com'on this is too much talk why we i don't just shut up  get started  :gusta: .

 

Create your first Voiced Command :

 

We can create our command code in two places (Server Pack or Data Pack), personally i prefer add it to Data Pack Scripts, but for the sake of simplicity and to make it easy for you to implement it in different packs and older version of L2 i'll do it this time in Server Pack.

 

Step 1 :

 

So go to your Server Pack Java Source and fine a Package called com.l2jserver.gameserver.handler or you can create your own package if you can work with Java well.

 

once you get to that location (or your own package), right click on that > New > Class

 

image.png

 

Step 2 :

 

- Choose a Name for your Voiced Command Handler File, i'll name it ServerInfoVoicedCommandHandler , since i will make this command show player the server info document , well it's not useful but this tutorial meant for educations purpose not a product, so you can use your imagination and make your amazing command :)

- Clear what's inside Superclass text

- Click on Add in front of Interfaces section and Search for IVoicedCommandHandler, and when u find it Click Ok

 

image.png

 

 

image.png

 

 

Step 3 :

 

Once our class Created we will notice that we have 2 important sections (methods), useVoicedCommand and getVoicedCommandList.

 

useVoicedCommand  : is the method of block of code that will execute when a player use our command, so this is where our code will be

getVoicedCommandList : is where our server will look to know which command(s) this file/class can handle .

 

Note : if you are not familiar with Java , here is a note .. we usually add the code of any method between the curly-braces (  { } ) and any thing between { } we call it code block, if any need a guide for Java let me know and see if i can help :)

 

So inside getVoicedCommandList code block we need to add this code :

return new String[] {"serverinfo"};

this line of code will tell Game Server that this class can handle voiced command .serverinfo

 

Step 4 :

 

Now we need to Implement the actual feature of this command, so we need to write the right code that do that job, in our case we need to show and html file to the player this file can contain server info, so we need first to create an html file into our data/html/custom folder and i'll name it serverinfo.html, and here is a simple code that we can test it with .

<html><title>L2JSamDev Info</title>
<body>
<center>
	<br><br>
	<center>
	<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
	<font name="hs9" color="00aff0">Hello This is the Server Info</font><br>
	<img src="L2UI_CH3.herotower_deco" width=256 height=32><br>
</center>
</body>
</html>

Step 5 :

 

We need to add the code to useVoicedCommand method that show this html document to user, and here is the simplest code for this task

//Get Html Content
String documentContent = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/custom/serverinfo.html");
//If not Found then Stop
if(documentContent == null) {return false;}
//If Document Found then Prepare a new Message to Send it to Player
NpcHtmlMessage message = new NpcHtmlMessage();
message.setHtml(documentContent);
//Send Document to Player
activeChar.sendPacket(message);
//Well it's Success
return true;

Note : if you get errors like HtmCache or NpcHtmlMessage cannot resolve, just hover over it and click Import HtmCache/NpcHtmlMessa 

 

image.png

 

 

So our final Code will look like : 

package com.l2jserver.gameserver.handler;

import com.l2jserver.gameserver.cache.HtmCache;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;

public class ServerInfoVoicedCommand implements IVoicedCommandHandler {

	@Override
	public boolean useVoicedCommand(String command, L2PcInstance activeChar,
			String params) {
		//Get Html Content
		String documentContent = HtmCache.getInstance().getHtm(activeChar.getHtmlPrefix(), "data/html/custom/serverinfo.html");
		//If not Found then Stop
		if(documentContent == null) {return false;}
		//If Document Found then Prepare a new Message to Send it to Player
		NpcHtmlMessage message = new NpcHtmlMessage();
		message.setHtml(documentContent);
		//Send Document to Player
		activeChar.sendPacket(message);
		//Well it's Success
		return true;
	}

	@Override
	public String[] getVoicedCommandList() {
		return new String[] {"serverinfo"};
	}

}

Step 6 :

 

- UPDATED as suggested By @meIron ( Thanks for Suggestion :) )

 

Just one more task to be good to go and test our new command, we need to register this command to the main VoicedCommandHandler, simple go to VoicedCommandHandler.java file which usually located at com.l2jserver.gameserver.handler or com.PACKNAME.gameserver.handler and in constructor which is the method called VoicedCommandHandler() add this like of code AFTER :

_datatable = new HashMap<>();

Add this

registerHandler(new ServerInfoVoicedCommand());

in the end it will look like 

 

constructor.png

 

Tip : you can register it in another way by adding it to MasterHandle.java in Datapack but we seek simplicity in this tutorial

 

Step 7 : 

 

Let's Build that Project and Log in Game to test it

 

image.jpg

 

Voila, Our Useless command Working  :-beep- yeah:

 

If you have any question or need another java tutorial or even have an idea to implement and wonder how it could be just lemme know, maybe i can help :)

Edited by SamDev-Coder
  • Upvote 2
Posted

Good work my friend. Just one thing.

VoicedCommandHandler.getInstance()

isn't register all the commands inside?

Thank you Brother for you comment :)

well VoicedCommandHandler.getInstance() will call the Constructor Method and in Constructor method, this is the code

protected VoicedCommandHandler()
{
    _datatable = new HashMap<>();
}

this will just initiate the HashMap, but it wont initiate it more than once since this class implement Singleton Pattern, which means Constructor being called one time only

Posted

Well you can edit your constructor and call one method that registering all your commands like 

registerHandler(new Online());
registerHandler(new Event());
registerHandler(new Some());
registerHandler(new Voiced());
registerHandler(new Commands());
registerHandler(new Here());

to avoid in gameserver all these new lines that contains .getInstance() etc

it's clearly about readability :P

Posted

@melron

 

You're totally right brother i agree with you, your code is pretty to be honest :)

But you can say it's just a habit as Programming Instructor, used to reduce topics and try to focus on basics to not let readers get confused about strange terms like : Constructors, OOP, Design Patterns, Encapsulation, Polymorphism .... etc .

For my self i would like to add it in a custom package to make things organized and i have a Handlers class that register all voiced, bypasses, admin ... etc.

 

I like readability as you do :)

Posted

Thanks for this share.. We need active people to help the others.

Good job and take care what merlon says.. Will be more clearly.

 

Keep sharing..

Posted

Thanks for this share.. We need active people to help the others.

Good job and take care what merlon says.. Will be more clearly.

 

Keep sharing..

Thank you brother, and i hope i can help others :)

and of course meIron is talking right, so i'll update the main post

  • 7 months later...
Posted

can you make for me one 4 commands like .buffer open the buffer shop ,,,,    .donate open the donation shop ,,,,,,, .Gk open the gk menu and .gmshop to open the normal shop ?? pls ? because im really poor in java  and i dont understand many things from this topic 

Posted

Answer is no. Even if he make you the command, THEN, you need to create bypasses to handle everything.

 

If you don't understand, read till you do. If you can't, simply skip the idea, don't add new commands. Once you learn, you add them.

Posted
On 15.04.2018 at 1:03 AM, SweeTs said:

Answer is no. Even if he make you the command, THEN, you need to create bypasses to handle everything.

 

If you don't understand, read till you do. If you can't, simply skip the idea, don't add new commands. Once you learn, you add them.

Thank you bro . but you can be more explicit , just if u want !

Posted

hi everyone , maybe any can explain me how i can make a command like .buffer ? when i type .buffer in chat i want to open html page from comunity board with buffs ? please ? i think its not hard to make a simple code to open a html page of buffer but im really poor in java and i need help please , thanks everyone

Posted
1 hour ago, Prostyle1990 said:

hi everyone , maybe any can explain me how i can make a command like .buffer ? when i type .buffer in chat i want to open html page from comunity board with buffs ? please ? i think its not hard to make a simple code to open a html page of buffer but im really poor in java and i need help please , thanks everyone

poor is your brain, use the rest of it to do some search in the forum and you will learn by viewing codes and what they do.

Posted
55 minutes ago, Nightw0lf said:

poor is your brain, use the rest of it to do some search in the forum and you will learn by viewing codes and what they do.

thanks for your comment , but i already searched on forum but still i dont know how to make a voice command that why i ask here maybe you can show me an example of a voice command to open an html like gatekeeper html or buffer ....

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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