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Posted

Hi there , can i recive some help please if someone already did it and know how to change this Class Quest pop up Tutorial, its some kinda of script  wich i dont have knowledge yet to change/rename it. Its not html file, i checked all html files. This file is in gameserver>data>scripts>quest: _255_Tutorial.java
Ill be grateful if someone knows how to change/rename it. I also check this solution, but as i said above, i dont have knowledge yet how to change/rename it. I changed the names in that file but still doesnt work, its seems have to do something else with it.Thanks
 

  On 2/7/2018 at 9:07 PM, Akar0 said:

 

Go to:

 

L2Ava\dist\gameserver\data\scripts\quests\_255_Tutorial.java

 

And edit here:

 

ce4f2a0fbfaebe19f6f9a6c073011105.png

ClassQuessAuto.png

Posted
14 minutes ago, kapucko said:

Hi there , can i recive some help please if someone already did it and know how to change this Class Quest pop up Tutorial, its some kinda of script  wich i dont have knowledge yet to change/rename it. Its not html file, i checked all html files. This file is in gameserver>data>scripts>quest: _255_Tutorial.java
Ill be grateful if someone knows how to change/rename it. I also check this solution, but as i said above, i dont have knowledge yet how to change/rename it. I changed the names in that file but still doesnt work, its seems have to do something else with it.Thanks
 

  On 2/7/2018 at 9:07 PM, Akar0 said:

 

Go to:

 

L2Ava\dist\gameserver\data\scripts\quests\_255_Tutorial.java

 

And edit here:

 

ce4f2a0fbfaebe19f6f9a6c073011105.png

ClassQuessAuto.png

after you edited, then compile your scripts or just delete original scripts.jar, this pack run both compiled scripts.jar and folder scripts (java file)

Posted
18 hours ago, L2 TokTil said:

after you edited, then compile your scripts or just delete original scripts.jar, this pack run both compiled scripts.jar and folder scripts (java file)

Thank you man, u are the man!++

Posted

Hi again , i`d like to thank to everyone who answer on my questions and came up for help! I have more questions, i wanna know where i can find this file wich are appearing as logo in the NPC head: e25cfe14262408c6bc84ae8edb822eba-full.pn

Posted

Hello guys, does someone knows actualy how to turn ON the events ( TvT/Korean/CTF/LastHero etc.) They are on every hour, but actualy when u get register and when time is finished u dont get teleported neither its saying something. Some help please?

  • 3 months later...
Posted
14 hours ago, captain.jack said:

any problem same with me ? running in centos 6.5

[root@localhost loginserver]# ./LoginServer.sh
-bash: ./LoginServer.sh: /bin/bash^M: bad interpreter: No such file or directory
 

 

thanks

Because the file LoginServer.sh is on Windows format. You should install on Centos "dos2unix".

Do this:

root@host:~# yum install dos2unix

than:

root@host:~# dos2unix /path/to/file

 

Example:

root@host [~]# dos2unix /home/admin/gameserver/LoginServer.sh
dos2unix: converting file /home/admin/gameserver/LoginServer.sh to UNIX format ...

 

Than try to execute the file.

 

Good Luck!

Posted

It is not a package to use on a public server, privately at home is fine, the only way to go well and make a public server is to be a good programmer and arrange all things.  people who don't know about java stop

  • 2 weeks later...
Posted (edited)

I have edited the text and compiled it. But the same text still appears. What am I wrong about?

 

312d8568cd24435a1063d4d02c6caefa.png

 

021ca8cdf7c4396bdb6a7ea664851639.png

 

l2.jpg.eb22a28bdb91ca8866ceb9f00bed16ba.jpg

l21.png

Edited by arxon
Posted

@arxon Did you copy the new l2f-gameserver.jar to the Libs folder after compiled?

 

The biggest mistake people do here after compiled, they don't deleted the old Jar file on Libs folder.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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