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Posted
On 24.08.2017 г. at 9:40 AM, as0ka said:

Hello , i have a question for a teleport to raidboss and monsters  from comunity board , how i can make this to work?

 

Posted
On 24/8/2017 at 9:40 AM, as0ka said:

Hello , i have a question for a teleport to raidboss and monsters  from comunity board , how i can make this to work?

Hi...In (GameServer/Config/CommunityPvP/board_manager)   I  Have This       DropCalculatorDisabledTeleport = 18282, 18283, 18284,........... Check This!!!

  • 3 weeks later...
  • 3 weeks later...
Posted

how can I load geodata by sector, ie example;
22_22

 

# Dimension maps
GeoFirstX = 11
GeoFirstY = 10
GeoLastX = 26
GeoLastY = 26

# Template file geodata
GeoFilesPattern = (\\d{2}_\\d{2})\\.l2j

# If True GEODATA
AllowGeodata = False

# Allow the player to fall from the horizontal wall if he clicks on the wall itself
AllowFallFromWalls = True

#Motion keyboard (arrows)
AllowMoveWithKeyboard = True

# Increase to Z for packages
ClientZShift = 16

# Optimization of geodata in memory, saves about 150MB memory
# Optimization should first need to generate a map of matches
CompactGeoData = True

# The minimum difference between the layers
MinLayerHeight = 64

# The maximum height of the step for geodata
MaxZDiff = 64

# Diagonal Search
# It should be disabled only for debugging
PathFindDiagonal = True

#Smooths the way #
# It should be disabled only for debugging
PathClean = True

# Strongly accelerates the search, the effect on the quality of unknown
# 0 - off, 1 - is just the beginning, 2 - the beginning and the end of the road
PathFindBoost = 2

# The maximum height of the step to find a way
PathFindMaxZDiff = 32

# The maximum time allowed to spend on the search path (in nanoseconds)
PathFindMaxTime = 100000000

# Configure the buffers to find a way, the number of x size of the map (in cages geodata)
# Minimum 96, maximum - 512
PathFindBuffers = 8x96;8x128;8x160;8x192;8x256;4x288;4x320;2x384;1x512
 

  • 2 weeks later...

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