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  • 2 weeks later...
Posted
1 hour ago, keinisaul21 said:

This server can get the setup to stay online mode i mean to open for the public in internet or just GM mode test ? 

Can be both depending on your server settings.

Posted (edited)

For Example where is the file to edit the Enterworld thats welcome to lineage2 ava world  i know in clipse ta ta ta but i dont see this line 

 

and im looking too for edit the link on Information on the facebook button in comunity board where i setup or change this link 

Edited by keinisaul21
Posted

Any know how to make this pack or mythras pack online ? for example i use one pc to host this pack and i have 2nd pc and 8 9 friendst to play and test , how i can make this ? where i need to edit ip ??? someone can tell me that ? because i cant find ipconfig.xml on this pack 

Posted

You have somewhere empty string, a config, servicesettings. If you can, find it, otherwise search inside sources, Config.java 3519, this config is empty. Once you find it, you know where it is, which properties file and which config. 

Posted

Any trick to change l2newbie tutorial when u get lñv 20-40-?? i changed in _255_tutorial.java but in game continue the same msg L2 ava bla bloa bla i changed the others but only cannot change the L2newbie tutorial for class change :S pls can anyone help me i have 3 days in the same thing xD

Posted
2 hours ago, keinisaul21 said:

Any trick to change l2newbie tutorial when u get lñv 20-40-?? i changed in _255_tutorial.java but in game continue the same msg L2 ava bla bloa bla i changed the others but only cannot change the L2newbie tutorial for class change :S pls can anyone help me i have 3 days in the same thing xD

 

Once again, this question have been answered before.

 

Just for the record, if you don't know who to use eclipse or even you don't know how to make new utx files, just think a little bit and please DO NO OPEN A SERVER!!

 

you will give a big favor to this L2 community. Thx.

 

Here are some basic instruction with pictures about how to find the strings of L2Ava and replace with any name you want.

 

b1838848a5a296b00bbc1b7d0cfb0cca.png

 

 

So after search, this is the result and edit the files:

 

f1b731a03862912a79612b2a808fe51b.png

 

Good luck

Posted
10 hours ago, Akar0 said:

 

Once again, this question have been answered before.

 

Just for the record, if you don't know who to use eclipse or even you don't know how to make new utx files, just think a little bit and please DO NO OPEN A SERVER!!

 

you will give a big favor to this L2 community. Thx.

 

Here are some basic instruction with pictures about how to find the strings of L2Ava and replace with any name you want.

 

b1838848a5a296b00bbc1b7d0cfb0cca.png

 

 

So after search, this is the result and edit the files:

 

f1b731a03862912a79612b2a808fe51b.png

 

Good luck

dude .. i know what im talking 

 

2v0lpmo.jpg

 

so in game is the same 

 

2hpjdaw.jpg

 

or in the last chance where i desactivate this tutorial to change class 

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  • Posts

    • Update Oct 12, 2026   New - You can now view geodata on top of the game world and edit it.   Improvements - Screenshots (F12) now capture the window as you see it, with the interface, at full screen resolution. Shift+F12 takes a screenshot without the interface. In Options -> Interface you can choose which one F12 takes. Screenshots are saved to Pictures/Cruma/Screenshots, and each file is named with the date and time. After saving, a notice appears with a button that opens the folder.     Geodata   Geodata editing is experimental. Keep a copy of your geodata and pathnode files (if you plan to use the pathnode generator built into Cruma). The pathnode algorithm is restored from L2_TEST_LSERVER-r1.   What you can do - Open geodata. Use the Geodata tab on the right (G key) and choose a folder with *_conv.dat files (only the L2OFF format is supported). You can also set the path in the settings menu, with a separate folder for each client. - See geodata around the cursor: green is walkable, red is walls and closed sides. The radius is 2048 by default and can go up to 4096. X-ray (X) shows floors behind walls and under the ground. - Inspect cells. Click a cell to see its height, layers and open sides. Click again to go to the layer below (if there are several). You can show only one layer (Z) or only the area you can walk to from the cell (I). - Test routes. Drag the mouse from one cell to another to make a route from A to B. Modes: Path: finds the way like an L2OFF server does, with pathnode. Straight: walks in a straight line and shows where you get stuck. Sight: shows if A can see B (for skills and arrows). Reach: shows everywhere you can walk to from A. - Find problems. The Check tab checks an area for traps you can’t get out of, one-way passages and walls you can climb. Check results are hints, not exact errors. Some of these “problems” are normal in generated geodata. - Edit. Open and close cell sides (you can drag along a whole wall at once), paint Block, Open and Height with a brush or a rectangle and add or remove floors in a cell. Undo and redo are supported and changed cells are highlighted. - Save changes. Save straight into the geodata folder (with a backup), into a new folder, or as a small patch file with only your changes that you can load later. You can also rebuild pathnode at the same time. The panel shows where everything will be saved and you can choose the folder. A progress bar is shown while files are being written.   New version: 0.2.0 Previous version: 0.1.2
    • WDYM Glad you're enjoying some 16 y/o files.
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