Jump to content

Recommended Posts

Posted (edited)

IL is the worst chronicle in terms of performance and optimization, try to spawn 10k kariks with PHX and make them cast a skill, you won't like what you're going to see

 

Once again it got nothing to do with client, and IL compared to GC is way more cleaner. I got ridiculous amount of lags on both GC / Classic clients on empty server zone. They even nerfed knownlist range on Classic.

 

And actually you simply CAN'T spawn 10k kariks with L2J on a same area with current L2J knownlist system (at least if each karik see each other, as they are supposed to do). Did you test it ?

Edited by Tryskell
Posted

Works on unity :D that's how I came to see 10k is client hard limit, it won't even show further NPC or player spawning in the area

Posted (edited)

Once again it got nothing to do with client, and IL compared to GC is way more cleaner. I got ridiculous amount of lags on both GC / Classic clients on empty server zone. They even nerfed knownlist range on Classic.

 

And actually you simply CAN'T spawn 10k kariks with L2J on a same area with current L2J knownlist system (at least if each karik see each other, as they are supposed to do). Did you test it ?

 

I said PHX, spawn them with PHX via script and NpcInfo packet, this will bring the client to its limits without server bottlenecks

Edited by xxdem
Posted
PvpAmount1 = 500

ColorForAmount1 = 293546

PvpAmount2 = 1000

ColorForAmount2 = 00ff00

PvpAmount3 = 1500

ColorForAmount3 = 0000ff

PvpAmount4 = 2500

ColorForAmount4 = ffff00

PvpAmount5 = 5000

ColorForAmount5 = ff0000

 

lol

Posted

 

PvpAmount1 = 500
ColorForAmount1 = 293546
PvpAmount2 = 1000
ColorForAmount2 = 00ff00
PvpAmount3 = 1500
ColorForAmount3 = 0000ff
PvpAmount4 = 2500
ColorForAmount4 = ffff00
PvpAmount5 = 5000
ColorForAmount5 = ff0000
 
lol

 

 

Maybe it doesn't look nice, but it is good enough  for my 15 minutes I spend

Posted (edited)
 

Maybe it doesn't look nice, but it is good enough  for my 15 minutes I spend

you can make it better 

 

example :

PvpAmount = 500,293546;1000,00ff00;1500,0000ff;2500,ffff00;5000,ff0000

load config 

public static Map<Integer, Integer> Color_name;

String spliter1= yourfolder.getProperty("PvpAmount", "");
String[] splitted = spliter1.split(";");
		
Color_name = new HashMap<>();
for (String s : splitted)
{
String[] a = s.split(",");
Color_name.put(Integer.parseInt(a[0]), Integer.decode("0x" + Integer.parseInt(a[1])));
}

used code

int state = 0;
		for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
		{
			if (player.getPvpKills() >= color.getKey()&&player.getPvpKills() >= state)
				state = color.getKey();
		}
		
		if (state > 0)
			player.getAppearance().setNameColor(Config.Color_name.get(state));

 

it's one simple example who you can use it without many config  
( better is to use it with holder )
has better performance on many color names ( if you want the perfect performance )
Edited by pirama
Posted (edited)

...

 

 

You use a entrySet but don't even use getValue()... And do a .get( for nothing.

int state = 0;
for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
	if (player.getPvpKills() >= color.getKey())
		state = color.getValue();
}
		
if (state > 0)
	player.getAppearance().setNameColor(state);

Latest aCis will introduce getIntIntHolderList() for StatsSet - getIntIntHolder(), and getDoubleArray() aswell.

Edited by Tryskell
Posted

You use a entrySet but don't even use getValue()... And do a .get( for nothing.

int state = 0;
for (Entry<Integer, Integer> color : Config.Color_name.entrySet())
{
	if (player.getPvpKills() >= color.getKey())
		state = color.getValue();
}
		
if (state > 0)
	player.getAppearance().setNameColor(state);

Latest aCis will introduce getIntIntHolderList() for StatsSet - getIntIntHolder(), and getDoubleArray() aswell.

 

i find you 

you are the bitch who spam bugs on rename :)

who you can get fail c/p ? just lol 

http://imgur.com/a/Yo9cE

Posted (edited)

i find you 

you are the bitch who spam bugs on rename :)

who you can get fail c/p ? just lol 

http://imgur.com/a/Yo9cE

 

Mate, what's your problem, you're ridiculous. I fixed your code. Check how entrySet is used, and thank me to teach you something new.

 

https://docs.oracle.com/javase/8/docs/api/java/util/Map.Entry.html

 

It looks like more the time passes, more you become ignorant, stupid and reckless. Normally it's the versus which happen for a normal human being : you become wiser and learn from mistakes.

Edited by Tryskell
Posted (edited)

Mate, what's your problem, you're ridiculous. I fixed your code. Check how entrySet is used, and thank me to teach you something new.

lol idiot you can't 1 c/p correct and talk ?

and you can't read ( is a simple example ) 

 

 

it's one simple example who you can use it without many config  
( better is to use it with holder )
has better performance on many color names ( if you want the perfect performance )

if you can , fix it better and stop the spam 

they maybe to need and value for change hue ( accordingly pvp ) the code is correct on this step ( It's just not the whole code )

Edited by pirama
Posted (edited)

lol idiot you can't 1 c/p correct and talk ?

and you can't read ( is a simple example ) 

 

if you can , fix it better and stop the spam 

they maybe to need and value for change hue ( accordingly pvp ) the code is correct on this step

 

When you provide public code (when you decide to do...), AT LEAST do it right. It's pointless to share code if it's not even the correct writting/use. Spreading invalid patterns is worst than not answering to a topic.

 

You use entrySet on a wrong manner, and your code could be more optimized, live with it.

 

Read my post again, and stop the childish anger, you will maybe figure what you did wrong.

Edited by Tryskell
Posted (edited)
 

When you provide public code (when you decide to do...), AT LEAST do it right. It's pointless to share code if it's not even the correct writting/use. Spreading invalid patterns is worst than not answering to a topic.

 

You use entrySet on a wrong manner, and your code could be more optimized, live with it.

 

Read my post again, and stop the childish anger, you will maybe figure what you did wrong.

 

 

int changecolor = 0;

 

changecolor = (color.getvalue()+(  player.getpvpkills() - color.getkey()));

 

player.getAppearance().setNameColor(changecolor);

 

ofc and you don't understand what i mean , so get it because you need it

Edited by pirama
Posted (edited)

 

 
 

 

int changecolor = 0;

 

changecolor = (color.getvalue()+(  player.getpvpkills() - color.getkey()));

 

player.getAppearance().setNameColor(changecolor);

 

ofc and you don't understand what i mean , so get it because you need it

 

 

Your entrySet exemple is still wrong. You're funny. :D

Edited by Tryskell
Guest
This topic is now closed to further replies.



  • Posts

    • Very nice and passionate effort. Good luck.
    • SX.ORG is a global proxy platform offering residential, mobile and datacenter IPs for SEO, web scraping, ad verification and multi-account management. It provides flexible IP rotation, precise geo-targeting, HTTP(S)/SOCKS5 support, API access and pay-as-you-go pricing based only on the traffic you use.
    • L2-IMBA — SEASON 2  Custom PvP / PvE Interlude · Every Class Playable BETA — LIVE NOW GRAND START — 11 September 2026, 20:00 GMT+2 https://l2-imba.com · https://discord.com/invite/jmhVpj8ySv ═══════════════════════════════════════ RATES & CORE SETTINGS ═══════════════════════════════════════ Chronicle — Interlude XP / SP — x45, level-adjusted curve Adena — x1 Max level — 90 Subclass — 1, to level 80 Starting hub — Giran Skills — Auto-learn, post-80 via custom trainers Loot — Auto-loot with low-value filtering Buffs — Extended duration, expanded slots, saved schemes Client limit — NO DUAL-BOXING, one client per player Automation — Built-in auto-farm with daily time limit Offline — Trading and crafting enabled Current beta configuration. Final values confirmed at launch sign-off. ═══════════════════════════════════════ All 31 third classes are developed to level 90 through five specialized trainers — there are no dead classes here. Tanks, daggers, archers, warriors, summoners, healers, buffers and crafters all have real post-80 progression and a role worth playing. Full PvE progression through ten farm zones, thirty-five themed encounters and eighteen tracked raids, feeding into gear-equalized Team vs Team and open-world PvP. This isn't a stat patch with a new name. L2-IMBA keeps the combat, classes and world of Interlude and builds a new endgame on top of it — new equipment branches, custom class development past level 80, purpose-built farm ecosystems, boss progression, crafting, and augmentation, all connected into one progression loop. Level and develop your class → choose an armor identity → clear themed farm content → collect materials and boss resources → craft and upgrade without abandoning your build → compete in equalized and open-world PvP → reach God's equipment. ═══════════════════════════════════════ ROLE MASTERY ARMOR ═══════════════════════════════════════ Starting at Dynasty, armor becomes a real build choice instead of a mandatory set everyone wears. Each armor type offers three role masteries plus a flexible Universal path — twelve paths per tier, sixty full-set configurations across the progression. The chest piece selects your mastery; a matching five-piece set activates it. HEAVY   Juggernaut — frontline wall, shield synergy, reflection   Spellbreaker — anti-magic fortress, spell disruption   Slayer — heavy armor turned offensive, vampiric sustain LIGHT   Bowmaster — ranged pressure, kiting, accuracy   Assassin — positional burst, blow reliability, dagger lethals   Berserker — high-risk carry, power rises as HP falls ROBE   Arcanist — rapid-fire critical casting   Invoker — high-impact nuking and debuffs   Oracle — dedicated healing and support Upgrade recipes preserve your chosen path through every tier: Dynasty → Zariche → Valakas → Cursed → God's The system is gear-driven, not class-locked. Build creatively. ═══════════════════════════════════════ LEVEL 90 CLASS DEVELOPMENT ═══════════════════════════════════════ Max level extended to 90. Five specialized trainers — Archer, Tank, Rogue, Warrior, Mystic — cover all 31 third classes in post-80 progression, with 470+ learning entries. Every race gets a custom passive from level one. Tanks get distinct Human/Elf/Dark Elf identities. Duelist gains a two-handed greatsword path. Fortune Seeker becomes a real fighter without losing its spoil identity. Maestro gets a durable frontline route. Summoners, cubics and servitors get deeper combat logic rather than stat scaling. This is backed by server-side combat work — dedicated handling for debuff proficiency, PvE skill damage, blows, lethals, bow reuse, vampirism and reflection. ═══════════════════════════════════════ THE FARMING WORLD ═══════════════════════════════════════ Ten dedicated farm destinations via Global Gatekeeper: Farm Coins 1 & 2, Holy, Fire/Water, Wind, Earth, Unholy, Golden, Chaotic and Night zones. Seven themed enemy families — Undead, Demon, Angel, Beast, Bug, Water, Fire — each with four stages and a mini-boss. Thirty-five distinct encounters, each with its own resource identity feeding crafting. Eighteen tracked raids — twelve Farm Raid Bosses and six Custom Epic Raid Bosses. Plus a scheduled group-based Party Zone with dynamically managed normal and rare spawns. ═══════════════════════════════════════ CRAFTING & ENDGAME ═══════════════════════════════════════ SOUL FORGE — recycle old weapons into tier resources, convert boss and farm materials, craft Legendary components. Old gear becomes input, not warehouse clutter. CURATED AUGMENTATION — data-driven Top-Grade and Legendary profiles with meaningful stat, active and passive pools. Active effects are categorized so the same effect can't be stacked through equipment swapping. EXTENDED ENCHANT — Custom Crystal and Legendary stages. On the Legendary route, a failed enchant does not destroy the item or reduce its enchant level. Long-term progression, not an all-or-nothing gamble. TREASURE CHESTS — Rare, Immortal, Epic and Legendary tiers feeding gear growth, crafting and augmentation. ═══════════════════════════════════════ PvP ═══════════════════════════════════════ Gear-equalized Team vs Team on a recurring schedule — your equipment is snapshotted and restored, so the fight is about play, not who farmed longest. Open-world PvP with rewards and ranks alongside it. ═══════════════════════════════════════ QUALITY OF LIFE ═══════════════════════════════════════ - No dual-boxing — one client per player, enforced - Built-in auto-farm with a daily time limit — no third-party software needed, and third-party automation is bannable - Auto-learn skills, auto-loot with low-value drop filtering - Extended-duration buffs, expanded slots, saved schemes - Offline trading and crafting - Global Gatekeeper, global class change - Offline combat automation disabled ═══════════════════════════════════════ BY THE NUMBERS ═══════════════════════════════════════ 380+ custom item definitions · 110+ weapons and shields · 210+ armor and wearables · 250+ custom skill definitions · 2,700+ custom monster placements · 90+ shop and exchange catalogs · 1,100+ offers ═══════════════════════════════════════ BETA ═══════════════════════════════════════ Core systems, progression identities and content routes are in place. Exact item bonuses, mastery values, skill strength, reuse times, augment pools, enchant chances, drop rates and crafting costs remain subject to testing. Beta changes will refine balance without removing the defining role of each mastery or the overall progression structure. All beta characters are wiped at full launch. Beta testers keep their rewards. ═══════════════════════════════════════ OPEN BETA — 4 SEPTEMBER 2026 · 18:00 GMT+2 Website: https://l2-imba.com Wiki: https://l2-imba.com/wiki Register: https://l2-imba.com/account Download: https://l2-imba.com/start-playing Discord:  https://discord.com/invite/jmhVpj8ySv
    • 🛡️ 100% Safe on your personal Gmail. Zero VPN required and works globally. Grab yours directly on klouditem.com!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..