Jump to content

Recommended Posts

Posted

Thank you for support. I am now going to try. I will come back here with results.

No problem. Let me know.

Posted

Okay i have added L2acp.jar into my gameserver.

But there is question about API. Which details do i need to write in ApiEndPoint if my server and ACP locates on same machine?

http://127.0.0.1:8000/api should do the trick

Posted

The ApiKey can just be changed as long as you change it in both the web and the api projects.

 

The error you are getting is probably illegal key size because you dont jave some needed jre libraries installed.

 

http://www.oracle.com/technetwork/java/javase/downloads/jce8-download-2133166.html

 

Download JCE here and unpack in Java/Jre/lib/security

Posted

Now Everything works like a charm! Thank you very much for your support!

 

What about Admin Access?

if your account has more than 100 accesslevel then you are admin.

Keep in mind this is account not character.

  • 2 weeks later...
Posted

good job once again elfo. i will not use it right now since i am still working on my project but when i am done i will ( stars on github dont have to wait though, thanks for sharing )

Posted

Cool stuff, nice of you to share but whats the reasoning for another server? Why not the server be a proper modern rest client like retrofit and okhttpclient, and push events through websockets (just like push notifications), retrofit comes with okhttpclient 3.6 which include a websocket layer, also the .net part looks fairly limited since the knowledge base of asp related stuff is really small compared to smth like spring framework with a rest consuming front end like anguarjs, 2 birds with 1 stone. ^^

 

So my reasoning, you have a web app, let the web app be the resource server, while the server be a slave client. This way you limit network overhead and don't need to secure a random port out of the blue, also you have access to SSL/TLS :)

 

Still tho all this is really progressing the knowledge base of l2j and .net web apps, i find it quite interesting, GL! Hope to see this thing go off big :D

Posted

can be used in h5?

Yes. You will need to remove a couple of ID range restrictions and adapt the core but nothing to hard.

Posted

Yes. You will need to remove a couple of ID range restrictions and adapt the core but nothing to hard.

 

i will try, thanks elfo :happyforever:

  • 3 weeks later...
Posted

Hi elfo, would u like to tell me what is that error about , because i already try to rename it  with the updated name  (like it is in the higher version WorldObject.java ), i've tried to rename all the old .java  name but still getting that error  http://prntscr.com/fr604k  i'm using acis 368, thank you in advance. 

Posted

Did you renamed imports too?

Yep i did it like i did with  the rest of them  (L2PcInstance with Player and the rest ... bla bla )  import net.sf.l2j.gameserver.model.L2Object; with   import net.sf.l2j.gameserver.model.WorldObject; .L2PcInstance with import net.sf.l2j.gameserver.model.Player ;  and etc .. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I created a system of FAKES to improve my GeoEngine, but I'm having problems with blocks. I've tried everything to fix it, but a block going from the inside out bugs the player's movement and freezes them. However, the reverse doesn't cause this bug. If I'm outside and click inside, the path is traced normally, but if it's reversed, it bugs at the fence. I've created several debugs and read all kinds of GeoEngine versions, but I haven't had any success. Can someone give me some insight into graphical data?   When fakes spawn, they are given possible routes, but they don't follow them. If there's a target, instead of following the correctly drawn path, it simply uses a straight line.  
    • The legendary L2Elixir you remember from 2008 is officially back — remastered, refreshed, and reborn! Our x3 Interlude server launched on 28 November, and the community is growing every single day.   🔥 Fresh start 🔥 Active players joining daily 🔥 Long-term project — Licensed for over 5 years from PlayINERA. 🔥 True 2008 nostalgia with modern stability & polish   If you were part of the original Elixir family, this is your chance to relive the magic. If you’re new — welcome to a classic Lineage II experience built with passion, not profit.   Join the battles. Join the nostalgia. Join L2Elixir Reborn. Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs
    • still available?  java version? client  salvation?  accept smarguart¡?
    • 🎉 L2NeverPain StuckSub - GRAND OPENING 12 December 2025🎉 After beta, testing, mistakes, laughs and a lot of PvP, the moment has finally come. L2NeverPain StuckSub is officially opening its gates on 12 December 2025.   ⚔️What to expect: ✦Main Class +2 Stuck Sub system ✦Balanced PvP & custom party farm areas ✦Custom events, bosses and strong rewards ✦Competitive clan scene with castle rewards   📌Until the opening: ✦Create your clans and register them in the Clan-Register channel ✦Invite your friends / old parties / CPs ✦Stay tuned for more information (rates, events, siege times, etc.)   Get your setups ready, prepare your macros and your Discord/voice. On 12 December 2025 20:00 GMT+2, we write the first chapter of NeverPain together. 🔥 https://l2neverpain.com/ https://discord.gg/kNP3UXgkmN
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock