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Hello, Im working on a server bassed on fandc project. Right now Im trying to implement a pvp zone. I have this script but I can't make it work in the right way because after some minutes the player gets unflagged. So if someone can help me to make it works and the player to stay flagged until he leave the zone I would apreciate. (Sorry for my English).

 

This is the code:

 

 

 

package zones;
 
import l2f.gameserver.listener.zone.OnZoneEnterLeaveListener;
import l2f.gameserver.model.Creature;
import l2f.gameserver.model.Player;
import l2f.gameserver.model.Zone;
import l2f.gameserver.scripts.ScriptFile;
import l2f.gameserver.utils.ReflectionUtils;
 
 
public class PvPZone implements ScriptFile
{
private static ZoneListener _zoneListener;
 
// Minimum level for allow inside PvP Zone
private static int PVPZONE_MIN_LEVEL = 84;
 
// Teleport location of character if he doesn't meet the criteria when he is trying enter in PvP Zone
private static int PVPZONE_X = 82698;
private static int PVPZONE_Y = 148638;
private static int PVPZONE_Z = -3472;
 
@Override
public void onLoad()
{
_zoneListener = new ZoneListener();
Zone zone = ReflectionUtils.getZone("[pvp_zone]");
zone.addListener(_zoneListener);
 
 
}
 
@Override
public void onReload()
{
 
}
 
@Override
public void onShutdown()
{
 
}
 
public class ZoneListener implements OnZoneEnterLeaveListener
{
 
@Override
public void onZoneEnter(Zone zone, Creature cha)
{
if(zone.getParams() == null || !cha.isPlayable())
return;
 
// Level
if(cha.getLevel() < PVPZONE_MIN_LEVEL)
{
cha.sendMessage("Level " + PVPZONE_MIN_LEVEL + " o mayor es necesario para entrar.");
cha.teleToLocation(PVPZONE_X, PVPZONE_Y, PVPZONE_Z);
}
else
{
cha.getPlayer().sendMessage("Cuidado! Haz entrado en una zona PvP!");
cha.getPlayer().sendMessage("Si no tienes lo necesario abandona este lugar inmediatamente!");
cha.startPvPFlag(null);
 
}
 
@Override
public void onZoneLeave(Zone zone, Creature cha)
{
 
}
}
}

 

 

7 answers to this question

Recommended Posts

  • 0
Posted

after some minutes the player gets unflagged. So if someone can help me to make it works and the player to stay flagged until he leave the zone I would apreciate. (Sorry for my English).

Maybe (And I say maybe, because your code is a mess), but you should go at L2PcInstance and find the method updatePvPStatus

public void updatePvPStatus(L2Character target)

And add your zone there. For example:

(It is better if you move your zone with the others zones package).

	@@ -4190,6 +4190,9 @@
	        if (isInDuel() && player.getDuelId() == getDuelId())
	            return;
	+      
	+       if ((isInsideZone(ZoneId.FLAG) && target.isInsideZone(ZoneId.FLAG)))
	+           return;
	+
  • 0
Posted

 

Maybe (And I say maybe, because your code is a mess), but you should go at L2PcInstance and find the method updatePvPStatus

public void updatePvPStatus(L2Character target)

And add your zone there. For example:

(It is better if you move your zone with the others zones package).

	@@ -4190,6 +4190,9 @@
	        if (isInDuel() && player.getDuelId() == getDuelId())
	            return;
	+      
	+       if ((isInsideZone(ZoneId.FLAG) && target.isInsideZone(ZoneId.FLAG)))
	+           return;
	+

Ty so much, I will test it :)

  • 0
Posted

You can make new Runnable that will:

- run every few seconds

- iterate though all players

- find those who are in the zone

- use startPvPFlag on them

  • 0
Posted

@vampir

That sounds so freaking bad :P

 

Simply find piece of code to cancel the flag if inside zone, as suggested above. Find the check for PVP / ARENA zone and do the same. What you want to do, already exists as flag is ignored inside arenas.

  • 0
Posted

Hello again. It don't works... I think I need a function to execute cha.startPvPFlag(null); every xx seconds while in zone :(

And why startPvPFlag? Use updatePvPFlag(1); 

Try this http://pastebin.com/52pdJiWn

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