Mr.Parker Posted January 20, 2017 Posted January 20, 2017 (edited) Since i see many people request some npcs etc and noone gives the required info or help,i would like to make this guide for them so they can develop and improve their skills on creating these by themselves.It's a very usefull guide for people to learn how to make them. In this guide/tutorial we will learn how to do the Teleporter(gk),Gmshop,Buffer and you can start with opening the scripts.I wish my guide to be understandable to you and wish you the best results following it Teleporter/Gatekeeper: AI.obj, You must look for class teleporter_multi_list. class 1 clavier : teleporter_multi_list property_define_begin telposlist_begin Position1 {"Aden"; 146705; 25840; -2000; 1500; 5 } {"Coliseum"; 146440; 46723; -3400; 1500; 0 } {"Dark Elven Village"; 9716; 15502; -4500; 1500; 0 } {"Dion"; 15744; 142928; -2704; 1500; 2 } {"Dwarven Village"; 115120; -178112; -916; 1500; 0 } {"Elven Village"; 46890; 51531; -2976; 1500; 0 } {"Floran Village"; 17953; 170234; -3504; 1500; 2 } {"Giran"; 83458; 148012; -3400; 1500; 3 } {"Giran Harbor"; 47935; 186810; -3420; 1500; 0 } {"Gludin"; -80826; 149775; -3043; 1500; 0 } {"Gludio"; -12694; 122776; -3114; 1500; 1 } {"Goddard"; 148024; -55281; -2728; 1500; 7 } {"Hardins Academy"; 105846; 109762; -3170; 1500; 3 } {"Heine"; 111333; 219345; -3546; 1500; 6 } {"Hunter Village"; 117156; 76878; -2670; 1500; 0 } {"Ivory Tower"; 85343; 16267; -3640; 1500; 4 } {"Orc Village"; -45186; -112459; -236; 1500; 0 } {"Oren"; 82956; 53162; -1470; 1500; 4 } {"Rune Town"; 43835; -47749; -792; 1500; 0 } {"Talking Island"; -84141; 244623; -3729; 1500; 0 } telposlist_end telposlist_begin Position2 {"Elven Fortress (10-25)"; 29280; 74942; -3776; 1500; 0 } {"Elven Ruins (10-20)"; -112802; 234963; -3688; 1500; 0 } {"Ruins of Despair (20-25)"; -20152; 137254; -3896; 1500; 0 } {"Wastelands (25-35)"; -16510; 209226; -3664; 1500; 0 } {"Execution Grounds (30-40)"; 44691; 148454; -3696; 1500; 0 } {"Cruma Tower (40-52)"; 16580; 114178; -3480; 1500; 0 } {"Death Pass (35-52)"; 71521; 118056; -3672; 1500; 0 } {"Dragon Valley (55-62)"; 122589; 111117; -3760; 1500; 0 } {"Dragon Valley Caves (60-78)"; 130816; 114429; -3720; 1500; 0 } {"Enchanted Valley (45-55)"; 124798; 61741; -3992; 1500; 0 } {"Cemetery (45-58)"; 166612; 20315; -3328; 1500; 0 } {"Forbidden GateWay (58-67)"; 185326; 20299; -3272; 1500; 0 } {"The Front of Anghel Waterfall (50-60)"; 163341; 91374; -3320; 1500; 0 } {"Giants Cave (55-67)"; 174465; 52672; -4368; 1500; 0 } {"Forsaken Plains (55-65)"; 167285; 37109; -4008; 1500; 0 } {"Toi Enterance (58-78)"; 114645; 21491; -5128; 1500; 0 } {"Blazing Swamp (65-77)"; 159546; -13085; -2872; 1500; 0 } {"Rune Town Hunting Grounds (58-74)"; 59106; -67593; -3384; 1500; 0 } {"Hot Springs (70-78)"; 153889; -101027; -2936; 1500; 0 } {"Ketra Orc Outpost (76-87)"; 146600; -68003; -3688; 1500; 0 } {"Imperial Tomb (76-82+)"; 186896; -75557; -2832; 1500; 0 } {"Forge Of God (78-82+)"; 169453; -116244; -2360; 1500; 0 } {"Varka Silenos Outpost (76-87)"; 125809; -40781; -3744; 1500; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 15500; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 18600; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 9800; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 20400; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemTown {"Talking Island Village"; -84141; 244623; -3729; 1; 0 } {"The Elven Village"; 46951; 51550; -2976; 1; 0 } {"The Dark Elven Village"; 9709; 15566; -4500; 1; 0 } {"Orc Village"; -45158; -112583; -236; 1; 0 } {"Dwarven Village"; 115120; -178224; -917; 1; 0 } {"The Village of Gludin"; -80826; 149775; -3043; 1; 0 } {"The Town of Gludio"; -12694; 122776; -3114; 1; 0 } {"The Town of Dion"; 15671; 142994; -2704; 1; 0 } {"Heine"; 111455; 219400; -3546; 1; 0 } {"Town of Oren"; 83011; 53207; -1470; 1; 0 } {"Hunters Village"; 117088; 76931; -2670; 1; 0 } {"Town of Aden"; 146783; 25808; -2000; 1; 0 } {"Rune Castle Town"; 43826; -47688; -792; 1; 0 } {"Goddard Castle Town"; 147978; -55408; -2728; 1; 0 } {"Hardin's Academy"; 105918; 109759; -3170; 1; 0 } {"Giran Harbor"; 47935; 186810; -3420; 1; 0 } {"Arena (Gludin Harbor)"; -87328; 142266; -3640; 1; 0 } {"Arena (Giran Castle Town)"; 73579; 142709; -3768; 1; 0 } {"Coliseum"; 146440; 46723; -3400; 1; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemField {"Dragon Valley"; 122824; 110836; -3727; 1; 0 } {"Dragon Valley Death Pass"; 73024; 118485; -3720; 1; 0 } {"Brekas Stronghold"; 85389; 131366; -3707; 1; 0 } {"Gorgons Flower Garden"; 113553; 134813; -3668; 1; 0 } {"Tanor Canyon"; 69373; 155208; -3746; 1; 0 } {"Devils Isle Entrance"; 43408; 206881; -3752; 1; 0 } {"Lairs of Antharas Entrance"; 131131; 114597; -3720; 1; 0 } {"Lairs of Antharas 1"; 147071; 120156; -4520; 1; 0 } {"Lairs of Antharas 2"; 151689; 112615; -5520; 1; 0 } {"Lairs of Antharas Bridge"; 146425; 109898; -3424; 1; 0 } {"Lairs of Antharas Heart"; 154396; 121235; -3808; 1; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemSSQ {"Necropolis Of Sacrifice"; -41184; 206752; -3357; 1; 0 } {"Heretics Catacomb"; 39232; 143568; -3651; 1; 0 } {"Pilgrims Necropolis"; 45600; 126944; -3686; 1; 0 } {"Catacomb Of The Branded"; 43200; 170688; -3251; 1; 0 } {"Worshipers Necropolis"; 107514; 174329; -3704; 1; 0 } {"Catacomb Of The Apostate"; 74672; 78032; -3398; 1; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 1; 0 } {"Catacomb Of The Witch"; 136672; 79328; -3702; 1; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 1; 0 } {"Martyr's Necropolis"; 114496; 132416; -3101; 1; 0 } {"Disciples Necropolis"; 168560; -17968; -3174; 1; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 1; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1; 0 } {"Catacomb of the Forbidden Path"; 110912; 84912; -4816; 1; 0 } telposlist_end telposlist_begin PositionNoblessNoItemTown {"Talking Island Village"; -84141; 244623; -3729; 1000; 0 } {"The Elven Village"; 46951; 51550; -2976; 1000; 0 } {"The Dark Elven Village"; 9709; 15566; -4500; 1000; 0 } {"Orc Village"; -45158; -112583; -236; 1000; 0 } {"Dwarven Village"; 115120; -178224; -917; 1000; 0 } {"The Village of Gludin"; -80826; 149775; -3043; 1000; 0 } {"The Town of Gludio"; -12694; 122776; -3114; 1000; 0 } {"The Town of Dion"; 15671; 142994; -2704; 1000; 0 } {"Heine"; 111455; 219400; -3546; 1000; 0 } {"Town of Oren"; 83011; 53207; -1470; 1000; 0 } {"Hunters Village"; 117088; 76931; -2670; 1000; 0 } {"Town of Aden"; 146783; 25808; -2000; 1000; 0 } {"Rune Castle Town"; 43826; -47688; -792; 1000; 0 } {"Goddard Castle Town"; 147978; -55408; -2728; 1000; 0 } {"Hardin's Academy"; 105918; 109759; -3170; 1000; 0 } {"Giran Harbor"; 47935; 186810; -3420; 1000; 0 } {"Arena (Gludin Harbor)"; -87328; 142266; -3640; 1000; 0 } {"Arena (Giran Castle Town)"; 73579; 142709; -3768; 1000; 0 } {"Coliseum"; 146440; 46723; -3400; 1000; 0 } telposlist_end telposlist_begin PositionNoblessNoItemField {"Dragon Valley"; 122824; 110836; -3727; 1000; 0 } {"Dragon Valley Death Pass"; 73024; 118485; -3720; 1000; 0 } {"Brekas Stronghold"; 85389; 131366; -3707; 1000; 0 } {"Gorgons Flower Garden"; 113553; 134813; -3668; 1000; 0 } {"Tanor Canyon"; 69373; 155208; -3746; 1000; 0 } {"Devils Isle Entrance"; 43408; 206881; -3752; 1000; 0 } {"Lairs of Antharas Entrance"; 131131; 114597; -3720; 1000; 0 } {"Lairs of Antharas 1"; 147071; 120156; -4520; 1000; 0 } {"Lairs of Antharas 2"; 151689; 112615; -5520; 1000; 0 } {"Lairs of Antharas Bridge"; 146425; 109898; -3424; 1000; 0 } {"Lairs of Antharas Heart"; 154396; 121235; -3808; 1000; 0 } telposlist_end telposlist_begin PositionNoblessNoItemSSQ {"Necropolis Of Sacrifice"; -41184; 206752; -3357; 1000; 0 } {"Heretics Catacomb"; 39232; 143568; -3651; 1000; 0 } {"Pilgrims Necropolis"; 45600; 126944; -3686; 1000; 0 } {"Catacomb Of The Branded"; 43200; 170688; -3251; 1000; 0 } {"Worshipers Necropolis"; 107514; 174329; -3704; 1000; 0 } {"Catacomb Of The Apostate"; 74672; 78032; -3398; 1000; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 1000; 0 } {"Catacomb Of The Witch"; 136672; 79328; -3702; 1000; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 1000; 0 } {"Martyr's Necropolis"; 114496; 132416; -3101; 1000; 0 } {"Disciples Necropolis"; 168560; -17968; -3174; 1000; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 1000; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1000; 0 } {"Catacomb of the Forbidden Path"; 110912; 84912; -4816; 1000; 0 } telposlist_end property_define_end class_end Where {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1000; 0 } {"name positioning"; X; Y; Z; value; 0 (Tax)} Html Gatekeeper: <html> <head> <body> Gatekeeper Clarissa: <br> We Gatekeepers use the will of the Gods to open the doors to time and space and teleport others. Which door would you like to open? <br><a action="bypass -h menu_select?ask=-8&reply=1"> Teleport </a> <br><a action="bypass -h menu_select?ask=-8&reply=2"> Hunting Grounds </a> <br><a action="bypass -h menu_select?ask=-303&reply=518"> Exchange with the Dimension Diamond</a> <br><a action="bypass -h menu_select?ask=-19&reply=0"> [Noblesse Only] teleport</a> <br><a action="bypass -h menu_select?ask=255&reply=4" msg="811;Monster Derby Track"> Move to Monster Derby Track (Free of Charge)</a> <br><a action="bypass -h talk_select">Quest </a> </body> </html> Where the reply=1 - this sheet mod contains in AI, which will show you the HK. In this case telposlist_begin Position1, that is: {"Aden"; 146705; 25840; -2000; 1500; 5 } {"Coliseum"; 146440; 46723; -3400; 1500; 0 } {"Dark Elven Village"; 9716; 15502; -4500; 1500; 0 } {"Dion"; 15744; 142928; -2704; 1500; 2 } {"Dwarven Village"; 115120; -178112; -916; 1500; 0 } {"Elven Village"; 46890; 51531; -2976; 1500; 0 } {"Floran Village"; 17953; 170234; -3504; 1500; 2 } {"Giran"; 83458; 148012; -3400; 1500; 3 } {"Giran Harbor"; 47935; 186810; -3420; 1500; 0 } {"Gludin"; -80826; 149775; -3043; 1500; 0 } {"Gludio"; -12694; 122776; -3114; 1500; 1 } {"Goddard"; 148024; -55281; -2728; 1500; 7 } {"Hardins Academy"; 105846; 109762; -3170; 1500; 3 } {"Heine"; 111333; 219345; -3546; 1500; 6 } {"Hunter Village"; 117156; 76878; -2670; 1500; 0 } {"Ivory Tower"; 85343; 16267; -3640; 1500; 4 } {"Orc Village"; -45186; -112459; -236; 1500; 0 } {"Oren"; 82956; 53162; -1470; 1500; 4 } {"Rune Town"; 43835; -47749; -792; 1500; 0 } {"Talking Island"; -84141; 244623; -3729; 1500; 0 } That's it,in any field you can add the desired location,with patience and time you can make a completegk in just a few hours. Gm-Shop: Open multisell.txt (folder scripts), see the following: MultiSell_begin [blackmerchant_weapon] 1is_dutyfree = 1 selllist={ {{{[flamberge];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[stormbringer];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[sword_of_delusion];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[war_pick];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[war_axe];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[crystal_staff];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[sage's_staff];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[cursed_dagger];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[dark_screamer];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[chakram];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[fist_blade];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[crystallized_ice_bow];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[akat_long_bow];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[orcish_glaive];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[poleaxe];1}};{{[crystal_c];1075};{[crystal_d];5375}}} } MultiSell_end Open the end of multisell, skip 2 lines and write the following: MultiSell_begin [Пишем тут любое не использованное название] 575 (любое чило, главное, что бы второго такого не было в мультиселле)is_dutyfree = 1 is_show_all = 1 selllist={ {{{[ring_of_aurakyria];1}};{{[coin_of_luck];5325000}}}; {{{[ring_of_baium];1}};{{[coin_of_luck];6450000}}}; {{{[sanddragon's_earing];1}};{{[coin_of_luck];5950000}}}; {{{[earring_of_antaras];1}};{{[coin_of_luck];8200000}}}; {{{[earring_of_zaken];1}};{{[coin_of_luck];7520000}}}; {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}}; {{{[necklace_of_valakas];1}};{{[coin_of_luck];12600000}}} } MultiSell_end Where instead of the ring_of_aurakyria any object, the full prescribed in the itemdata.txt, after the name of the item is the number of,then we see the coin_of_luck. Instead of coin may again be the same any objects from the itemdata.txt, adena, for example. It is the number of things to which communicates our item. I would like to caution against the common error: after the last line should not be ;. That is, all lines we look like this: {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}};Последняя должна быть такой: {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}} <a action="bypass -h menu_select?ask=-303&reply=1">Buy weapon</a> Buffer: Ai.Obj class 1 buffer_npc : default_npcparameter_define_begin string fnHi "buffer_npc001.htm" string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" string fnWait "buffer_npc004.htm" int ItemBuff 57 int Amount 1000 int Delay 500 parameter_define_end handler 13 11 // CREATED variable_begin "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 handler_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 add fetch_i // karma push_const 468 add fetch_i4 push_const 0 greater branch_false L2 L1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnYouAreChaotic func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L3 L2 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L3 handler_end handler 32 134 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 201 negate equal push_reg_sp fetch_i branch_false L4 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff func_call 184680579 // func[OwnItemCount] shift_sp -2 push_parameter Amount greater_equal and L4 branch_false L5 L6 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add fetch_i4 push_const 0 equal branch_false L8 L7 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 1 assign4 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff push_parameter Amount func_call 184746114 // func[DeleteItem1] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_event // reply push_const 164 add fetch_i push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 push_event // myself push_const 704 add fetch_i push_const 1 push_parameter Delay func_call 184680487 // func[AddTimerEx] shift_sp -2 shift_sp -1 jump L9 L8 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnWait func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L9 jump L10 L5 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnNotEnoughAdena func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L10 handler_end handler 12 20 // TIMER_FIRED_EX variable_begin "timer_id" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // timer_id push_const 236 add fetch_i4 push_const 1 equal branch_false L12 L11 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 L12 handler_end class_end Further opening npcdata, there straight npc_begin citizen 14003 [buffer_npc] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_npc_weakness_holy3;@ s_evil_attack;@s_npc_weakness_fire1} npc_ai={[buffer_npc];{[fnHi]=[buffer_npc001.htm]}} category={} race=human sex=female undying=1 can_be_attacked=0 corpse_time=1 no_sleep_mode=0 agro_range=0 ground_high={120;0;0} ground_low={50;0;0} exp=429634528 org_hp=2444.5 org_hp_regen=7.5 org_mp=10000 org_mp_regen=200 collision_radius={8;8} collision_height={24;24} str=60 int=90 dex=50 wit=90 con=60 men=40 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.4 base_defend=295.91 base_magic_defend=216.53 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end NPC_PCH: [buffer_npc] = 1014003 Html: <html><body>Buffer NPC:<br> Por solo <font color="LEVEL">1000 adenas</font> te podemos dar auras! Elije aquellas que prefieras!<br> <table><tr><td width=80> <a action="bypass -h menu_select?ask=-201&reply=273411">[Might]</a><br> <a action="bypass -h menu_select?ask=-201&reply=266243">[Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=275715">[Focus]</a><br> <a action="bypass -h menu_select?ask=-201&reply=308226">[Windwalk]</a><br> <a action="bypass -h menu_select?ask=-201&reply=317443">[Guidance]</a><br> <a action="bypass -h menu_select?ask=-201&reply=278275">[Agility]</a><br> <a action="bypass -h menu_select?ask=-201&reply=265218">[Magic Barrier]</a> </td><td width=100> <a action="bypass -h menu_select?ask=-201&reply=277763">[Acumen]</a><br> <a action="bypass -h menu_select?ask=-201&reply=271107">[Empower]</a><br> <a action="bypass -h menu_select?ask=-201&reply=268294">[Bless the Soul]</a><br> <a action="bypass -h menu_select?ask=-201&reply=271874">[Berserker Spirit]</a><br> <a action="bypass -h menu_select?ask=-201&reply=267009">[Holy Weapon]</a><br> <a action="bypass -h menu_select?ask=-201&reply=264964">[Mental Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=275974">[Concrentrarion]</a> </td><td width=100> <a action="bypass -h menu_select?ask=-201&reply=267267">[Regeneration]</a><br> <a action="bypass -h menu_select?ask=-201&reply=316931">[Freezing Skin]</a><br> <a action="bypass -h menu_select?ask=-201&reply=267526">[Bless the Body]</a><br> <a action="bypass -h menu_select?ask=-201&reply=318214">[Bless the Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=278018">[Haste]</a><br> <a action="bypass -h menu_select?ask=-201&reply=317955">[Death Wisper]</a><br> <a action="bypass -h menu_select?ask=-201&reply=274690">[Kiss Of Eva]</a> </td></tr></table> </body></html> You will write only hml for functions and add the NPC in to the client. string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" Be carefull,be patient and spend some time on it so you can alone develop and imrove your personal skills on the issue.Wish you the best possible results.Best Of Luck! Do not forget to leave me your feedback. Edited January 20, 2017 by Mr.Parker 4 Quote
Accountant Posted January 20, 2017 Posted January 20, 2017 that's some sick stuff..for real.Thnx for tutorial.Stay focused and continue like this.. +1 Quote
Mr.Parker Posted January 20, 2017 Author Posted January 20, 2017 that's some sick stuff..for real.Thnx for tutorial.Stay focused and continue like this.. +1 Thank you,i really appreciate this. good job Thank you Administrator,i will try better and for more ;) Quote
martynasr08 Posted June 21, 2017 Posted June 21, 2017 for how long this buffer gives buffs ? 20 min ? how to change f.e. might 273411 for 1h? Quote
Pastorious Posted June 21, 2017 Posted June 21, 2017 (edited) for how long this buffer gives buffs ? 20 min ? how to change f.e. might 273411 for 1h? In file SkillData.txt change parametr: abnormal_time=3600 Edited June 21, 2017 by Pastorious Quote
cronos93 Posted February 19, 2018 Posted February 19, 2018 hola, buenos dias yo quiero agregar cov gatito y pony y no me deja, uso el id del skillpch en la html y no lo tira! Quote
Pulentolento Posted February 20, 2018 Posted February 20, 2018 (edited) On 2/19/2018 at 10:33 AM, cronos93 said: hola, buenos dias yo quiero agregar cov gatito y pony y no me deja, uso el id del skillpch en la html y no lo tira! If you translate in English, for sure you will get an answer!! Edited February 20, 2018 by Pulentolento Quote
QurczakSfarmy Posted December 10, 2020 Posted December 10, 2020 Thx for great guide. I've checked the script for NPC buffer with small modyfications and everything is fine but Songs and Dances' buffs doesn't work. Any idea how to change this? Quote
guytis Posted December 11, 2020 Posted December 11, 2020 12 hours ago, QurczakSfarmy said: Thx for great guide. I've checked the script for NPC buffer with small modyfications and everything is fine but Songs and Dances' buffs doesn't work. Any idea how to change this? maybe requires duals condition.. Quote
QurczakSfarmy Posted December 11, 2020 Posted December 11, 2020 (edited) 5 hours ago, guytis said: maybe requires duals condition.. This wasn’t so simple. I’ve found the solution but … (I’ll get back to this) I’ve changed skilldata.txt from skill_begin skill_name = [s_song_of_vitality_cost_30] /* [송 오브 바이탈리티] */ skill_id = 304 level = 170 operate_type = A2 magic_level = 85 effect = {{p_max_hp;30;per}} is_magic = 0 mp_consume2 = 22 cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = song_of_vitality attribute = attr_none effect_point = 655 target_type = self affect_scope = party affect_range = 1000 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end to skill_begin skill_name = [s_song_of_vitality_cost_30] /* [송 오브 바이탈리티] */ skill_id = 304 level = 170 operate_type = A2 magic_level = 85 effect = {{p_max_hp;30;per}} is_magic = 0 mp_consume2 = 22 cast_range = 400 effective_range = 900 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10800 abnormal_lv = 1 abnormal_type = song_of_vitality attribute = attr_none effect_point = 655 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end Cast range, effective range, target type, affect scope were changed but it didn’t work until I had modified the line in skill_pch2.txt from 77994 -1 0 22 0 655 34 71 1 3 8 0 -12345 to 77994 400 0 0 1 0 34 15 4 0 0 1 -12345 But … I still don’t know what the numbers mean. The first is an id number of skill, secound is a cast range? And the next one is … I’ve no idea I copied this from a different buff It works but I think something is wrong here. Edited December 11, 2020 by QurczakSfarmy Quote
guytis Posted December 11, 2020 Posted December 11, 2020 1 hour ago, QurczakSfarmy said: This wasn’t so simple. I’ve found the solution but … (I’ll get back to this) I’ve changed skilldata.txt from skill_begin skill_name = [s_song_of_vitality_cost_30] /* [송 오브 바이탈리티] */ skill_id = 304 level = 170 operate_type = A2 magic_level = 85 effect = {{p_max_hp;30;per}} is_magic = 0 mp_consume2 = 22 cast_range = -1 effective_range = -1 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 120 abnormal_lv = 1 abnormal_type = song_of_vitality attribute = attr_none effect_point = 655 target_type = self affect_scope = party affect_range = 1000 affect_object = friend affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end to skill_begin skill_name = [s_song_of_vitality_cost_30] /* [송 오브 바이탈리티] */ skill_id = 304 level = 170 operate_type = A2 magic_level = 85 effect = {{p_max_hp;30;per}} is_magic = 0 mp_consume2 = 22 cast_range = 400 effective_range = 900 skill_hit_time = 2.5 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 10 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 10800 abnormal_lv = 1 abnormal_type = song_of_vitality attribute = attr_none effect_point = 655 target_type = target affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none} skill_end Cast range, effective range, target type, affect scope were changed but it didn’t work until I had modified the line in skill_pch2.txt from 77994 -1 0 22 0 655 34 71 1 3 8 0 -12345 to 77994 400 0 0 1 0 34 15 4 0 0 1 -12345 But … I still don’t know what the numbers mean. The first is an id number of skill, secound is a cast range? And the next one is … I’ve no idea I copied this from a different buff It works but I think something is wrong here. Did you use the PCH generator? As long as you modify some of these parameters, you must generate the pch file againhttps://www.mediafire.com/file/fwmxuwf3o31fog0/PchMaker.rar/file 1 Quote
QurczakSfarmy Posted December 11, 2020 Posted December 11, 2020 1 hour ago, guytis said: Did you use the PCH generator? As long as you modify some of these parameters, you must generate the pch file againhttps://www.mediafire.com/file/fwmxuwf3o31fog0/PchMaker.rar/file I didn’t use the PCH generator before. I was changing everything manually. Thanks to you now I know how to do it properly. Quote
girogius Posted January 20, 2021 Posted January 20, 2021 2 questions. 1. Which language is used in AI.obj ? 2. GM shop don't need ai script? And npc? You only added code in multisell.txt for shop Quote
girogius Posted January 24, 2021 Posted January 24, 2021 (edited) On 1/21/2017 at 12:54 AM, Mr.Parker said: Since i see many people request some npcs etc and noone gives the required info or help,i would like to make this guide for them so they can develop and improve their skills on creating these by themselves.It's a very usefull guide for people to learn how to make them. In this guide/tutorial we will learn how to do the Teleporter(gk),Gmshop,Buffer and you can start with opening the scripts.I wish my guide to be understandable to you and wish you the best results following it Teleporter/Gatekeeper: AI.obj, You must look for class teleporter_multi_list. class 1 clavier : teleporter_multi_list property_define_begin telposlist_begin Position1 {"Aden"; 146705; 25840; -2000; 1500; 5 } {"Coliseum"; 146440; 46723; -3400; 1500; 0 } {"Dark Elven Village"; 9716; 15502; -4500; 1500; 0 } {"Dion"; 15744; 142928; -2704; 1500; 2 } {"Dwarven Village"; 115120; -178112; -916; 1500; 0 } {"Elven Village"; 46890; 51531; -2976; 1500; 0 } {"Floran Village"; 17953; 170234; -3504; 1500; 2 } {"Giran"; 83458; 148012; -3400; 1500; 3 } {"Giran Harbor"; 47935; 186810; -3420; 1500; 0 } {"Gludin"; -80826; 149775; -3043; 1500; 0 } {"Gludio"; -12694; 122776; -3114; 1500; 1 } {"Goddard"; 148024; -55281; -2728; 1500; 7 } {"Hardins Academy"; 105846; 109762; -3170; 1500; 3 } {"Heine"; 111333; 219345; -3546; 1500; 6 } {"Hunter Village"; 117156; 76878; -2670; 1500; 0 } {"Ivory Tower"; 85343; 16267; -3640; 1500; 4 } {"Orc Village"; -45186; -112459; -236; 1500; 0 } {"Oren"; 82956; 53162; -1470; 1500; 4 } {"Rune Town"; 43835; -47749; -792; 1500; 0 } {"Talking Island"; -84141; 244623; -3729; 1500; 0 } telposlist_end telposlist_begin Position2 {"Elven Fortress (10-25)"; 29280; 74942; -3776; 1500; 0 } {"Elven Ruins (10-20)"; -112802; 234963; -3688; 1500; 0 } {"Ruins of Despair (20-25)"; -20152; 137254; -3896; 1500; 0 } {"Wastelands (25-35)"; -16510; 209226; -3664; 1500; 0 } {"Execution Grounds (30-40)"; 44691; 148454; -3696; 1500; 0 } {"Cruma Tower (40-52)"; 16580; 114178; -3480; 1500; 0 } {"Death Pass (35-52)"; 71521; 118056; -3672; 1500; 0 } {"Dragon Valley (55-62)"; 122589; 111117; -3760; 1500; 0 } {"Dragon Valley Caves (60-78)"; 130816; 114429; -3720; 1500; 0 } {"Enchanted Valley (45-55)"; 124798; 61741; -3992; 1500; 0 } {"Cemetery (45-58)"; 166612; 20315; -3328; 1500; 0 } {"Forbidden GateWay (58-67)"; 185326; 20299; -3272; 1500; 0 } {"The Front of Anghel Waterfall (50-60)"; 163341; 91374; -3320; 1500; 0 } {"Giants Cave (55-67)"; 174465; 52672; -4368; 1500; 0 } {"Forsaken Plains (55-65)"; 167285; 37109; -4008; 1500; 0 } {"Toi Enterance (58-78)"; 114645; 21491; -5128; 1500; 0 } {"Blazing Swamp (65-77)"; 159546; -13085; -2872; 1500; 0 } {"Rune Town Hunting Grounds (58-74)"; 59106; -67593; -3384; 1500; 0 } {"Hot Springs (70-78)"; 153889; -101027; -2936; 1500; 0 } {"Ketra Orc Outpost (76-87)"; 146600; -68003; -3688; 1500; 0 } {"Imperial Tomb (76-82+)"; 186896; -75557; -2832; 1500; 0 } {"Forge Of God (78-82+)"; 169453; -116244; -2360; 1500; 0 } {"Varka Silenos Outpost (76-87)"; 125809; -40781; -3744; 1500; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 15500; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 18600; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 9800; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 20400; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemTown {"Talking Island Village"; -84141; 244623; -3729; 1; 0 } {"The Elven Village"; 46951; 51550; -2976; 1; 0 } {"The Dark Elven Village"; 9709; 15566; -4500; 1; 0 } {"Orc Village"; -45158; -112583; -236; 1; 0 } {"Dwarven Village"; 115120; -178224; -917; 1; 0 } {"The Village of Gludin"; -80826; 149775; -3043; 1; 0 } {"The Town of Gludio"; -12694; 122776; -3114; 1; 0 } {"The Town of Dion"; 15671; 142994; -2704; 1; 0 } {"Heine"; 111455; 219400; -3546; 1; 0 } {"Town of Oren"; 83011; 53207; -1470; 1; 0 } {"Hunters Village"; 117088; 76931; -2670; 1; 0 } {"Town of Aden"; 146783; 25808; -2000; 1; 0 } {"Rune Castle Town"; 43826; -47688; -792; 1; 0 } {"Goddard Castle Town"; 147978; -55408; -2728; 1; 0 } {"Hardin's Academy"; 105918; 109759; -3170; 1; 0 } {"Giran Harbor"; 47935; 186810; -3420; 1; 0 } {"Arena (Gludin Harbor)"; -87328; 142266; -3640; 1; 0 } {"Arena (Giran Castle Town)"; 73579; 142709; -3768; 1; 0 } {"Coliseum"; 146440; 46723; -3400; 1; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemField {"Dragon Valley"; 122824; 110836; -3727; 1; 0 } {"Dragon Valley Death Pass"; 73024; 118485; -3720; 1; 0 } {"Brekas Stronghold"; 85389; 131366; -3707; 1; 0 } {"Gorgons Flower Garden"; 113553; 134813; -3668; 1; 0 } {"Tanor Canyon"; 69373; 155208; -3746; 1; 0 } {"Devils Isle Entrance"; 43408; 206881; -3752; 1; 0 } {"Lairs of Antharas Entrance"; 131131; 114597; -3720; 1; 0 } {"Lairs of Antharas 1"; 147071; 120156; -4520; 1; 0 } {"Lairs of Antharas 2"; 151689; 112615; -5520; 1; 0 } {"Lairs of Antharas Bridge"; 146425; 109898; -3424; 1; 0 } {"Lairs of Antharas Heart"; 154396; 121235; -3808; 1; 0 } telposlist_end telposlist_begin PositionNoblessNeedItemSSQ {"Necropolis Of Sacrifice"; -41184; 206752; -3357; 1; 0 } {"Heretics Catacomb"; 39232; 143568; -3651; 1; 0 } {"Pilgrims Necropolis"; 45600; 126944; -3686; 1; 0 } {"Catacomb Of The Branded"; 43200; 170688; -3251; 1; 0 } {"Worshipers Necropolis"; 107514; 174329; -3704; 1; 0 } {"Catacomb Of The Apostate"; 74672; 78032; -3398; 1; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 1; 0 } {"Catacomb Of The Witch"; 136672; 79328; -3702; 1; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 1; 0 } {"Martyr's Necropolis"; 114496; 132416; -3101; 1; 0 } {"Disciples Necropolis"; 168560; -17968; -3174; 1; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 1; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1; 0 } {"Catacomb of the Forbidden Path"; 110912; 84912; -4816; 1; 0 } telposlist_end telposlist_begin PositionNoblessNoItemTown {"Talking Island Village"; -84141; 244623; -3729; 1000; 0 } {"The Elven Village"; 46951; 51550; -2976; 1000; 0 } {"The Dark Elven Village"; 9709; 15566; -4500; 1000; 0 } {"Orc Village"; -45158; -112583; -236; 1000; 0 } {"Dwarven Village"; 115120; -178224; -917; 1000; 0 } {"The Village of Gludin"; -80826; 149775; -3043; 1000; 0 } {"The Town of Gludio"; -12694; 122776; -3114; 1000; 0 } {"The Town of Dion"; 15671; 142994; -2704; 1000; 0 } {"Heine"; 111455; 219400; -3546; 1000; 0 } {"Town of Oren"; 83011; 53207; -1470; 1000; 0 } {"Hunters Village"; 117088; 76931; -2670; 1000; 0 } {"Town of Aden"; 146783; 25808; -2000; 1000; 0 } {"Rune Castle Town"; 43826; -47688; -792; 1000; 0 } {"Goddard Castle Town"; 147978; -55408; -2728; 1000; 0 } {"Hardin's Academy"; 105918; 109759; -3170; 1000; 0 } {"Giran Harbor"; 47935; 186810; -3420; 1000; 0 } {"Arena (Gludin Harbor)"; -87328; 142266; -3640; 1000; 0 } {"Arena (Giran Castle Town)"; 73579; 142709; -3768; 1000; 0 } {"Coliseum"; 146440; 46723; -3400; 1000; 0 } telposlist_end telposlist_begin PositionNoblessNoItemField {"Dragon Valley"; 122824; 110836; -3727; 1000; 0 } {"Dragon Valley Death Pass"; 73024; 118485; -3720; 1000; 0 } {"Brekas Stronghold"; 85389; 131366; -3707; 1000; 0 } {"Gorgons Flower Garden"; 113553; 134813; -3668; 1000; 0 } {"Tanor Canyon"; 69373; 155208; -3746; 1000; 0 } {"Devils Isle Entrance"; 43408; 206881; -3752; 1000; 0 } {"Lairs of Antharas Entrance"; 131131; 114597; -3720; 1000; 0 } {"Lairs of Antharas 1"; 147071; 120156; -4520; 1000; 0 } {"Lairs of Antharas 2"; 151689; 112615; -5520; 1000; 0 } {"Lairs of Antharas Bridge"; 146425; 109898; -3424; 1000; 0 } {"Lairs of Antharas Heart"; 154396; 121235; -3808; 1000; 0 } telposlist_end telposlist_begin PositionNoblessNoItemSSQ {"Necropolis Of Sacrifice"; -41184; 206752; -3357; 1000; 0 } {"Heretics Catacomb"; 39232; 143568; -3651; 1000; 0 } {"Pilgrims Necropolis"; 45600; 126944; -3686; 1000; 0 } {"Catacomb Of The Branded"; 43200; 170688; -3251; 1000; 0 } {"Worshipers Necropolis"; 107514; 174329; -3704; 1000; 0 } {"Catacomb Of The Apostate"; 74672; 78032; -3398; 1000; 0 } {"Patriots Necropolis"; -25472; 77728; -3446; 1000; 0 } {"Catacomb Of The Witch"; 136672; 79328; -3702; 1000; 0 } {"Ascetics Necropolis"; -56064; 78720; -3011; 1000; 0 } {"Martyr's Necropolis"; 114496; 132416; -3101; 1000; 0 } {"Disciples Necropolis"; 168560; -17968; -3174; 1000; 0 } {"Saints Necropolis"; 79296; 209584; -3709; 1000; 0 } {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1000; 0 } {"Catacomb of the Forbidden Path"; 110912; 84912; -4816; 1000; 0 } telposlist_end property_define_end class_end Where {"Catacomb of Dark Omens"; -22480; 13872; -3174; 1000; 0 } {"name positioning"; X; Y; Z; value; 0 (Tax)} Html Gatekeeper: <html> <head> <body> Gatekeeper Clarissa: <br> We Gatekeepers use the will of the Gods to open the doors to time and space and teleport others. Which door would you like to open? <br><a action="bypass -h menu_select?ask=-8&reply=1"> Teleport </a> <br><a action="bypass -h menu_select?ask=-8&reply=2"> Hunting Grounds </a> <br><a action="bypass -h menu_select?ask=-303&reply=518"> Exchange with the Dimension Diamond</a> <br><a action="bypass -h menu_select?ask=-19&reply=0"> [Noblesse Only] teleport</a> <br><a action="bypass -h menu_select?ask=255&reply=4" msg="811;Monster Derby Track"> Move to Monster Derby Track (Free of Charge)</a> <br><a action="bypass -h talk_select">Quest </a> </body> </html> Where the reply=1 - this sheet mod contains in AI, which will show you the HK. In this case telposlist_begin Position1, that is: {"Aden"; 146705; 25840; -2000; 1500; 5 } {"Coliseum"; 146440; 46723; -3400; 1500; 0 } {"Dark Elven Village"; 9716; 15502; -4500; 1500; 0 } {"Dion"; 15744; 142928; -2704; 1500; 2 } {"Dwarven Village"; 115120; -178112; -916; 1500; 0 } {"Elven Village"; 46890; 51531; -2976; 1500; 0 } {"Floran Village"; 17953; 170234; -3504; 1500; 2 } {"Giran"; 83458; 148012; -3400; 1500; 3 } {"Giran Harbor"; 47935; 186810; -3420; 1500; 0 } {"Gludin"; -80826; 149775; -3043; 1500; 0 } {"Gludio"; -12694; 122776; -3114; 1500; 1 } {"Goddard"; 148024; -55281; -2728; 1500; 7 } {"Hardins Academy"; 105846; 109762; -3170; 1500; 3 } {"Heine"; 111333; 219345; -3546; 1500; 6 } {"Hunter Village"; 117156; 76878; -2670; 1500; 0 } {"Ivory Tower"; 85343; 16267; -3640; 1500; 4 } {"Orc Village"; -45186; -112459; -236; 1500; 0 } {"Oren"; 82956; 53162; -1470; 1500; 4 } {"Rune Town"; 43835; -47749; -792; 1500; 0 } {"Talking Island"; -84141; 244623; -3729; 1500; 0 } That's it,in any field you can add the desired location,with patience and time you can make a completegk in just a few hours. Gm-Shop: Open multisell.txt (folder scripts), see the following: MultiSell_begin [blackmerchant_weapon] 1is_dutyfree = 1 selllist={ {{{[flamberge];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[stormbringer];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[sword_of_delusion];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[war_pick];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[war_axe];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[crystal_staff];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[sage's_staff];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[cursed_dagger];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[dark_screamer];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[chakram];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[fist_blade];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[crystallized_ice_bow];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[akat_long_bow];1}};{{[crystal_c];1075};{[crystal_d];5375}}}; {{{[orcish_glaive];1}};{{[crystal_c];573};{[crystal_d];2865}}}; {{{[poleaxe];1}};{{[crystal_c];1075};{[crystal_d];5375}}} } MultiSell_end Open the end of multisell, skip 2 lines and write the following: MultiSell_begin [Пишем тут любое не использованное название] 575 (любое чило, главное, что бы второго такого не было в мультиселле)is_dutyfree = 1 is_show_all = 1 selllist={ {{{[ring_of_aurakyria];1}};{{[coin_of_luck];5325000}}}; {{{[ring_of_baium];1}};{{[coin_of_luck];6450000}}}; {{{[sanddragon's_earing];1}};{{[coin_of_luck];5950000}}}; {{{[earring_of_antaras];1}};{{[coin_of_luck];8200000}}}; {{{[earring_of_zaken];1}};{{[coin_of_luck];7520000}}}; {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}}; {{{[necklace_of_valakas];1}};{{[coin_of_luck];12600000}}} } MultiSell_end Where instead of the ring_of_aurakyria any object, the full prescribed in the itemdata.txt, after the name of the item is the number of,then we see the coin_of_luck. Instead of coin may again be the same any objects from the itemdata.txt, adena, for example. It is the number of things to which communicates our item. I would like to caution against the common error: after the last line should not be ;. That is, all lines we look like this: {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}};Последняя должна быть такой: {{{[dragon_necklace];1}};{{[coin_of_luck];8150000}}} <a action="bypass -h menu_select?ask=-303&reply=1">Buy weapon</a> Buffer: Ai.Obj class 1 buffer_npc : default_npcparameter_define_begin string fnHi "buffer_npc001.htm" string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" string fnWait "buffer_npc004.htm" int ItemBuff 57 int Amount 1000 int Delay 500 parameter_define_end handler 13 11 // CREATED variable_begin "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 handler_end handler 3 38 // TALKED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // talker push_const 40 add fetch_i // karma push_const 468 add fetch_i4 push_const 0 greater branch_false L2 L1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnYouAreChaotic func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 jump L3 L2 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L3 handler_end handler 32 134 // MENU_SELECTED variable_begin "talker" "ask" "reply" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // ask push_const 160 add fetch_i4 push_const 201 negate equal push_reg_sp fetch_i branch_false L4 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff func_call 184680579 // func[OwnItemCount] shift_sp -2 push_parameter Amount greater_equal and L4 branch_false L5 L6 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add fetch_i4 push_const 0 equal branch_false L8 L7 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 1 assign4 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter ItemBuff push_parameter Amount func_call 184746114 // func[DeleteItem1] shift_sp -3 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_event // reply push_const 164 add fetch_i push_const 1 push_const 1 push_const 1000000 func_call 184877074 // func[AddUseSkillDesire] shift_sp -5 shift_sp -1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnHi func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 push_event // myself push_const 704 add fetch_i push_const 1 push_parameter Delay func_call 184680487 // func[AddTimerEx] shift_sp -2 shift_sp -1 jump L9 L8 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnWait func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L9 jump L10 L5 shift_sp 1 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_parameter fnNotEnoughAdena func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L10 handler_end handler 12 20 // TIMER_FIRED_EX variable_begin "timer_id" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // timer_id push_const 236 add fetch_i4 push_const 1 equal branch_false L12 L11 push_event // myself push_const 704 add fetch_i // i_ai0 push_const 308 add push_reg_sp fetch_i push_const 0 assign4 shift_sp -1 L12 handler_end class_end Further opening npcdata, there straight npc_begin citizen 14003 [buffer_npc] level=70 acquire_exp_rate=0 acquire_sp=0 unsowing=1 clan={} ignore_clan_list={} clan_help_range=300 slot_chest=[] slot_rhand=[] slot_lhand=[] shield_defense_rate=0 shield_defense=0 skill_list={@s_race_undead;@s_npc_weakness_holy3;@ s_evil_attack;@s_npc_weakness_fire1} npc_ai={[buffer_npc];{[fnHi]=[buffer_npc001.htm]}} category={} race=human sex=female undying=1 can_be_attacked=0 corpse_time=1 no_sleep_mode=0 agro_range=0 ground_high={120;0;0} ground_low={50;0;0} exp=429634528 org_hp=2444.5 org_hp_regen=7.5 org_mp=10000 org_mp_regen=200 collision_radius={8;8} collision_height={24;24} str=60 int=90 dex=50 wit=90 con=60 men=40 base_attack_type=sword base_attack_range=40 base_damage_range={0;0;80;120} base_rand_dam=30 base_physical_attack=688.86373 base_critical=4 physical_hit_modify=4.75 base_attack_speed=253 base_reuse_delay=0 base_magic_attack=470.4 base_defend=295.91 base_magic_defend=216.53 physical_avoid_modify=0 soulshot_count=0 spiritshot_count=0 hit_time_factor=0.6 item_make_list={} corpse_make_list={} additional_make_list={} additional_make_multi_list={} hp_increase=0 mp_increase=0 safe_height=100 npc_end NPC_PCH: [buffer_npc] = 1014003 Html: <html><body>Buffer NPC:<br> Por solo <font color="LEVEL">1000 adenas</font> te podemos dar auras! Elije aquellas que prefieras!<br> <table><tr><td width=80> <a action="bypass -h menu_select?ask=-201&reply=273411">[Might]</a><br> <a action="bypass -h menu_select?ask=-201&reply=266243">[Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=275715">[Focus]</a><br> <a action="bypass -h menu_select?ask=-201&reply=308226">[Windwalk]</a><br> <a action="bypass -h menu_select?ask=-201&reply=317443">[Guidance]</a><br> <a action="bypass -h menu_select?ask=-201&reply=278275">[Agility]</a><br> <a action="bypass -h menu_select?ask=-201&reply=265218">[Magic Barrier]</a> </td><td width=100> <a action="bypass -h menu_select?ask=-201&reply=277763">[Acumen]</a><br> <a action="bypass -h menu_select?ask=-201&reply=271107">[Empower]</a><br> <a action="bypass -h menu_select?ask=-201&reply=268294">[Bless the Soul]</a><br> <a action="bypass -h menu_select?ask=-201&reply=271874">[Berserker Spirit]</a><br> <a action="bypass -h menu_select?ask=-201&reply=267009">[Holy Weapon]</a><br> <a action="bypass -h menu_select?ask=-201&reply=264964">[Mental Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=275974">[Concrentrarion]</a> </td><td width=100> <a action="bypass -h menu_select?ask=-201&reply=267267">[Regeneration]</a><br> <a action="bypass -h menu_select?ask=-201&reply=316931">[Freezing Skin]</a><br> <a action="bypass -h menu_select?ask=-201&reply=267526">[Bless the Body]</a><br> <a action="bypass -h menu_select?ask=-201&reply=318214">[Bless the Shield]</a><br> <a action="bypass -h menu_select?ask=-201&reply=278018">[Haste]</a><br> <a action="bypass -h menu_select?ask=-201&reply=317955">[Death Wisper]</a><br> <a action="bypass -h menu_select?ask=-201&reply=274690">[Kiss Of Eva]</a> </td></tr></table> </body></html> You will write only hml for functions and add the NPC in to the client. string fnYouAreChaotic "buffer_npc002.htm" string fnNotEnoughAdena "buffer_npc003.htm" Be carefull,be patient and spend some time on it so you can alone develop and imrove your personal skills on the issue.Wish you the best possible results.Best Of Luck! Do not forget to leave me your feedbacfeed Edit. Edited January 26, 2021 by girogius Quote
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