I want to put if Human , Elf , Dwarf female setGood(true) and if Orc , delf, male dwarf setEvil(true) i made the code but doesnt work correctly , thinking to delete setevil and change the setGood retail code here:http://pastebin.com/0wdWBjT5
generally i deleted the setevil and changed the setgood to setdestiny i want just to press the button and check if race suits then go to the faction.. Goods : human , elf , female dwarf
evil : orc, d.elf , male dwarf
package net.sf.l2j;
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.StringTokenizer;
import java.util.logging.Logger;
import net.sf.l2j.commons.random.Rnd;
import net.sf.l2j.gameserver.ai.CtrlIntention;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.network.serverpackets.SocialAction;
import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
public class L2FactionInstance extends L2NpcInstance
{
public L2FactionInstance(int objectId, NpcTemplate template)
{
super(objectId, template);
}
private final static Logger _log = Logger.getLogger(L2FactionInstance.class.getName());
@Override
public void onBypassFeedback(L2PcInstance player, String command)
{
player.sendPacket(ActionFailed.STATIC_PACKET);
StringTokenizer st = new StringTokenizer(command, " ");
String actualCommand = st.nextToken();
@SuppressWarnings("unused")
String val = "";
if (st.countTokens() >= 1)
{
val = st.nextToken();
}
else if (actualCommand.equalsIgnoreCase("setdestiny"))
{
setTarget(player);
if (player.isGood())
{
player.sendMessage("You already are in " + Config.FACTION_NAME_TEAM_GOOD + " faction ");
player.sendPacket(new ActionFailed());
}
if(player.getRace blabla bla
{
player.setGood(true);
Connection connection = null;
try
{
connection = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = connection.prepareStatement("SELECT obj_Id FROM characters where char_name=?");
statement.setString(1, player.getName());
ResultSet rset = statement.executeQuery();
int objId = 0;
if (rset.next())
{
objId = rset.getInt(1);
}
rset.close();
statement.close();
if (objId == 0)
{
connection.close();
return;
}
statement = connection.prepareStatement("UPDATE characters SET good=1 WHERE obj_Id=?");
statement.setInt(1, objId);
statement.execute();
statement.close();
connection.close();
}
catch (Exception e)
{
_log.info("could not set good status of char:");
}
finally
{
try
{
connection.close();
}
catch (Exception e)
{
}
}
if (player.isGood())
{
player.broadcastUserInfo();
player.sendMessage("You Are fighiting Now for" + Config.FACTION_NAME_TEAM_GOOD + " Faction ");
player.getAppearance().setNameColor(Config.FACTION_COLOR_NAME_GOOD);
player.teleToLocation(Config.GOODX, Config.GOODY, Config.GOODZ);
player.setTitle(Config.FACTION_NAME_TEAM_GOOD);
}
}
}
}
}
else if(player.getRace() == Race.Orc() bla bla bla
{
player.setEvil(true);
Connection connection = null;
try
{
connection = L2DatabaseFactory.getInstance().getConnection();
PreparedStatement statement = connection.prepareStatement("SELECT obj_Id FROM characters where char_name=?");
statement.setString(1, player.getName());
ResultSet rset = statement.executeQuery();
int objId = 0;
if (rset.next())
{
objId = rset.getInt(1);
}
rset.close();
statement.close();
if (objId == 0)
{
connection.close();
return;
}
statement = connection.prepareStatement("UPDATE characters SET evil=1 WHERE obj_Id=?");
statement.setInt(1, objId);
statement.execute();
statement.close();
connection.close();
}
catch (Exception e)
{
_log.info("could not set evil status of char:");
}
finally
{
try
{
connection.close();
}
catch (Exception e)
{
}
}
if (player.isEvil())
{
player.broadcastUserInfo();
player.sendMessage("You Are fighiting Now for " + Config.FACTION_NAME_TEAM_EVIL + " Faction ");
player.getAppearance().setNameColor(Config.FACTION_COLOR_NAME_EVIL);
player.teleToLocation(Config.EVILX, Config.EVILY, Config.EVILZ);
player.setTitle(Config.FACTION_NAME_TEAM_EVIL);
}
}
}
else if (actualCommand.equalsIgnoreCase("setnobless"))
{
L2PcInstance activeChar = player;
if (activeChar.isNoble())
activeChar.sendMessage("You Are Already A Noblesse!.");
else
{
activeChar.setNoble(true, true);
activeChar.sendMessage("You Are Now a Noble,You Are Granted With Noblesse Status , And Noblesse Skills.");
activeChar.broadcastUserInfo();
activeChar.getInventory().addItem("Tiara", 7694, 1, activeChar, null);
}
}
else
{
super.onBypassFeedback(player, command);
}
}
@Override
public String getHtmlPath(int npcId, int val)
{
return "data/html/mods/faction/main.htm";
}
}
To be honest imo with the name maxcheaters the only content you can have to make it work would be something that has to do with cheating or any form of cheats/hacks such as leaks, cracked apps and/or scripts, bypasses, etc. It would require a new name and the support of the community to build something fresh and ofc it will also require a team that would listen to people's ideas and suggestions that makes sense in order to make it work. Maxcheaters community was kinda divided back in the time when people wanted to see new stuff that maxcheaters wouldn't add and they were starting new communities trying to build what they would like to see ending up failing because they didn't have the knowledge and/or the community back then to support it, coming back to mxc hoping that something would change which it didn't and that was the beginning of how it started to die activity wise. And obviously the trusting part mentioned above as well was a crucial part of it as well.
Question
Kelrzher
-
I want to put if Human , Elf , Dwarf female setGood(true) and if Orc , delf, male dwarf setEvil(true) i made the code but doesnt work correctly , thinking to delete setevil and change the setGood retail code here:http://pastebin.com/0wdWBjT5
-
generally i deleted the setevil and changed the setgood to setdestiny i want just to press the button and check if race suits then go to the faction.. Goods : human , elf , female dwarf -
Edited by Kelrzherevil : orc, d.elf , male dwarf
package net.sf.l2j; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import java.util.StringTokenizer; import java.util.logging.Logger; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.model.L2World; import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; public class L2FactionInstance extends L2NpcInstance { public L2FactionInstance(int objectId, NpcTemplate template) { super(objectId, template); } private final static Logger _log = Logger.getLogger(L2FactionInstance.class.getName()); @Override public void onBypassFeedback(L2PcInstance player, String command) { player.sendPacket(ActionFailed.STATIC_PACKET); StringTokenizer st = new StringTokenizer(command, " "); String actualCommand = st.nextToken(); @SuppressWarnings("unused") String val = ""; if (st.countTokens() >= 1) { val = st.nextToken(); } else if (actualCommand.equalsIgnoreCase("setdestiny")) { setTarget(player); if (player.isGood()) { player.sendMessage("You already are in " + Config.FACTION_NAME_TEAM_GOOD + " faction "); player.sendPacket(new ActionFailed()); } if(player.getRace blabla bla { player.setGood(true); Connection connection = null; try { connection = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = connection.prepareStatement("SELECT obj_Id FROM characters where char_name=?"); statement.setString(1, player.getName()); ResultSet rset = statement.executeQuery(); int objId = 0; if (rset.next()) { objId = rset.getInt(1); } rset.close(); statement.close(); if (objId == 0) { connection.close(); return; } statement = connection.prepareStatement("UPDATE characters SET good=1 WHERE obj_Id=?"); statement.setInt(1, objId); statement.execute(); statement.close(); connection.close(); } catch (Exception e) { _log.info("could not set good status of char:"); } finally { try { connection.close(); } catch (Exception e) { } } if (player.isGood()) { player.broadcastUserInfo(); player.sendMessage("You Are fighiting Now for" + Config.FACTION_NAME_TEAM_GOOD + " Faction "); player.getAppearance().setNameColor(Config.FACTION_COLOR_NAME_GOOD); player.teleToLocation(Config.GOODX, Config.GOODY, Config.GOODZ); player.setTitle(Config.FACTION_NAME_TEAM_GOOD); } } } } } else if(player.getRace() == Race.Orc() bla bla bla { player.setEvil(true); Connection connection = null; try { connection = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement statement = connection.prepareStatement("SELECT obj_Id FROM characters where char_name=?"); statement.setString(1, player.getName()); ResultSet rset = statement.executeQuery(); int objId = 0; if (rset.next()) { objId = rset.getInt(1); } rset.close(); statement.close(); if (objId == 0) { connection.close(); return; } statement = connection.prepareStatement("UPDATE characters SET evil=1 WHERE obj_Id=?"); statement.setInt(1, objId); statement.execute(); statement.close(); connection.close(); } catch (Exception e) { _log.info("could not set evil status of char:"); } finally { try { connection.close(); } catch (Exception e) { } } if (player.isEvil()) { player.broadcastUserInfo(); player.sendMessage("You Are fighiting Now for " + Config.FACTION_NAME_TEAM_EVIL + " Faction "); player.getAppearance().setNameColor(Config.FACTION_COLOR_NAME_EVIL); player.teleToLocation(Config.EVILX, Config.EVILY, Config.EVILZ); player.setTitle(Config.FACTION_NAME_TEAM_EVIL); } } } else if (actualCommand.equalsIgnoreCase("setnobless")) { L2PcInstance activeChar = player; if (activeChar.isNoble()) activeChar.sendMessage("You Are Already A Noblesse!."); else { activeChar.setNoble(true, true); activeChar.sendMessage("You Are Now a Noble,You Are Granted With Noblesse Status , And Noblesse Skills."); activeChar.broadcastUserInfo(); activeChar.getInventory().addItem("Tiara", 7694, 1, activeChar, null); } } else { super.onBypassFeedback(player, command); } } @Override public String getHtmlPath(int npcId, int val) { return "data/html/mods/faction/main.htm"; } }58 answers to this question
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