GLO Posted December 1, 2016 Posted December 1, 2016 Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx. This is the hidden content, please Sign In or Sign Up 5 Quote
vanper Posted June 30, 2018 Posted June 30, 2018 On 30/11/2016 at 23:11, big man bear said: hello master wanted to remove this doubt about position. I putting -0 in X continues off the face what would be the ideal to get back? all that I put or only arrive until this -0 and -0.1 more does not glue in the face. sorry for false English ... google translate. Quote
ScarletVanAxe Posted September 9, 2018 Posted September 9, 2018 On 12/1/2016 at 4:11 AM, big man bear said: Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx. Hidden Content Reply to this topic to see the hidden content. Awesome Quote
BAN_L2JDev Posted October 2, 2018 Posted October 2, 2018 otimo to conseguindo fazer sem problemas obrigado belo tutorial Quote
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