melron Posted December 5, 2016 Author Posted December 5, 2016 (edited) umm . its good one as it simple also but i like old school ;) .. but i have something, i talked to the NPC and chosed manage scheme and select some buffs, songs, dances, and (( Shilen Elder )) i get Critical Error, and when i click on Fighter Set | Mage Set in Full Buff section it cancel all buff i already have. For removing buffs simply find : else if (currentCommand.startsWith("fighterSet")) { ........ -player.stopAllEffectsExceptThoseThatLastThroughDeath(); .......... } else if (currentCommand.startsWith("mageSet")) { ..... -player.stopAllEffectsExceptThoseThatLastThroughDeath(); ... } About critical what to say :/ its working fine for me i havent any issue since i didnt edit this part.. Edit: For your cleanup bypass: fix to this final L2Summon summon = player.getPet(); if (summon != null) { buff.getEffects(this, summon); summon.broadcastPacket(new MagicSkillUse(this, summon, 1056, 1, 5, 0)); summon.stopAllEffectsExceptThoseThatLastThroughDeath(); } Edited December 5, 2016 by melron Quote
thelol Posted December 5, 2016 Posted December 5, 2016 else if (currentCommand.startsWith("fighterSet")) { int fighterSet[] = Config.FIGHTER_SET_LIST; player.stopAllEffectsExceptThoseThatLastThroughDeath(); L2Skill buff ; for (int id: fighterSet) { buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)); buff.getEffects(this, player); player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0)); } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("mageSet")) { int mageSet[] = Config.MAGE_SET_LIST; player.stopAllEffectsExceptThoseThatLastThroughDeath(); L2Skill buff ; for (int id: mageSet) { buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)); buff.getEffects(this, player); player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0)); } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } what about this one ?... Quote
melron Posted December 5, 2016 Author Posted December 5, 2016 (edited) else if (currentCommand.startsWith("fighterSet")) { int fighterSet[] = Config.FIGHTER_SET_LIST; player.stopAllEffectsExceptThoseThatLastThroughDeath(); L2Skill buff ; for (int id: fighterSet) { buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)); buff.getEffects(this, player); player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0)); } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("mageSet")) { int mageSet[] = Config.MAGE_SET_LIST; player.stopAllEffectsExceptThoseThatLastThroughDeath(); L2Skill buff ; for (int id: mageSet) { buff = SkillTable.getInstance().getInfo(id, SkillTable.getInstance().getMaxLevel(id)); buff.getEffects(this, player); player.broadcastPacket(new MagicSkillUse(this, player, id, buff.getLevel(), 0, 0)); } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } what about this one ?... You just have to remove player.stopAllEffectsExceptThoseThatLastThroughDeath(); In your sets p.s Sweets you didnt answer to Access yet... :D Edited December 5, 2016 by melron Quote
Detroitas Posted December 10, 2016 Posted December 10, 2016 (edited) I got that, then i'm click Fighter set or Mage set. Edited December 10, 2016 by Detroitas Quote
Tryskell Posted December 10, 2016 Posted December 10, 2016 (edited) Client crash probably comes due to too high number of characters in the HTM. That's up to the layout designer to think about it (he added numerous font color and images). If you got a full scheme and switch to a full skills set you probably will end with one. I reworked Tryskell buffer for next revision (363) btw : data is stored on XML rather than complicated config. Paging system, no scrolling needed (and no client crashes possible until you put font and table everywhere). cutted panels amount (2 lesser) to make it easier to use and 20% of core code dissapeared too. Skills got name and description. Oldschool design. No blinking effect for the whole buffer HTMs. --- As free share, you could benefit it when 380 will come. Edited December 10, 2016 by Tryskell Quote
melron Posted December 10, 2016 Author Posted December 10, 2016 I got that, then i'm click Fighter set or Mage set. Did u add the configs properly in npcs.properties? Quote
Detroitas Posted December 10, 2016 Posted December 10, 2016 Did u add the configs properly in npcs.properties? i was forgot it. Thank you! Quote
melron Posted December 10, 2016 Author Posted December 10, 2016 i was forgot it. Thank you! np :) Quote
mfg_1984 Posted December 30, 2016 Posted December 30, 2016 Client crash probably comes due to too high number of characters in the HTM. That's up to the layout designer to think about it (he added numerous font color and images). If you got a full scheme and switch to a full skills set you probably will end with one. I reworked Tryskell buffer for next revision (363) btw : data is stored on XML rather than complicated config. Paging system, no scrolling needed (and no client crashes possible until you put font and table everywhere). cutted panels amount (2 lesser) to make it easier to use and 20% of core code dissapeared too. Skills got name and description. Oldschool design. No blinking effect for the whole buffer HTMs. --- As free share, you could benefit it when 380 will come. waiting.... :D Quote
'Baggos' Posted December 30, 2016 Posted December 30, 2016 can be adapted to frozen easy?No easy... Just find something shared for frozen.. Quote
Tryskell Posted December 30, 2016 Posted December 30, 2016 waiting.... :D It's part of last rev of aCis, if you ask it publically shared, that won't be before months (if not years). Quote
Benskis Posted November 29, 2017 Posted November 29, 2017 Hey. Thanks for code, but I got One question.. What to change if I would like my buffer to cast a spell in dark elf woman's voice? Quote
Tryskell Posted November 29, 2017 Posted November 29, 2017 (edited) 1 hour ago, Benskis said: Hey. Thanks for code, but I got One question.. What to change if I would like my buffer to cast a spell in dark elf woman's voice? It's not achievable editing core side. You have to play with client. If regular sounds can be read, you can also send a playSound packet. Edited November 29, 2017 by Tryskell Quote
Benskis Posted November 29, 2017 Posted November 29, 2017 4 minutes ago, Tryskell said: It's not achievable editing core side. You have to play with client. If regular sounds can be read, you can also send a playSound packet. Umgh. But at the moment I can hear human fighter's voice when npc is casting a skill. So that shouls be at core side, no? Quote
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