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Posted

aCh5s xD

Anyway, interlude needs rework 80% of the code.

Same goes for IO/Helios/Whatevernextupdate. Well at least not as much as interlude.

Posted

Mobius you end up being ridiculous.

You open 5000 projects, you gonna open frozen, acis in the future or what?

Just focus on a god damn project and stop making new every 7 days.

Posted

You want try where L2J itself failed, aka manage and keep multiple projects (chronicles) alive.

 

The finality will be you wouldn't be able to fix properly every project, and so your time will be splitted over all those projects. Meaning not a single project will end.

Thank you FOR GOD DAMN THANK YOU SO FUCKING MUCH.

Finally someone said it..

IM OUT, this man won the internet for me. bb

Posted (edited)

Rework are necessary. Except if you're happy with custom gameplay.

 

Let's take skills for instance :

  • Targeting of L2J is based on a single type, where retail has 3 (more if you count fanrange, affect range, affect limit etc), you'll never achieve the same
  • Formulas are so fucked up ...
  • Stats are fucked as well, critical for instance is not properly calculated on L2J
  • If a skill have a single level, e.g 3, you need to create level 1 to 3 on L2J
  • Same for effect, you can't attach any effect to a specific skill level

I could go one for a while, better stop now, but you see the point

Edited by Sdw
Posted

AI rework..... x) Anyway speaking about how selfish are people which don't share their private work is kinda funny. Most of retards would take your files and sell them. Like you can see clearly on this forum. Not talking even about leechers which are gonna remove you as author and take your work as their own.

Posted

Anyway speaking about how selfish are people which don't share their private work is kinda funny. Most of retards would take your files and sell them.

They will not. Since these files would be globally accessible. For example like frozen/l2jserver :P

Posted

But see, people can start selling anything. Adding custom shit shared and fixing a typo in XML, you got yourself a sell and you won't help the main root to keep your business model.

Posted

Haha, yeah.. But they at least added some customs and try to fix reported issues :D

 

So people can sell your work just because they add some shared shits? :D 

Posted (edited)

Anyway speaking about how selfish are people which don't share their private work is kinda funny. Most of retards would take your files and sell them. Like you can see clearly on this forum. Not talking even about leechers which are gonna remove you as author and take your work as their own.

 

I can't say you're wrong, I find aCis leaks every 5 revs, which is far to be a private project, my point is only to say "contribute and you get it". Fortunately ppl see I'm sill here, so they don't split between projects or are fooled.

 

About author removal, an author can see if its his baby or not at first glance ;p. I personally drop author tags (even the few I added), as it's a community work. My name should be on 80% of sources, like the names of... 60+ aCis project contributors, and what ? 200+ L2J names ? I thank people on changesets, and so far I never commit a share directly (always a problem lol ; the perfect example is scripts, where I could commit... A single quest without having to fix it personally).

 

About h5 I'm not a fan of higher chronicles, but some IC are porting aCis to higher chronicles for their personal usage (GF). I don't count to busy about porting to other chronicles for now, I got a lot more to do.

 

@sdw, how did you rework "one skill object by skill level" on a elegant way ? I mean either you got 40k skills with personal infos, or (random guess) 4k skills backed by a lot of lists holding each skill level info.

Edited by Tryskell
Posted (edited)

StatsSet

 

Edit : well it's really complicated to explain it has been reworked from scratch

 

Edit2 : no one likes the new XML template

Edited by Sdw

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