Jump to content

Recommended Posts

Posted

Hello. I share nothing special but i think many will use it right way.

 

With this patch you can make zones with only craft,sell and buy.

 

For example, on Giran, you can make right side only buy, left side only sell and back side only craft.

 

market_map_giran.thumb.png.63990d2e02b14[/img]

### Eclipse Workspace Patch 1.0
#P Hero-GS
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreBuy.java (working copy)
@@ -23,6 +23,7 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.PrivateStoreType;
 import net.sf.l2j.gameserver.model.tradelist.TradeList;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 import net.sf.l2j.gameserver.util.Util;
 
@@ -79,6 +80,12 @@
  if (!player.isInsideRadius(storePlayer, 150, true, false))
  return;
  
+ if(!player.isInsideZone(ZoneId.BUY))
+ {
+ player.sendMessage("You can't buy items on this area.");
+ return;
+ }
+ 
  if (!(storePlayer.getPrivateStoreType() == PrivateStoreType.SELL || storePlayer.getPrivateStoreType() == PrivateStoreType.PACKAGE_SELL))
  return;
  
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestRecipeShopListSet.java (working copy)
@@ -61,13 +61,13 @@
  player.sendPacket(SystemMessageId.CANT_OPERATE_PRIVATE_STORE_DURING_COMBAT);
  return;
  }
- 
- if (player.isInsideZone(ZoneId.NO_STORE))
+ 
+ if(!player.isInsideZone(ZoneId.CRAFT))
  {
  player.sendPacket(SystemMessageId.NO_PRIVATE_WORKSHOP_HERE);
  player.sendPacket(ActionFailed.STATIC_PACKET);
  return;
- }
+ } 
  
  if (_count == 0)
  player.forceStandUp();
Index: java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2CraftZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2CraftZone extends L2ZoneType
+{
+ public L2CraftZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.CRAFT, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.CRAFT, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2BuyZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2BuyZone extends L2ZoneType
+{
+ public L2BuyZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.BUY, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.BUY, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/zone/ZoneId.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/ZoneId.java (revision 14)
+++ java/net/sf/l2j/gameserver/model/zone/ZoneId.java (working copy)
@@ -38,7 +38,10 @@
  DANGER_AREA(15),
  CAST_ON_ARTIFACT(16),
  NO_RESTART(17),
- SCRIPT(18);
+ SCRIPT(18),
+ SELL(19),
+ BUY(20),
+ CRAFT(21);
  
  private final int _id;
  
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java (revision 14)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestPrivateStoreSell.java (working copy)
@@ -20,6 +20,7 @@
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
 import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.PrivateStoreType;
 import net.sf.l2j.gameserver.model.tradelist.TradeList;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
 import net.sf.l2j.gameserver.network.SystemMessageId;
 
 public final class RequestPrivateStoreSell extends L2GameClientPacket
@@ -74,6 +75,12 @@
  if (!player.isInsideRadius(storePlayer, 150, true, false))
  return;
  
+ if(!player.isInsideZone(ZoneId.SELL))
+ {
+ player.sendMessage("You can't sell items on this area.");
+ return;
+ } 
+ 
  if (storePlayer.getPrivateStoreType() != PrivateStoreType.BUY)
  return;
  
Index: java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java
===================================================================
--- java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java (revision 0)
+++ java/net/sf/l2j/gameserver/model/zone/type/L2SellZone.java (working copy)
@@ -0,0 +1,55 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.model.zone.type;
+
+import net.sf.l2j.gameserver.model.actor.L2Character;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.zone.L2ZoneType;
+import net.sf.l2j.gameserver.model.zone.ZoneId;
+
+/**
+ * @author Leki
+ */
+public class L2SellZone extends L2ZoneType
+{
+ public L2SellZone(final int id)
+ {
+ super(id);
+ }
+ 
+ @Override
+ protected void onEnter(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.SELL, true);
+ }
+ 
+ @Override
+ protected void onExit(final L2Character character)
+ {
+ if (character instanceof L2PcInstance)
+ character.setInsideZone(ZoneId.SELL, false);
+ }
+ 
+ @Override
+ public void onDieInside(final L2Character character)
+ {
+ }
+ 
+ @Override
+ public void onReviveInside(final L2Character character)
+ {
+ }
+}
\ No newline at end of file
 
After this go to data/xml/zones. Create files SellZone.xml, BuyZone.xml and CraftZone.xml
 
and put inside
<zone type="SellZone" shape="NPoly" minZ="-x" maxZ="-z">
<node X="-x" Y="y" />
<node X="-x" Y="y" />
</zone>
 
Zone type put that type you want, and about making zone you can look on SweeTs  Guide
 
Thank you.

 

Posted (edited)

PRO:

This is good when you have entire Giran full of vendors. ;)

 

CONS:

This is NOT recommended for live servers, lol! You don't know where to add your vendors (as player) CONFUSED! :)

Edited by Irelia#1
Posted

This is NOT recommended for live servers, lol! You don't know where to add your vendors (as player) CONFUSED! :)

What about reading server features? It's players stupidity :)

Posted

What about reading server features? It's players stupidity :)

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

Posted

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

^^ :))

Posted

LOL dafaq did i just read.. ye you gonna read things like

 

PEOPLE the right side of aden (while you look the sun i mean right) is the sell zone xDDDDDDD xaaxxaxxaax

You try hard, but you are not funny. Sorry.

 

It's like asking for enchant rate.. Read godamn features you lazy ass. :)

  • 3 weeks later...
Posted

Is there any wrong in my xml file?

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <!-- SellZone -->
    <zone type="SellZone" shape="Cuboid" minZ="-3472" maxZ="0"><!-- Town of Giran Sell Area -->
      <node X="82713" Y="147909" />
      <node X="81150" Y="149312" />
    </zone>
</list>

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hello guys, I’m Morientes, owner of the servers you might know: L2Lionna / L2Pandora / L2Ramona / L2ERA / L2Zaken / L2Classic / L2Peri / L2Alice / L2EVA / L2Dragon and more. Over the years I’ve been developing Lineage II projects starting from High Five, then Classic, and later Essence. I started with High Five, which I turned into a very well-tested server with over 100 openings. My peak was around 2800 players online, and the server was stable (no crashes). With every opening there was always something to improve, fix, or optimize, and over time it became more and more stable. I still have all SVN commits from all those years, I can show everything via screen share if needed. The reason I’m selling is not because of the quality. The files are solid and ready to run any type of server (any rates). The problem was on our side;  we didn’t have a good long-term strategy for reopening servers as a team. About Classic: I started from 2.0 (Zaken version) and gradually upgraded it up to 4.7 Kamael. Each chronicle upgrade came with a lot of improvements, especially in terms of stability. About Essence: I started from the very first version and developed it up to High Elf (Protocol 464). Starting from Protocol 286 (Secrets of Empire), I worked with PTS files and extracted a lot of deep fixes. I unpacked AI.obj with full functionality, used official sniffers, and whenever something wasn’t clear, I checked directly on official servers and sniffed packets or data. For every chronicle update, I basically sniffed the entire official server, zones, monsters, events, mechanics, everything. From Chronicle 388, Reborn approached us to buy our files. The current L2Reborn Essence is based on my work! I can prove everything. I also have their updates integrated into my pack. I stopped development after High Elf mainly because my main developer was constantly looking for other opportunities. It became difficult to maintain a stable team, especially with everything going on (including the situation in Ukraine at that time). Eventually, I couldn’t find a reliable dev to continue working on Essence, so I decided to step away from this market last year. Now I’ve decided to sell everything. What I’m selling: All necessary tools (sniffing, geodata build, pack upgrade tools, game client parsers, L2Wiki parser, interfaces etc.) Full SVN repositories with all commits (Essence / Classic / High Five) All edited clients I still have All my data I can also include on sell an official character that is active daily, ranked, end up gear, and has access to end-game zones!!! useful for deep sniffing where normal players don’t have access. If someone wants to buy everything, I prefer a full deal and I will transfer full ownership. If needed, I can also sell parts separately, but honestly I’d prefer to sell everything to one team that can continue this project — this has been my work, my hobby, my baby. Important: I don’t offer further updates. The files are sold exactly as they are. I will, of course, explain everything you need to know to continue working on them. Contact: Telegram: @AlexAlexey Discord: .primsl2
    • Grand Opening: April 11, 2026 Website: https://l2strive.com Discord: https://discord.gg/SsUARZpbkG   🛡️ Server Rates Strive is a High Five Mid-PvP/Craft Server  Experience (XP): x15 Skill Points (SP): x15 Adena: x10 Drop: x15 Spoil: x3 Safe Enchant: +3 Max Enchant: +16 ⚔️ Enhanced Boss Jewelry     ⚔️ Making Bosses Useful Again Let’s be real: usually, Core, Orfen, and Baylor are just placeholder bosses that nobody cares about. We’ve overhauled their jewelry to make them legit end-game gear. We’ve turned these into high-value targets for PvP—if you want these massive percentage boosts, you’re going to have to fight for them.   ⚔️ Enhanced Boss Jewelry   💍 Improved Ring of Core Base Stats: M.Def 48 | HP +445 | MP +21 Offensive: P. Atk +12% | M. Atk +12% Critical: Physical Critical Rate +14 | Magic Critical Rate +2 Utility: Skill Reuse Delay -10% | MP Consumption -5% 🛡️ Improved Earring of Orfen Base Stats: M.Def 71 | MP +31 Defensive: P. Def +15% | M. Def +15% Recovery: Vampiric Rage +4% | Healing Received +6% Resistances: Bleed / Poison / Root / Sleep +20% (Chance & Resistance) 💎 Baylor's Earring Base Stats: M.Def 71 | MP +31 Speed: Atk. Spd +5% | Casting Spd +5% Combat: MP Regeneration +5% Resistances: Stun / Paralyze +30% (Chance & Resistance) 🚀 Core Features Full & Enchanted Buffs: Enjoy 6-hour durations on all standard and enchanted buffs. Premium Buffs: Premium users benefit from extended 9-hour buff durations. 100% Free AutoFarm: Built-in system for seamless progression while away from your PC. Custom Shop: Professional and intuitive UI for all essential equipment and consumables. NPC Buffer: Full scheme support to get you battle-ready instantly. Stability: Dedicated high-performance hardware with professional Anti-DDoS protection.  
    • Hello,   im looking for c4 client developer that can fix some issues, missing icons etc. if you are l2off developer then even better.   its easy ones, fix few skill icons, item icon, easy money if someone has time. I guess its lack of files in my patch, but might be smth other   contact with me on discord: endART_#6190 @DumanisT @SkyLord @XManton @Fr3DBr @mjst @Sighed any ideas who could help me XD
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..