AccessDenied Posted June 7, 2016 Posted June 7, 2016 (edited) unfortunately been there... Since when? I didn't knew that, you surprise me. Edited June 7, 2016 by AccessDenied Quote
Elfo Posted June 8, 2016 Author Posted June 8, 2016 I'm pleased to say that Mart officially join the L2dotNET development team. Mart has been helping me from the very beginning cleaning up the old shitcode and adding modern one. He also has some really nice stats. MartLegion85 commits / 802,538 ++ / 814,922 -- To compare, hereis mine. Elfocrash69 commits / 865,680 ++ / 78,761 -- So yeah, what else i can say. When i started the project i though no one would give a shit, but it seems that i was wrong. Quote
Elfo Posted June 16, 2016 Author Posted June 16, 2016 For those you might not know, i just finished moving to my new house. This was the main reason why the development is a bit slow lately. The next update will involve the new packet model they we currently use for the login service to be used for the game-service too. However that a long process, so i will be working on a branch and later once it's tested i will merge it. Thanks Elfocrash Quote
maverickbomber Posted June 17, 2016 Posted June 17, 2016 Thanks for sharing! bad you could post to please compiled review. I'm not getting access Quote
Elfo Posted July 4, 2016 Author Posted July 4, 2016 (edited) Inventory Reworked Major code refinements. Everything (naming, casting, methods, linq) is using proper C# standards. The codebase no longer reminds java. Edited July 4, 2016 by .Elfocrash Quote
Elfo Posted July 5, 2016 Author Posted July 5, 2016 Hello everyone. Just a general request. If you have a Github account please give me a star on the project. It really helps it stand out as an active project. https://github.com/Elfocrash/L2dotNET Thanks in advance. Quote
PrestigeDOX Posted July 5, 2016 Posted July 5, 2016 Hello everyone. Just a general request. If you have a Github account please give me a star on the project. It really helps it stand out as an active project. https://github.com/Elfocrash/L2dotNET Thanks in advance. I forgot my account :not bad: Quote
Elfo Posted July 5, 2016 Author Posted July 5, 2016 Added PlayerBag. A session-like player specific dynamic property. By just typing the name of the property you wanna store, it will automatically create the variable no matter the type. Example: Those are not properties I pre-created. They are made on the fly. Quote
Atrinor Posted July 9, 2016 Posted July 9, 2016 Just read the whole thread. I'm very surprised by the amount of negative replies and retarded criticism/comparisons made by inexperienced and arrogant users and other butthurt l2 backend emulator owners/contributors. You can feel the envy through their words, they don't want you to succeed. I've also learnt that the next time i want to start an open source emulator, i shall not make a thread of it. I must congratulate elfo for not minding them and keep his project going. Good luck mate! Quote
Elfo Posted July 12, 2016 Author Posted July 12, 2016 Just read the whole thread. I'm very surprised by the amount of negative replies and retarded criticism/comparisons made by inexperienced and arrogant users and other butthurt l2 backend emulator owners/contributors. You can feel the envy through their words, they don't want you to succeed. I've also learnt that the next time i want to start an open source emulator, i shall not make a thread of it. I must congratulate elfo for not minding them and keep his project going. Good luck mate! Thanks. I do it in my spare time and i have fun coding it so I keep on working on it. I'm very happy with the progress for a side project. We just finished with major code reworks and now we can easily add functionality. Don't care what people say. Just do your thing. Quote
Elfo Posted July 18, 2016 Author Posted July 18, 2016 (edited) Update time Fixed the movement bug Total Game service packets reworked (Everything except the sending ones are using the new struct) Moved most of stuff that don't cause redundant references to the main lib Added DedidatedThreadPool for future use Fixed several NREs Now we can safely finish the known objects and the zones. Don't forget to star and fork the project if you wanna contribute. Thanks. Edited July 18, 2016 by .Elfocrash Quote
Elfo Posted July 19, 2016 Author Posted July 19, 2016 Spicy updates. After brainstorming how to get rid of that stupid switch that handles the incoming packet I ended up with this. From: To simply: Nice and clean. Thanks. Quote
Tryskell Posted July 19, 2016 Posted July 19, 2016 ConcurrentDictionary is similar to ConcurrentHashMap ? Cause atm you simply need a HashMap, as you simply use it to check, and that map is fed normally only once (and content never replaced, removed or edited anew). Quote
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