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Posted

when a server is dead from the first day you must logout and dont be patient...these guys when open a server they create it just for money and dont care to keep it alive for a long time...

 

greek servers have this corruption/fail donations and gm friends

^what he said

Posted

frank can you telll me please about the first siege of your server? have you record any video to see that noone fight for the giran castle???

 

your server is dead,next time when you will open server dont open server only for the money and fix all the bugs before you open it

 

server is dead with 60 real ppl max...and these ppl will leave until the end of the next week and the only ppl who will stay will be 7-8 donators who donate at your servers every time without understand that they waste their money for a server which is the same every time with the same community and the same corruption etc

Posted

This corruption nonsense again, we might be the only ones not having any "friends" or "gm friends" like people call them nowadays and somehow we're still getting accused for it.

 

Also full of bugs? Tell me one bug.. because i'm pretty sure yesterday i patched the last one lol.

Posted

This corruption nonsense again, we might be the only ones not having any "friends" or "gm friends" like people call them nowadays and somehow we're still getting accused for it.

 

Also full of bugs? Tell me one bug.. because i'm pretty sure yesterday i patched the last one lol.

i dont rly think u are corrupted anymore but some of u were in  the past so he is just a hater

there are no bugs but ur whole balance system is a joke rly...u changed every class to make it "right" in ur mind because interlude is unbalanced client but u fked it more up imo

this and rly cheap donations who rly fk the balance between people who have income and kids or poor people who dont destroyed ur server once again...

lets see about the next 1 in April i guess

Posted

magma i said about cheapest donations with 5 euros and about the time that they opened them...After 24 hours they opened the donations to earn the money as soon as and after they dont care about it..also they give free items to "top" clans with a lot ppl to join to their servers to have zerg they are not stupid ;)

 

5-euro.jpg

Posted (edited)

Well i would like to speak directly to the owners of this server.As you know,propably,i am a player of your servers since 2009-10 if i remember correctly,i have seen in your previous servers unbalance,corruption,bugs (well i used too),i saw the overpowered donations (HOLY SHIT,i remember ItsShowTimez0r always having everything+30 and augments etc,not only him and many others),i saw that you didnt care about the community just for the donators and maybe for your friends(be honest please we all know that you have friends playing this server) BUT i was lucky that i played on your server.I made friends from your server,i used to play in my free time,i learned how pvp server works,i felt anger and happiness while i was enchanting items,while i was farming lifestones,while i picked up gold-blue-bews from bosses...As for now,i wont join again because its the same almost server as 6 years ago...

As i see in your topic here the most players are dissapointed.Maybe you should made a new project,non based on this one.

Personally im bored to play in the same server,i played so many times and i saw that after 1 or 2 months its almost emty because of donations and economy.New players dont join because there is a huge gap between new and old.Old players leaving cause they cant win donators and donators playing untill the server closes.Its the same story again and again...If you want my opinion,close this shit and make something fresh.You are skilled developers.
*About corruption i mean for the Deathwhisper '09-10 & deathavenue '11-12.Your last 2-3 deathwhispers seems good about corruption.

Edited by کє©яєŤ™
Posted

Secret i remember you in the previous servers and you are good and skillfull guy i see someone with your name and at this server,btw we all know that frank has friends in his server who play only at his servers because he helps them. Also i agree with you that he creates servers only for the money but he makes me laugh when he opens the donations from the first day

 

He is so poor and want to take the money and after close it as soon as possible?

 

We all know that his history,he has create more than 10 +  servers and after 2 months max he closed them because he cannot earn more money from donations

Posted (edited)

I gave it  a try , and thanks for bringing me back some memories, memories of unbalance, seriously i joined made  a mage first pvp i tried with archer same gear was a disaster , i was getting 2,6k crit , but i was ok , maybe its my dc or his bow is ++. then while flagged i got shot by a full geared archer 8.7k and alt+f4( didnt work just changed my bars so i clicked alt+x and exit)

Seriously if you ever try make a pvp server again, first understand that this client is retarded for pvp servers , especially with buffs over enchanted items and custom armors augments, 

What kind of mage stands a chance vs duel might? necro maybe?dont know

And trust me im a player that judge a server by the donation list , and as a question to you id ask , would you join a server with (let other stuff appart) Passive+active augment skills donatable?

And also name a reason, why would this server stay online for more than your previous? no hate but youve had the same server many times before, whats different now, why should we stay here? why would this server last?

Edited by SirRoyal
Posted

server is full unbalanced...mages are trash and only play them for farm for pvps only f1 f1 f1 saggitarius...but admins dont care they care only for the donations..pm him for something wrong and he will ignore you! but if you pm him for donation will recall you and lick to make donation...is the same like his previous servers and create them only to obtain money from 4-5 like itsshowtimez0r and some more fools...

 

Fix the balance because server will be dead in a few days

 

https://l2deathwhisper.com/forum/index.php?topic=1359.msg3643;topicseen#msg3643

 

 

all these ppl who tells you that you failed again are haters?

 

wake up and reopen the server or realise that is the last time who someone joins to your trash servers

Posted

We have tested every single class, maybe some are a bit stronger than others, but in general terms same items fighter vs mage is pretty equal. And we've tried all fighter classes vs all mage classes.

 

Now it's obvious i can't explain to people like you SirRoyal, why it actually matters a whole lot if your opponent has even ONE item that slightly boosts him, now imagine that when your opponent has pretty much everything better than you (enchants, augments, accessories). Just ask anyone who understands the principles of balance to tell you if that's correct behavior or not.

 

Btw TSELIGKAS = KingOfChaos = Nicolas, now it makes total sense why you've been spreading hate on this project since day 1. I finally understand, what a pathetic effort to "smash" competition, you really think that will get players on your server? Try working on it, you'll have way better results, or maybe you can't?

Posted (edited)

We have tested every single class, maybe some are a bit stronger than others, but in general terms same items fighter vs mage is pretty equal. And we've tried all fighter classes vs all mage classes.

 

Now it's obvious i can't explain to people like you SirRoyal, why it actually matters a whole lot if your opponent has even ONE item that slightly boosts him, now imagine that when your opponent has pretty much everything better than you (enchants, augments, accessories). Just ask anyone who understands the principles of balance to tell you if that's correct behavior or not.

I also had am+30 and was hitting 500 damage, explain pls cause im new to lineage ,

I know what damage archers should give and what mage should , if your server is balanced then i can only say that this char had donated his soul , 

And dont tell me about customs, lets say i had a valakas my damage would get hardly 100+ and with an armor? 400 ?500?even if i did 1.8k to him , he would give me 8.5k and im 2 hits ko 

Edited by SirRoyal
Posted

I also had am+30 and was hitting 500 damage, explain pls cause im new to lineage ,

I know what damage archers should give and what mage should , if your server is balanced then i can only say that this char had donated his soul , 

And dont tell me about customs, lets say i had a valakas my damage would get hardly 100+ and with an armor? 400 ?500?even if i did 1.8k to him , he would give me 8.5k and im 2 hits ko 

 

Well joined the crapiest IL server of 2k16

Posted

I also had am+30 and was hitting 500 damage, explain pls cause im new to lineage ,

I know what damage archers should give and what mage should , if your server is balanced then i can only say that this char had donated his soul , 

And dont tell me about customs, lets say i had a valakas my damage would get hardly 100+ and with an armor? 400 ?500?even if i did 1.8k to him , he would give me 8.5k and im 2 hits ko 

I can't understand how he'd be able to hit you for 8.7k damage, what kind of gear you had, B grade? LOL

 

Well joined the crapiest IL server of 2k16

I think your server earned that title long ago ^^

Posted (edited)

I think your server earned that title long ago ^^

 

At least in "my" server the top donator archer will deal 3600 crit and a day 0 character will deal 2200 minimum on the same target. Also I have 400 online stable the first month and 540 the first 3 days. Your best is 50 online first day and lying  its 400 because you have 30 bots and offline shops in Giran

Edited by xxdem
Posted (edited)

versus i am not that nicolas who you say..just accept your failure again and close your random crap server...next time dont give items to random clans

 

 

But you dont answer to me...Your first siege of your server how much ppl have? buhahaha

 

 

/fail server

 

you have 2 castles aden and giran and at giran goes 1 pt and take the castle noone comes to attack and it was the first siege at the main town of your server

 

but you never tell the truth that your server failed and you change the day of aden castle because noone will attack to it again

 

400 ppl on and 1 pt takes giran castle w/o noone attack to take it from them?

 

pfff better close it and dont scam money from 15 y/o guys who donate to your crap servers and you think tha you are pro

Edited by TSELIGKAS
Guest
This topic is now closed to further replies.



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    • L2JOne — Interlude C6 Level 86, S84 grade, clan level 11 — on an Interlude C6 core. 67 systems. Desktop Control Center. Edit the server while it runs. FULL SYSTEM CATALOGUE  ·  WEBSITE  ·  TELEGRAM Most Interlude packs give you a clean core and leave the interesting part to you. This one ships with the content already written — the economy systems, the event engine, the retention loop and the admin tooling a live server actually needs after week one. Everything is configurable from open files, and most of it is editable with the server running, from a Community Board panel or from the desktop Control Center. You should not need a new build to fix a broken skill or retune a drop rate on a Saturday night. 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Level cap 86. The full experience table up to 86, with the rate brackets to match: five independent XP, SP and currency ranges covering 1-52, 52-61, 61-76, 76-78 and 78-86, so you shape the curve at the top instead of letting it flatten. S80 and S84 grades. Two grades above S, each with its own crystal, enchant bonus and gemstone cost — so the enchant and crystallization economy keeps working at the new ceiling instead of stopping at S. Clan level 11. Clan progression continues past the Interlude cap, with Blood Oath, Blood Alliance and Blood and Sand as the upgrade materials, and the clan skills that come with those levels. 909 High Five items. Dynasty, Vesper and Icarus weapons and armour with their augments and special abilities, 112 Forgotten Scrolls, Dolls and Agathions. High Five skill set. The skill ranges that come with the higher levels and the new gear are implemented, not stubbed — including the Doll and Agathion skills. 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DESKTOP CONTROL CENTER Start, restart and reload configuration Memory, GC, threads and CPU in real time Live log console and content search Database browser, scheduled backup, install and migration HWID bans and IP lookup Item editor with icon preview, plus multisell, NPC, class and config editors Item cloning, ID migration, item-pack import Reads and repacks the client itemgrp / npcgrp / skillgrp Automatic backup before every save Builds incremental updates, hash-verified per file WHAT IS INSIDE NEW = not in stock Interlude  ·  REBUILT = existed, rewritten from scratch  ·  EXPANDED = original kept, features added  ·  IMPROVED = original fixed and revised ECONOMY AND ITEMS — 11 systems Offline Shop — REBUILT. Keeps selling after the client closes, restores itself on restart, expires in a number of days you set. Own name colour and visual effect, no damage in peace zones, can be restricted to VIP only. Marketplace — NEW. Persistent market inside the Community Board. 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Items delivered at the player's next login, so donations, vote rewards and event prizes never get lost. Redeem coupons — NEW. GM generates a code, the player redeems it once. Campaigns, downtime compensation, streamer partnerships. Price and drop control — NEW. Single price across every merchant, all-free mode for test servers, gold bar conversion, drop block by grade on death. EVENTS AND PVP — 9 systems Event engine — NEW. Open-file catalogue: which events exist, when they open, how many players they need, what the prize is. Persistent ranking, level-balanced teams, rejoin after a disconnect. 8 event modes — NEW. Team vs Team, Deathmatch, Capture the Flag, Battle Royale with its own map, Hunting Grounds, Party, Spoil and Fight Boss. Each can run at a different time. Tournament — NEW. 1v1, 3v3, 5v5 and 9v9, solo and party registration. Per-format duration, run window, class composition limit and prize. Function zones — NEW. 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XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. The player picks the skill list, monster priority and target type (mob, raid or grand boss), and can assist the summon or the party leader. Daily quota unlocked by a pass. You decide: everyone, VIP only, or off. Auto Potion (ACP) — NEW. Separate HP / MP / CP percentage triggers, configured in-game. Removes the incentive to run third-party software. Player-to-player buff selling — NEW. 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Balance, product and delivery on the character, integrated with the website system. Every delivery logged. Party matching — NEW. A party noticeboard by level, class and goal. Live information panels — NEW. Boss schedules, active events, open instances and territories, governor panel, channel videos with a watch reward, vote reward. All read from the real server state. Forum, mail and friends — IMPROVED. Internal forum, character mail, friend list, favourites and a personal memo. All panel HTML is open — change the visual identity with no recompile. ADMINISTRATION — 7 systems Operations panel — NEW. The desktop Control Center described above. Visual content editors — NEW. Items with icon preview, plus multisell, NPC, class and configuration editors. Item cloning, ID migration, item pack import, automatic backup before every save. Client file editor — NEW. itemgrp / npcgrp / skillgrp read, edit and repack, with ID migration synchronized between server and client. 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Damage dealt and taken per class, split by attack type, edited from the board, applied without restart, automatic backup so you can roll back. Balance per skill — NEW. Power, duration and behaviour per class, without touching the original skill XML. The broken skill of the month is fixed on the spot, not in the next release. Combat caps — NEW. Hard cap on attack and cast speed, no-cooldown skill list, skill duration overridden by ID, fixed cancel time, configurable expertise penalty. Extra effects and conditions — NEW. 9 effects from later chronicles ported to Interlude, 7 new skill conditions, weapon-swap skill, skill that teaches a skill, extra targets. Servitor share — NEW. The summoner passes a percentage of their stats to the servitor. Geoengine and movement — IMPROVED. Revised pathfinding with instance support. WHAT YOU GET The distribution, compiled and licensed for your project The complete datapack — 689 XML files and the Community Board HTML, open to edit Database scripts: install plus versioned migrations Desktop Control Center (EN / PT / ES) Continuous updates through the update system Direct support during setup Optional: the L2JOne Website System — player accounts, donations with automatic in-game delivery, admin dashboard, 4 payment methods, 4 languages. Sold separately, ask if you want both. HONEST NOTES Ships compiled and licensed per project. If you need full Java sources, ask up front — do not assume it is included. Guard/HWID and the build protection are real operational controls, not a promise of absolute protection. Anyone selling you "unhackable" is selling you a story. Two systems ship disabled and are still marked in-development in the config: Fake Farming and Timed Amulets. Everything else in this list is working. The game client itself is not distributed here. 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