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Posted (edited)

iCwwUGK.jpg

 

downloadnow.png

Teleport Info (aaah so many of them uhh):

 

15_25: -148264  255192  -184

14_25: -184392  242776 1576

13_25: -213016  244888  2040

12_25: -247784  250968  4328

12_24: -250664  208536  -11968

13_24: -212808  209768  4288

14_24: -179672  209480  -12464

 

Doors data use from HF P5 client and server.

All this maps only will work if you add them in L2world.java.

 

REMEMBER! YOU ARE USING ALL THIS MAPS FOR YOUR OWN RISKS!!!

 

Videos:

 

01.jpg 02.jpg 03.jpg 04.jpg 05.jpg 06.jpg

07.jpg

Edited by deMEV
added video
Posted (edited)

warning: this can harm minds and souls of innocent interlude players

especially young ones

yes indeed!

Edited by deMEV
  • 2 years later...
Posted
12 minutes ago, Nightw0lf said:

question? what to add in l2world i am confused.

probably edit the tiles?

	public static final int TILE_X_MIN = 16;
	public static final int TILE_X_MAX = 26;
	public static final int TILE_Y_MIN = 10;
	public static final int TILE_Y_MAX = 25;

example

12_24.l2j

is using X,Y 12,24 (min,max)

Posted
2 minutes ago, melron said:

probably edit the tiles?


	public static final int TILE_X_MIN = 16;
	public static final int TILE_X_MAX = 26;
	public static final int TILE_Y_MIN = 10;
	public static final int TILE_Y_MAX = 25;

example


12_24.l2j

is using X,Y 12,24 (min,max)

we are talking about acis? did not check but for example frozen? those are most used projects

Posted (edited)
3 minutes ago, Nightw0lf said:

we are talking about acis? did not check but for example frozen? those are most used projects

frozen is using configs for max sizes if i remember well

 

edit. yea

 

	/** The Constant SHIFT_BY. */
	public static final int							SHIFT_BY	= 12;
	/** Map dimensions. */
	public static final int							MAP_MIN_X	= Config.WORLD_SIZE_MIN_X;						// -131072
	/** The Constant MAP_MAX_X. */
	public static final int							MAP_MAX_X	= Config.WORLD_SIZE_MAX_X;						// 228608
	/** The Constant MAP_MIN_Y. */
	public static final int							MAP_MIN_Y	= Config.WORLD_SIZE_MIN_Y;						// -262144
	/** The Constant MAP_MAX_Y. */
	public static final int							MAP_MAX_Y	= Config.WORLD_SIZE_MAX_Y;						// 262144
	/** calculated offset used so top left region is 0,0. */
	public static final int							OFFSET_X	= Math.abs(MAP_MIN_X >> SHIFT_BY);
	/** The Constant OFFSET_Y. */
	public static final int							OFFSET_Y	= Math.abs(MAP_MIN_Y >> SHIFT_BY);
	/** number of regions. */
	private static final int						REGIONS_X	= (MAP_MAX_X >> SHIFT_BY) + OFFSET_X;
	/** The Constant REGIONS_Y. */
	private static final int						REGIONS_Y	= (MAP_MAX_Y >> SHIFT_BY) + OFFSET_Y;

 

Edited by melron

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