AccessDenied Posted December 2, 2015 Posted December 2, 2015 (edited) Hello recently i played star wars old republic and i got inspired an idea of the pet / summon that it auto-attack the target that you attack. Tried to do a code in L2Character (btw use F & High5) like final L2Summon pet = this.getPet(); doAttack(L2Character target) { if (!(pet == null)) { pet.getAi().getIntention(CTRL.INTENTION.DOAttack. target) } something like this but it give error any way on how to control attack of our summon / pet to attack the enemy even if is L2MonsterInstance or L2PcInstance object? Thanks a lot Ps. i'm not starter in java so speak freely, any answer i would appreciate it i just stuck. Edited December 2, 2015 by AccessDenied
0 Rootware Posted December 2, 2015 Posted December 2, 2015 if (pet != null) pet.getAi().getIntention(CTRL.INTENTION.DOAttack. target);
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 (edited) if (pet != null) pet.getAi().getIntention(CTRL.INTENTION.DOAttack. target); Yes this i wrote it manually here no copy paste thats why the mistakes thats exactly what i wrote in eclipse before i erase it but when i try hit with my char the other char the wolf walking next ot me and suddedly stop and the gameserver spammed with errors about AI Ps. thats my code if (pet != null) if (target instanceof L2Character) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); Edited December 2, 2015 by AccessDenied
0 Tryskell Posted December 2, 2015 Posted December 2, 2015 Put RequestActionUse cases 16/22 (pet attack action) after existing content of L2PcInstance.doAttack( - filters the useless checks if necessary.
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 Put RequestActionUse cases 16/22 (pet attack action) after existing content of L2PcInstance.doAttack( - filters the useless checks if necessary. case 16: case 22: // Attack (pet attack) maybe i should write the code in there? like if (target != null && pet != null && pet != target && activeChar != target && !pet.isBetrayed()) { activeChar.getPet().getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); }
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 No. Then maybe u could tell me which file control what cause as far i saw in Lineage 2 is a mess.. From what i understood the method that i need to add the check is inside the doAttack cause is @override but the whats the proper way to make your pet attack ?
0 Tryskell Posted December 2, 2015 Posted December 2, 2015 I hardly can do better version than previous version. I gave names of classes, what to copy and where to copy. I can also use Paint and draw it with arrows and print screens because I'm gifted, but you will probably sell my valuable art.
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 I hardly can do better version than previous version. I gave names of classes, what to copy and where to copy. I can also use Paint and draw it with arrows and print screens because I'm gifted, but you will probably sell my valuable art. awwww you so cute <3 well i know you're gifted no need to tell me and yes i would sell your valuable art to my sister for 1 lolipop. She is willing to buy it tho.. well let me try again.. Thanks by the way
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 So you mean something like this L2PcInstance.java @Override public void doAttack(final L2Character target) { final L2Summon pet = getPet(); if (target != null && pet != null) { if (pet.isAttackingDisabled()) { if (pet.getAttackEndTime() > GameTimeController.getGameTicks()) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } else { return; } }
0 SweeTs Posted December 2, 2015 Posted December 2, 2015 Nooo, RequestActonUse.java file case 16 and 22. Check the file, you will figure it out.
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 Nooo, RequestActonUse.java file case 16 and 22. Check the file, you will figure it out. Yes thank you sir for answer i did check afcourse the case 22 cause the 16 is empty so in the case 22 it just has some check such as case 22: // Attack (pet attack) if (target != null && pet != null && pet != target && activeChar != target && !pet.isBetrayed()) { if (pet.isAttackingDisabled()) if (pet.getAttackEndTime() > GameTimeController.getGameTicks()) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); else return; if (pet instanceof L2PetInstance && pet.getLevel() - activeChar.getLevel() > 20) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_TOO_HIGH_TO_CONTROL)); return; } if (activeChar.isInOlympiadMode() && !activeChar.isOlympiadStart()) { // if L2PcInstance is in Olympia and the match isn't already start, send a Server->Client packet ActionFailed activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (target.getActingPlayer() != null && pet.getOwner().getSiegeState() > 0 && pet.getOwner().isInsideZone(L2Character.ZONE_SIEGE) && target.getActingPlayer().getSiegeState() == pet.getOwner().getSiegeState() && target.getActingPlayer() != pet.getOwner() && target.getActingPlayer().getSiegeSide() == pet.getOwner().getSiegeSide()) { // if (TerritoryWarManager.getInstance().isTWInProgress()) sendPacket(SystemMessage.getSystemMessage(SystemMessageId.YOU_CANNOT_ATTACK_A_MEMBER_OF_THE_SAME_TERRITORY)); else sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FORCED_ATTACK_IS_IMPOSSIBLE_AGAINST_SIEGE_SIDE_TEMPORARY_ALLIED_MEMBERS)); sendPacket(ActionFailed.STATIC_PACKET); return; } if (!activeChar.getAccessLevel().allowPeaceAttack() && activeChar.isInsidePeaceZone(pet, target)) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.TARGET_IN_PEACEZONE)); return; } if (pet.getNpcId() == 12564 || pet.getNpcId() == 12621) { // sin eater and wyvern can't attack with attack button activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (pet.isLockedTarget()) { pet.getOwner().sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return; } pet.setTarget(target); if (target.isAutoAttackable(activeChar) || _ctrlPressed) { if (target instanceof L2DoorInstance) { if (((L2DoorInstance) target).isAttackable(activeChar) && pet.getNpcId() != L2SiegeSummonInstance.SWOOP_CANNON_ID) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } // siege golem AI doesn't support attacking other than doors at the moment else if (pet.getNpcId() != L2SiegeSummonInstance.SIEGE_GOLEM_ID) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } else { pet.setFollowStatus(false); pet.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } break; those are just check.. exept the first part right?
0 Tryskell Posted December 2, 2015 Posted December 2, 2015 (edited) Not only checks, read better. If it was only checks, then the attack button from summon panel couldn't work. That entire code is the button from client. As you can see, your 2 lines will probably work, but wouldn't handle all regular conditions. The case 22 is the whole pet attack behavior, no matter the summon (siege summons and sin eaters included). If you read more deeply, you can see pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); About the lollipop, I will consider the offer depending the original taste, if you or your sister already used it, if your sister is cute and is willing to go out with me if she is aged 20+, or if you rolled it in a dog poo. The lollipop, not the sister. Edited December 2, 2015 by Tryskell
0 AccessDenied Posted December 2, 2015 Author Posted December 2, 2015 (edited) Not only checks, read better. If it was only checks, then the attack button from summon panel couldn't work. That entire code is the button from client. As you can see, your 2 lines will probably work, but wouldn't handle all regular conditions. The case 22 is the whole pet attack behavior, no matter the summon (siege summons and sin eaters included). If you read more deeply, you can see pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); About the lollipop, I will consider the offer depending the original taste, if you or your sister already used it, if your sister is cute and is willing to go out with me if she is aged 20+, or if you rolled it in a dog poo. The lollipop, not the sister. Alright yes i saw that line afcourse i saw this if (pet.isAttackingDisabled()) if (pet.getAttackEndTime() > GameTimeController.getGameTicks()) pet.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); else return; but this must go right into L2PcInstance.java into the @override doAttack so it will happen when you attack another player and also make a final L2Summon pet = this.getPet(); but still i get an error.. i dont really understand both are really helpful (You and SweetS) but you keep showing me where i can get the line from which is not what im asking i know the line i dont need even copy it.. whats problem is that when attack it give the error that i show you. And now that i added this line now it doesnt even attack at all .. and no pet is not null or the target is not null either.. really thank you both and sorry if i waste your time .. Ps. she is hot and she is 22, i can tell her to lick it slowly and ill deliver it to you :3 (Error below) java.lang.NullPointerException at com.l2jserver.gameserver.model.actor.L2Character.doAttack(L2Character .java:738) at com.l2jserver.gameserver.model.actor.L2Character$AIAccessor.doAttack( L2Character.java:3747) at com.l2jserver.gameserver.ai.L2SummonAI.thinkAttack(L2SummonAI.java:93 ) at com.l2jserver.gameserver.ai.L2SummonAI.onEvtThink(L2SummonAI.java:144 ) at com.l2jserver.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI. java:706) at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:45 9) at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:34 6) at com.l2jserver.gameserver.GameTimeController$MovingObjectArrived.run(G ameTimeController.java:209) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Edited December 2, 2015 by AccessDenied
0 SweeTs Posted December 2, 2015 Posted December 2, 2015 I'm taking your sister, period. @Override public void doAttack(L2Character target) { final L2Summon pet = getPet(); if (pet != null) pet.getAI().setIntention(CtrlIntention.ATTACK, target); super.doAttack(target); clearRecentFakeDeath(); }
0 Tryskell Posted December 2, 2015 Posted December 2, 2015 (edited) hasAi() check too, even if there is no reason you don't have AI anymore. And as I said, you miss all checks so don't expect it works fine for particular cases. Edited December 2, 2015 by Tryskell
Question
AccessDenied
Hello recently i played star wars old republic and i got inspired an idea of the pet / summon
that it auto-attack the target that you attack.
Tried to do a code in L2Character (btw use F & High5)
like
final L2Summon pet = this.getPet();
doAttack(L2Character target)
{
if (!(pet == null))
{
pet.getAi().getIntention(CTRL.INTENTION.DOAttack. target)
}
something like this but it give error
any way on how to control attack of our summon / pet to attack the enemy even if is L2MonsterInstance or L2PcInstance object?
Thanks a lot
Ps. i'm not starter in java so speak freely, any answer i would appreciate it i just stuck.
24 answers to this question
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