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Pet Ai Attack

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hasAi() check too, even if there is no reason you don't have AI anymore. And as I said, you miss all checks so don't expect it works fine for particular cases.

Edited by Tryskell

  • Author

 

I'm taking your sister, period.

    @Override
    public void doAttack(L2Character target)
    {
        final L2Summon pet = getPet();
        
        if (pet != null)
            pet.getAI().setIntention(CtrlIntention.ATTACK, target);
        
        super.doAttack(target);
        clearRecentFakeDeath();
    }

Yeap this is what i wrote in the first place and it give error 

 

java.lang.NullPointerException
        at com.l2jserver.gameserver.model.actor.L2Character.doAttack(L2Character
.java:738)
        at com.l2jserver.gameserver.model.actor.L2Character$AIAccessor.doAttack(
L2Character.java:3747)
        at com.l2jserver.gameserver.ai.L2SummonAI.thinkAttack(L2SummonAI.java:93
)
        at com.l2jserver.gameserver.ai.L2SummonAI.onEvtThink(L2SummonAI.java:144
)
        at com.l2jserver.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.
java:706)
        at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:45
9)
        at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:34
6)
        at com.l2jserver.gameserver.GameTimeController$MovingObjectArrived.run(G
ameTimeController.java:209)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)
  • Author

hasAi() check too, even if there is no reason you don't have AI anymore. And as I said, you miss all checks so don't expect it works fine for particular cases.

I know i miss many checks but i just want to test first.. i really dont get why this error 

 

java.lang.NullPointerException
        at com.l2jserver.gameserver.model.actor.L2Character.doAttack(L2Character
.java:738)
        at com.l2jserver.gameserver.model.actor.L2Character$AIAccessor.doAttack(
L2Character.java:3747)
        at com.l2jserver.gameserver.ai.L2SummonAI.thinkAttack(L2SummonAI.java:93
)
        at com.l2jserver.gameserver.ai.L2SummonAI.onEvtThink(L2SummonAI.java:144
)
        at com.l2jserver.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.
java:706)
        at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:45
9)
        at com.l2jserver.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:34
6)
        at com.l2jserver.gameserver.GameTimeController$MovingObjectArrived.run(G
ameTimeController.java:209)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

What pet are you testing? With strider its working fine. Also, which is your 738 line?

Edited by SweeTs

  • Author

What pet are you testing? With strider its working fine. Also, which is your 738 line?

Im testing with wolf (the little one)

Wolf collar 

also my 738 line in L2Character is

if (EventEngine.areTogether(getObjectId(), getTarget().getObjectId()))
sendPacket(ActionFailed.STATIC_PACKET);
 
which is a check for an event engine but i dont get why since event engine is off or they dont participate..

This line creates the NPE, so it's not from this pet addon :D Also, for me, on aCis Int, it's working fine, with any pet.

Edited by SweeTs

  • Author

This line creates the NPE, so it's not from this pet addon :D Also, for me, on aCis Int, it's working fine, with any pet.

Ok ill make it comment and try now sec

  • Author

:OOOOOO it worked <3 SweetS you earned my sister... 

i love youuuuu <3 

idk why it created problem :/ this boolean check also if the engine is running .. but since it works thanks

Also thanks to Tryskel.

I will send you a pm with details where to send her :D

 

Can be locked, I guess.

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