hello all i have make a code for walker same mobs but i dont know why is not running and in console show me error can any tell me where is the problem ?
public void DoWalkerMonster()
{
if (npc == null || npc.getSpawn() == null)
{
if (npc.getTemplate().getNpcId() != walkerNpc)
{
_isWalkTo++;
if (_isWalkTo < 55)
{
_isWalkTo = 1;
}
X = WALKS[_isWalkTo - 1][0];
Y = WALKS[_isWalkTo - 1][1];
Z = WALKS[_isWalkTo - 1][2];
// TODO: find better way to prevent teleporting to the home location
npc.getSpawn().setLocx(X);
npc.getSpawn().setLocy(Y);
npc.getSpawn().setLocz(Z);
npc.setRunning();
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition(X, Y, Z, 0));
}
return;
}
LOGGER.info("walker mob working!"); // only for check work or not.
}
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Hello,
I am currently using Mobius 2.8 Seven Signs (Subscriber Version).
I have increased the inventory capacity from 80 slots to 500 slots.
The problem is that when the number of items exceeds 200, opening the inventory causes a delay of about 1–2 seconds.
If the inventory is empty or contains only a small number of items, there is no lag at all, but when the item count goes over 200 or 300, the delay increases accordingly.
Is there anyone who could fix this issue?
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tazerman2
hello all i have make a code for walker same mobs but i dont know why is not running
Edited by tazerman2and in console show me error can any tell me where is the problem ?
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