I have been trying to add in the levels beyond 99 so far it hasn't worked. I have edited the experience,xsd, the experience.xml, the experienceloss.xsd, the experienceloss.xml, i've checked the the java, changed the sql. The server loads showing 107 levels. But when you login and kill something you gain no experience, your stuck at 99 with 100%.
This is the error I get. Any ideas on how to fix this?
Oct 10, 2015 12:57:28 PM com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer runImpl
WARNING: Exception processing bypass from player Tidhas: admin_set_level 99
java.lang.NullPointerException
at com.l2jserver.gameserver.data.xml.impl.ExperienceData.getExpForLevel(ExperienceData.java:85)
at com.l2jserver.gameserver.model.actor.stat.PcStat.getExpForLevel(PcStat.java:348)
at com.l2jserver.gameserver.model.actor.stat.PlayableStat.addExp(PlayableStat.java:55)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:87)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:167)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.addExpAndSp(L2PcInstance.java:11258)
at handlers.admincommandhandlers.AdminLevel.useAdminCommand(AdminLevel.java:89)
at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:172)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:69)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1140)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Oct 10, 2015 12:59:38 PM com.l2jserver.gameserver.model.actor.L2Attackable calculateRewards
SEVERE:
java.lang.NullPointerException
at com.l2jserver.gameserver.data.xml.impl.ExperienceData.getExpForLevel(ExperienceData.java:85)
at com.l2jserver.gameserver.model.actor.stat.PcStat.getExpForLevel(PcStat.java:348)
at com.l2jserver.gameserver.model.actor.stat.PlayableStat.addExp(PlayableStat.java:55)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:87)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:167)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.addExpAndSp(L2PcInstance.java:11263)
at com.l2jserver.gameserver.model.actor.L2Attackable.calculateRewards(L2Attackable.java:527)
at com.l2jserver.gameserver.model.actor.L2Character.doDie(L2Character.java:2540)
at com.l2jserver.gameserver.model.actor.L2Npc.doDie(L2Npc.java:1214)
at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.java:344)
at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2MonsterInstance.java:138)
at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:182)
at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:59)
at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:61)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6509)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:318)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:251)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5041)
at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:89)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
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Good luck with your project - from the moment you take pleasure, it's the essential.
If you manage to improve performance over specific points compared to L2J (knownlist, geoengine, movement,...), don't hesitate to share back on your topic what/why you did it and the actual performance gain, if measured.
Question
luthy1337
I have been trying to add in the levels beyond 99 so far it hasn't worked. I have edited the experience,xsd, the experience.xml, the experienceloss.xsd, the experienceloss.xml, i've checked the the java, changed the sql. The server loads showing 107 levels. But when you login and kill something you gain no experience, your stuck at 99 with 100%.
at java.lang.Thread.run(Unknown Source)
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