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Infinite Odyssey Levels

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I have been trying to add in the levels beyond 99 so far it hasn't worked. I have edited the experience,xsd, the experience.xml, the experienceloss.xsd, the experienceloss.xml, i've checked the the java, changed the sql. The server loads showing 107 levels. But when you login and kill something you gain no experience, your stuck at 99 with 100%.

 

This is the error I get. Any ideas on how to fix this?
Oct 10, 2015 12:57:28 PM com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer runImpl
WARNING: Exception processing bypass from player Tidhas: admin_set_level 99
java.lang.NullPointerException
at com.l2jserver.gameserver.data.xml.impl.ExperienceData.getExpForLevel(ExperienceData.java:85)
at com.l2jserver.gameserver.model.actor.stat.PcStat.getExpForLevel(PcStat.java:348)
at com.l2jserver.gameserver.model.actor.stat.PlayableStat.addExp(PlayableStat.java:55)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:87)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:167)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.addExpAndSp(L2PcInstance.java:11258)
at handlers.admincommandhandlers.AdminLevel.useAdminCommand(AdminLevel.java:89)
at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:172)
at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:69)
at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1140)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
 
Oct 10, 2015 12:59:38 PM com.l2jserver.gameserver.model.actor.L2Attackable calculateRewards
SEVERE: 
java.lang.NullPointerException
at com.l2jserver.gameserver.data.xml.impl.ExperienceData.getExpForLevel(ExperienceData.java:85)
at com.l2jserver.gameserver.model.actor.stat.PcStat.getExpForLevel(PcStat.java:348)
at com.l2jserver.gameserver.model.actor.stat.PlayableStat.addExp(PlayableStat.java:55)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExp(PcStat.java:87)
at com.l2jserver.gameserver.model.actor.stat.PcStat.addExpAndSp(PcStat.java:167)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.addExpAndSp(L2PcInstance.java:11263)
at com.l2jserver.gameserver.model.actor.L2Attackable.calculateRewards(L2Attackable.java:527)
at com.l2jserver.gameserver.model.actor.L2Character.doDie(L2Character.java:2540)
at com.l2jserver.gameserver.model.actor.L2Npc.doDie(L2Npc.java:1214)
at com.l2jserver.gameserver.model.actor.L2Attackable.doDie(L2Attackable.java:344)
at com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance.doDie(L2MonsterInstance.java:138)
at com.l2jserver.gameserver.model.actor.status.CharStatus.reduceHp(CharStatus.java:182)
at com.l2jserver.gameserver.model.actor.status.NpcStatus.reduceHp(NpcStatus.java:59)
at com.l2jserver.gameserver.model.actor.status.AttackableStatus.reduceHp(AttackableStatus.java:61)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Character.java:6509)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:318)
at com.l2jserver.gameserver.model.actor.L2Attackable.reduceCurrentHp(L2Attackable.java:251)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Character.java:5041)
at com.l2jserver.gameserver.model.actor.tasks.character.HitTask.run(HitTask.java:60)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(ThreadPoolManager.java:89)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source) 

  • Author

I edited all the character templets, even added in basic HP/MP/CP  values for the new levels. 

  • Author

Does anyone know why I am still getting these errors?

Because it's shitpack w/o simple check if (level > maxLevel) level = maxLevel;

  • Author

If you could tell me what file or the exact place it belongs in said file I would be most grateful. I don't know much java so its hard for me to know where that line goes in x file.

  • Author

I'm using a mobis pack.

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