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Posted

It's mostly because of the 'one week ponies'. Servers like Tales tend to be really crowded on start and it's hard to find a farming spot or do some quest. However a lot of people leave the server after a week or so because it's not what they expected/couldn't find a decent clan/dislike the p2w donations or whatever really, and so the community settles down approximately after a month.

 

When you open two servers at once, the early boom isn't that painful and when you merge them after that month or so, you get advantage of both easier start and later settled down community.

 

However don't get me wrong, I'm not sympathizing with a server that sells fucking automatic enchants in donate shop, I'm just saying opening two servers at once is a reasonable decision.

Or they can turn off the fake players and people will have enough space to farm on 1 server.

Posted

Or they can turn off the fake players and people will have enough space to farm on 1 server.

:happyforever: :happyforever: :happyforever: :happyforever: :happyforever:

 

no.

Posted

Makes sense.

 

 

It's mostly because of the 'one week ponies'. Servers like Tales tend to be really crowded on start and it's hard to find a farming spot or do some quest. However a lot of people leave the server after a week or so because it's not what they expected/couldn't find a decent clan/dislike the p2w donations or whatever really, and so the community settles down approximately after a month.

 

When you open two servers at once, the early boom isn't that painful and when you merge them after that month or so, you get advantage of both easier start and later settled down community.

 

However don't get me wrong, I'm not sympathizing with a server that sells fucking automatic enchants in donate shop, I'm just saying opening two servers at once is a reasonable decision.

Posted (edited)

Stalone got DDOS...... end of the world:D      Call for Snake maybe he will help

 

When we will be able to connect the server?

Edited by Mietas2233
Posted

Fail .... some ppl can exp, other cant log. I like donate for +12 items at start. And ofc i would like to say hello to fanboys of NoRemors clan for took our nicks :*

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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