Jump to content

Question

Recommended Posts

  • 0
Posted

Try this:
 

	public void joinParty(L2Party party)
	{
		if (party != null)
		{
			_party = party;
			party.addPartyMember(this);
+			this.getAppearance().setNameColor(nameColor);
		}
	}

L2PcInstance.java;line ~5269;aCis

  • 0
Posted (edited)

Try this:

 

	public void joinParty(L2Party party)
	{
		if (party != null)
		{
			_party = party;
			party.addPartyMember(this);
+			this.getAppearance().setNameColor(nameColor);
		}
	}

L2PcInstance.java;line ~5269;aCis

 

thats shitty.

  • Others can see it
  • Its permanent
  • You dont handle party leave
  • not what he asked for
  • you dont need a null check as far as your pack is coded properly
Edited by xxdem
  • 0
Posted (edited)

You have to edit packets and check if is player inside activeChar's party and then broadcast another color.

Edited by St3eT
  • 0
Posted (edited)

 

thats shitty.

  • Others can see it
  • Its permanent
  • You dont handle party leave
  • not what he asked for
  • you dont need a null check as far as your pack is coded properly

 

Yeah I forgot to remove party color,but shouldn't others see it?What is the point of it if you are the only one who can see it?

 

+	int orgColor;
	public void joinParty(L2Party party)
	{
		if (party != null)
		{
			_party = party;
			party.addPartyMember(this);
		}
+		orgColor = this.getAppearance().getNameColor();
+		this.getAppearance().setNameColor(nameColor);
		
	}

	/**
	 * Manage the Leave Party task of the L2PcInstance.
	 */
	public void leaveParty()
	{
		if (isInParty())
		{
			_party.removePartyMember(this);
			_party = null;
		}
+		this.getAppearance().setNameColor(orgColor);
	}

If this isn't what thread author wanted,then I am sorry for misunderstanding.

or like St3et said:

 

if(_activeChar.isInParty())
    writeD(color);
else
    writeD(_activeChar.getAppearance().getNameColor());
Edited by StealthyS4m
  • 0
Posted

I doube that would change something. Since all party will have "same color". Else, you code it to give random color and store them, so another party won't take the same color.

  • 0
Posted

You need to send different nameColor in CharInfo packet. There are 2 places where you can inject the code:

1. In constructor of CharInfo. In my sources i have forPlayer parameter.

2. writeImpl() method in CharInfo.java. You can get info to who the packet is sent(getClient().getActiveChar()).

 

The code itself should look something like this:

if(player.getParty() != null && player.getParty().equals(forPlayer.getParty())
	_nameColor = 0x666666;
else
	_nameColor = player.getVisibleNameColor();

Take in mind you most likely have different sources than mine, so the exact code will not work but the way of doing this feature will be the same.

  • 0
Posted

A good idea is to be only self view and leader can have a different color name (well its not useless but its also useless) 

 

well vampir gaved the solution i guess

  • 0
Posted

You need to send different nameColor in CharInfo packet. There are 2 places where you can inject the code:

1. In constructor of CharInfo. In my sources i have forPlayer parameter.

2. writeImpl() method in CharInfo.java. You can get info to who the packet is sent(getClient().getActiveChar()).

 

The code itself should look something like this:

if(player.getParty() != null && player.getParty().equals(forPlayer.getParty())
	_nameColor = 0x666666;
else
	_nameColor = player.getVisibleNameColor();

Take in mind you most likely have different sources than mine, so the exact code will not work but the way of doing this feature will be the same.

 

getClient().getActiveChar() the dude that recieves

constructor parameter the guy who is broadcasted

  • 0
Posted

getClient().getActiveChar() the dude that recieves

constructor parameter the guy who is broadcasted

thats a good tip for me as a starter :D thanks lmao

  • 0
Posted

and you know how much random colors you can work on l2 :P

 

I doube that would change something. Since all party will have "same color". Else, you code it to give random color and store them, so another party won't take the same color.

10 or more? :D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
    • THEY DON’T COME BACK FOR NO REASON. HERE’S WHY Our clients come from different countries and with very different tasks. But the strongest indicator of quality is simple — when a client comes back **for a second time**. This case is exactly that. The client returned with a request for a **German ID**. The requirement was clear: a document **in a male hand**, with a natural live scene and correct geographic context. What we did: ▪ accepted source files and data without unnecessary bureaucracy ▪ selected a **real street**, not a generic background ▪ built a print-ready mockup with correct scene logic ▪ sent it for approval ▪ after confirmation, delivered the **final file for printing** No templates. No “good enough”. Only solutions tailored to a specific task. Result: ▪ mockup approved on the first try ▪ client fully satisfied ▪ stays in touch We work **worldwide** — and that’s exactly why clients return. Contact us › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #redraw #verification #documents #case #ID
    • Lineage 2 Interlude Developer – Cliente + Datapack Hola, soy developer especializado en Lineage 2 Interlude con experiencia tanto en cliente como datapack/core. ✔ Desarrollo datapack (Java, scripts, quests, balance PvP/PvE) ✔ Fixes core / geodata / exploits ✔ Sistemas custom (events, Olympiad, instancias, mods PvP) ✔ Cliente: interface mods, system patches, .dat edits, UI personalizada ✔ Optimización y estabilidad de servidor ✔ Trabajo freelance o colaboración fija Si necesitáis soporte dev o mejoras para vuestro servidor Interlude, podéis contactarme por DM. Portfolio y ejemplos disponibles bajo petición.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..