Jump to content

Recommended Posts

Posted

So maybe any of developers / project owners has any ideas how to stop botting? At h5 it's economy killer..
Basically no protection helps - everything can be bypassed.
Waiting for wise minds u.u

Posted

So maybe any of developers / project owners has any ideas how to stop botting? At h5 it's economy killer..

Basically no protection helps - everything can be bypassed.

Waiting for wise minds u.u

Players should have ideas, developers are just making them true.

Posted (edited)

So maybe any of developers / project owners has any ideas how to stop botting? At h5 it's economy killer..

Basically no protection helps - everything can be bypassed.

Waiting for wise minds u.u

not everything i have couple ideas, to look for bot signature, but thats require a bit more testing. The whole idea is hold on checking bot movement in real time, as you all may know bots move by specific way that simple player can see very easy, and thats what need to be described by code, so if bot signature(movement) overstate(many times) original players movement, that bot/player get automaticaly banned, maybe even with some screenshots or little video, of what he where doing as proof.

 

 

Another way is to get screenshots directly by some soft, like BF3 Protection where doing, adrenaline and kind'a of that soft - injects directly in process memory of l2.exe, so when you make a screenshot(with proper software) in l2, you get adrenaline window(i allready tried this, and it works that way, so)...

Edited by LightFusion
Posted

I'm really interested in stopping it. Captcha - well it's bypassable, also players might get it in RB etc <- that will make damage to server.
Client side protection - it seems everything is bypass-able even with cracked bots q.q

Posted

I'm really interested in stopping it. Captcha - well it's bypassable, also players might get it in RB etc <- that will make damage to server.

Client side protection - it seems everything is bypass-able even with cracked bots q.q

Contact Szaka, haters say that  his antibot isnt good, well you can test it , its the best for me :)

Posted

Captcha is not that bad, you always can add zone restiriction, if rb zone then skip it. But most of them works witch mobs kill count.

Posted

Players should have ideas, developers are just making them true.

 

 

Not entirely true. Developers are more likely to be aware of possible security flaws that bots make use of. 

Posted

lameguard is outdated and all bots working stabguard have protection against all bots and clicks soon :)

Posted

The most effective way stays the human. And humans are helped with tools.

 

An easy tool is to counter numbers of monsters killed per hour. That costs you one integer per player instance. If numbers seem big, you teleport to the player and you investigate. It's a matter of less than 1 min to see if it's a bot or no.

 

You can also task it and save numbers every hour, then you format numbers as you want. Overall cost : one integer and one task. Dayum.

 

From the moment you got client files, it will be bypassed. It's only a matter of time.

Waiting a server answer ? It can be bypassed, emulated the server.

From the moment sources are shared, the security introduced by your security system is over.

 

So, what is left ? Humans. It costs time, but it's effective.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock