Jump to content

Question

Posted (edited)

Hello,

 

I'm looking for some option to proxy servers on my list of gameservers (L2J).

 

I have a dedicated server with L2jaCis.

I have two VPS servers for use as proxies (Brazil - Canada).

 

 

Any can make proxies for L2J?

 

Example:


 

Thanks!

Edited by psgt58

11 answers to this question

Recommended Posts

  • 0
Posted

I have explained it dozens of times. Here's my quote from acis forums.

 

While loading remove everything except 

StringUtil.printSection("Login");
_loginThread = LoginServerThread.getInstance();
_loginThread.start();

register gameserver and use the hexid of the registered gameserver.
Edit config and put the ip of the proxy.
Setup proxy to point to original ip :-)

  • 0
Posted

I have explained it dozens of times. Here's my quote from acis forums.

 

While loading remove everything except 

StringUtil.printSection("Login");
_loginThread = LoginServerThread.getInstance();
_loginThread.start();

register gameserver and use the hexid of the registered gameserver.

Edit config and put the ip of the proxy.

Setup proxy to point to original ip :-)

 

Can you help us to make it works? we can't. 

  • 0
Posted (edited)

im tested with it:

serverlist.java

for (GameServerInfo gsi : GameServerTable.getInstance().getRegisteredGameServers().values())
		{
			if (gsi.getStatus() == ServerStatus.STATUS_GM_ONLY && client.getAccessLevel() > 0)
			{
				// Server is GM-Only but you've got GM Status
				addServer("IP ADDRESS", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId());
			gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()+1);
				}
			else if (gsi.getStatus() != ServerStatus.STATUS_GM_ONLY)
			{
				// Server is not GM-Only
				addServer("IP ADDRESS MAIN", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId());
				addServer("PROXY IP ADDRESS", gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), false, true, gsi.getStatus(), gsi.getId()+1);
			}
			else
			{
				// Server's GM-Only and you've got no GM-Status
				addServer(client.usesInternalIP() ? gsi.getInternalHost() : gsi.getExternalHost(), gsi.getPort(), gsi.isPvp(), gsi.isTestServer(), gsi.getCurrentPlayerCount(), gsi.getMaxPlayers(), gsi.isShowingBrackets(), gsi.isShowingClock(), ServerStatus.STATUS_DOWN, gsi.getId());
			}
		}

i tested it with FailOver IP , idk its same like proxy or no :D

And in server network configs use where u can `*`

Edited by wongerlt

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock