Jump to content

Recommended Posts

Posted

Τόσα χρόνια εδώ ακόμα κλαίτε για flame hahaha

oxi re dn klaiw gia to flame xestika apla mpainei sto topic pou exw java service kai m xalaei to onoma. alios an me ekane allou flame sta arxidia m :)

Posted

Το Flame θα υπερυσχίει παντού οπότε μην το ψάχνετε... Άδικος ο κόπος της αναφοράς σου anyway...

Posted

oxi re dn klaiw gia to flame xestika apla mpainei sto topic pou exw java service kai m xalaei to onoma. alios an me ekane allou flame sta arxidia m :)

Vre vlaka an eixes kati na prosfereis kai hsoun ontws kati pou aksizei to post enos malaka opws emena den tha se epireaze whatsoever.

To thema einai oti ksereis poso pouthenas eisai giauto katastrefesai.

Posted

Vre vlaka an eixes kati na prosfereis kai hsoun ontws kati pou aksizei to post enos malaka opws emena den tha se epireaze whatsoever.

To thema einai oti ksereis poso pouthenas eisai giauto katastrefesai.

ir8a egw pote se topic sou na s pw kati kako gia esena? ante boulwne. apo opion dipote epireazete to topic mou re panili8ie 20 xronwn akoma mialo den ebales.o alos pou 8a to dei o ksenos den 8a katsei na asxolh8ei an me ksereis i an se kserw kai xilia dio kai gt flamareis ta kaka logia pou les ftanoun. katse asxolhsou me ta customs sou kai mhn me preizeis. giati mono auto ksereis na kaneis. custom custom. auto eisai gia to lineage ena custom shit. palio papara. otan 8a ma8eis na fixareis genika kai diafora pragmata kai la9oi sto l2 ela mila m. mexri tote katse asxolhsou me to custom vortex system p kai auto c/p itan apo allo based code kai me liga edit apo esena kai auto pali me help apo allon to ekanes. oso gia to cb pou ekanes dn 8a milisw. sta eipan kai oi alloi :)

Posted

Sorry που θα βγω εκτός θέματος ρε παιδιά..

Αλλά τόση μεγάλη σημασία έχει το ποιος ξέρει περισσότερα ή όχι?

Στα @@ σας, για πάρτυ σας το κάνετε. Το να βρίζεστε μεταξύ σας όμως για τον "pro dev" όπως το λέτε, είναι ανούσιο..

Μην κρίνετε την δουλειά των άλλων.. Ο καθένας θα κάνει αυτό που ξέρει να κάνει και ως εκεί.

Δεν κερδίζει κανείς εδώ μέσα τίποτα όταν το παίζει κριτής!

Και να θυμάστε ότι, όσο καλοί να είστε σε οτιδήποτε και να κάνετε, πάντα θα υπάρχει κάποιος καλύτερος από σένα! (Γενικά μιλάω δεν αναφέρομαι σε κάποιον από τους δυο σας).

Posted (edited)

[GR]

 

Το παλικάρι γενικά έχει ψυχολογικά προβλήματα  απ'ότι φαίνεται

Το μόνο που κάνει είναι να δυσφημίζει με ασυναρτησίες και με πράγματα που δεν στέκουν .

Edited by PAC
Posted

[GR]

 

Το παλικάρι γενικά έχει ψυχολογικά προβλήματα  απ'ότι φαίνεται

Το μόνο που κάνει είναι να δυσφημίζει με ασυναρτησίες και με πράγματα που δεν στέκουν .

egw? :S

Posted (edited)

Absolutepower eidame kai to pm sou ston elfo.. Alithia theoreis flame ta comments mas sto topic sou? O elfo apla se rotise an exeis kati na dikseis kai egrapses ekthesi gia to poso veltiothikes :D

 

getName leei, toulaxiston xazos eukola.. (dn leei na anoikseis neo topic gia to flame mou xaxa)

 

Mono custom einai? Ena pragma.. Auto pilot gatekeeper :D

Edited by An4rchy
Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...