vampir Posted February 13, 2015 Posted February 13, 2015 (edited) Basics: <html><body>Content of the page</body></html> It is not required to add <html><body> tags. - NoScrollBar (Not available in INTERLUDE) Default: No Scroll Bar: <html noscrollbar> - IMGSRC <html imgsrc="l2ui_ch3.tutorial_img10"> - Title <title>Text</text> - BR Text Line 1<br1> Text Line 2<br> Text Line 3 Changing Text - You can change the color <font color="882323">Red Text</font> Number 882323 is Html Color Code, you can use this web to get them: http://html-color-codes.info/ - You can change the font (Not available in INTERLUDE) <font name="hs16">Big Text</font> List of all possible fonts in H5: - You can change both <font name="__SystemEditBoxFont" color="666666">Text</font> Buttons and Action: - Normal Bypass <a action="bypass -h npc_%objectId%_Chat 1">Normal</a> <font color="b31a1a"><a action="bypass -h npc_%objectId%_Chat 1">Colored</a></font> - Bypass to Website (Not available in INTERLUDE) <a action="url !2265">Go to Web</a> Note: 2265 is Id in sysstring-e.dat containing Web Page that will open. Just Ids 2265, 2266 and 2267 are available - Buttons <button value="Button Name" action="bypass -h npc_%objectId%_Chat 1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> fore - Image of the button that shows up when mouse cursor is away back - Image that shows when player clicks on the button What about image that shows when cursor is on image, but it's not clicked? Game Client is taking content of fore and adds "_over" at the end. For example "L2UI_CT1.Button_DF_Over". It's NOT possible to change that path. Adding "over="blabla"" will not work. - Action Prefix There are 3 types of prefixes for action="" tag: 1. "Bypass -h" - Use it in Npc Window(it closes page upon click). It can also be used in Community Board, but NOT IN INTERLUDE! 2. "Bypass" - Use it in Npc Window or Community Board 3. "link" - Use it in Tutorial Window Setting bypass/link in action will trigger RequestBypassToServer or RequestTutorialLinkHtml packet upon click. Simple Image: <img src="L2UI_CH3.map_Moon" width=32 height=32> Tables <table width=300> <tr> <td width=100> Text 1 </td> <td width=100> Text 2 </td> <td width=100> Text 3 </td> </tr> <tr> <td width=100> Text 4 </td> <td width=100> Text 5 </td> <td width=100> Text 6 </td> </tr> </table> <tr> - New Line <td> - New Column - Sizes Width Fixwidth - Simple text will not resize the table in width Height - Bgcolor (Only following colors are available in INTERLUDE: 000000, ffffff, ff0000, ff00ff, ffff00, 00ff00, 00ffff, 0000ff) <table bgcolor=b31a1a> <tr> <td> Some text </td> </tr> </table> Value of bgcolor is HTML color code, you can get them from Gimp, Photoshop or this web: https://html-color-codes.info/ - Background (Not available in INTERLUDE) <table cellspacing=0 cellpadding=0 background="icon.skill0226"> <tr> <td> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=34 height=34 back="L2UI_CH3.menu_outline_Down" fore="L2UI_CH3.menu_outline"> </td> </tr> </table> Value of Background is image from Game Client UTX or U files. You can also use Server Side image if you have PledgeCrest addon. - Align <td width=100 align=right> Text 1 </td> <td width=100 align=left> Text 2 </td> <td width=100> <center> Text 3 </center> </td> - Cellspacing(it is set to "2" by default) <table cellspacing=10 bgcolor=ffffff> Edited September 12, 2018 by vampir 6 3 9 Quote
vampir Posted February 13, 2015 Author Posted February 13, 2015 (edited) - Cellpadding(it is set to "1" by default) <table cellpadding=10 bgcolor=ffffff> If you have problem with last letter or 2 last letters of text to be dropped into next line like this: cellpadding being > 0 is the problem. Set it to 0, for example: <table cellpadding=0> - Border("0" by default) <table border=3> Window Sizes: - NpcHtmlWindow width=294 height=359 - Community Board HIGH FIVE: Size without <br> at the beginning: width=773 height=506 INTERLUDE: Size without <br> at the beginning: width=630 height=465 Note: Always 10 first pixels of Community Board Height are hidden. <br> will lower everything by 9 pixels, so you should always use it at the beginning of the Community Board Html. HIGH FIVE: Size with <br> at the beginning: width=773 height=496 INTERLUDE: Size with <br> at the beginning: width=630 height=455 - Tutorial Window width=294 height=316 - Example: <table border=0 cellpadding=0 cellspacing=0 width=294 height=359 background="L2UI_CH3.refinewnd_back_Pattern"> <tr> <td height=359> <br> <br> <center> Some Text </center> </td> </tr> </table> Usefull features: - Combobox <combobox width=80 var="comboList" list="Choice 1;Choice 2;Choice 3"> - Edit(You can't press enter on it, to skip to new line) <edit width=80 var="editName"> <edit width=80 var="editName2" type="password"> <edit width=80 var="editName3" type="number"> - Multiedit(Scrollbar Up and Down arrows are always present) <multiedit width=80 height=80 var="multiEditName"> - What is var="multiEditName" for? So you can use it in bypass, example: <a action="bypass -h npc_%objectId%_PetitionContentBypass $multiEditName">Send Petition</a> $multiEditName will be replaced by content of the Multiedit(same for Edit, Combobox) Nice Examples: <button value="" action="bypass -h npc_%objectId%_Chat 1" width=32 height=32 back="L2UI_CT1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_CT1.MiniMap_DF_PlusBtn_Red"> (INTERLUDE doesn't handle background tag, such images must be put directly into client) <table border=0 cellspacing=0 cellpadding=0 width=32 height=32 background="icon.accessary_phoenixs_ring_i00"><tr><td> <table cellspacing=0 cellpadding=0 width=34 height=34 background="L2UI.item_click"> <tr><td><br></td><td height=16><br></td></tr> <tr> <td width=16><br></td> <td width=18> <table height=17 cellspacing=0 cellpadding=0 background="L2UI_CT1.Windows_DF_TooltipBG"> <tr> <td height=17 width=17 align=center> <font color="FFFFFF">A</font> </td> </tr> </table> </td></tr></table></td></tr></table> (INTERLUDE doesn't handle background tag, such images must be put directly into client) <table cellspacing=0 cellpadding=0 width=130 height=124 background="L2UI_CH3.refinegrade2_03"> <tr> <td width=170 align=center> <img src="icon.skill5762" width=32 height=32> </td> </tr> </table> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox_checked" fore="L2UI.CheckBox_checked"> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox" fore="L2UI.CheckBox"> http://pastebin.com/9Zsj4Fxe Edit Box that cannot be edited: (INTERLUDE doesn't handle background tag, this is not possible to be done) <table> <tr><td> <table height=21> <tr><td width=40> Fee: </td></tr> </table> </td><td> <table width=125 height=21 background="L2UI_CT1.CharacterPassword_DF_EditBox"> <tr> <td fixwidth=121 align=right> 123 </td><td width=4> <br1> </td></tr> </table> </td></tr> </table> (INTERLUDE doesn't handle background tag, simple <img src="Crest.crest_%serverId%_%clanCrestId%" width=16 height=16> must be put) My Clan Crest:<br1> <table cellpadding=0 cellspacing=0 width=16 height=16 background="Crest.crest_%serverId%_%clanCrestId%"> <tr> <td width=16 height=4> <img src="L2.NonEdistingImage" width=16 height=5>//For getting non Transparent Black Color </td> </tr><tr> <td width=16 height=12> <br> </td> </tr> </table> Note: %serverId% and %clanCrestId% should be replaced in Java Files by real values. Server Id will be most likely 1, Clan Crest can be 2033832109 for example Usefull Icons & Textures: High Five in PNG: https://www.4shared.com/rar/aDWwBOU2ba/Icon.html Interlude in TGA: https://mega.nz/#!cNVFiCaK!Korm1LZKRQbMtBqwuvaJs3AYJ7_svd8NJa1yTdq-lHg If i forgot about something, let me know. I will try to make it larger in time Goddness of Destruction: - Tooltip <button width=32 height=32 tooltip="Click here to find out more!" back="L2UI_CH3.Botsystem_DF_Key2" fore="L2UI_CH3.Botsystem_DF_Key2"></button> - Itemtooltip <button width=32 height=32 itemtooltip="57" back="L2UI_CH3.aboutotpicon" fore="L2UI_CH3.aboutotpicon"></button> It doesn't matter what you put in back and fore, icon will be icon of the item anyway. - Icon Buttons(Since ERTHEIA) <button align="LEFT" icon="RETURN" action="bypass -h npc_%objectId%_Chat 0">Go back</button> Icon value can be: NORMAL, QUEST, TELEPORT, RETURN CENTER and RIGHT align: Edited September 9, 2018 by vampir 2 2 2 Quote
Wolf Bitch Posted February 13, 2015 Posted February 13, 2015 Updated with windows sizes, they are useful if you want to put image on the whole background or change its color What else can be added? on h5 you can add background image also on the npc's html's you can add this also Quote
vampir Posted February 13, 2015 Author Posted February 13, 2015 on h5 you can add background image also on the npc's html's you can add this also Thanks, added Quote
Wolf Bitch Posted February 13, 2015 Posted February 13, 2015 Thanks, added np mate ;d ,gj again Quote
vampir Posted February 19, 2015 Author Posted February 19, 2015 (edited) Added Bypass to Website: Edit Box that cannot be Edited: Clan Crest in Html File: Let me know if there are any not long html things that you cannot code, so i will work on them and add as example here Edited February 19, 2015 by vampir Quote
Rootware Posted March 13, 2015 Posted March 13, 2015 <edit width=80 var="editName2" type="number"> Only digits. Quote
vampir Posted March 13, 2015 Author Posted March 13, 2015 <edit width=80 var="editName2" type="number"> Only digits. Added, thank you Quote
Rootware Posted March 13, 2015 Posted March 13, 2015 <!-- This is comment and won't be displayed --> <edit width=80 var="editName2" length="10"> // max 10 symbols bypass -h npc_12345_Chat // window will be closed after click bypass npc_12345_Chat // window not closed Quote
lord_rex Posted March 16, 2015 Posted March 16, 2015 Nice and long description man. +1 is given. However you should make one like this for IL too, IL client has less things allowed from these HTML codes. Quote
Synerge Posted April 9, 2015 Posted April 9, 2015 Nice, I never knew that you can make bypasses to websites, and never knew what -h means xD Quote
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