An4rchy Posted February 3, 2015 Posted February 3, 2015 (edited) Hey guys, i just made this thing: http://pastebin.com/zrk5iKqf What it is? This is a pvp name coloring system, but little different from others. You set the config: NameColorSwapsPvp = 100_00FF00,FFFF00;200_F34342,000000,54673F Where 100, 200 are the amount of pvps for the feature to begin. The others after _ are the colors the name will be switching to every X seconds(you can add as many as you want), where X: NameColorSwapTime = 1 So basically your name will change between the colors set at the configs every X seconds(set at configs too). I didn't test it, it's coded on aCis though on some old files i had on private svn. It is lamely coded(i am bored) and i wouldn't really suggest this for a live server since a UserInfo and CharInfo packet is sent every X(at configs) second(s) to update the color. HF. Edited February 3, 2015 by An4rchy
Lioy Posted February 4, 2015 Posted February 4, 2015 It is lamely coded(i am bored) and i wouldn't really suggest this for a live server since a UserInfo and CharInfo packet is sent every X(at configs) second(s) to update the color. HF. Well isn't that the only way that can be done?
An4rchy Posted February 4, 2015 Author Posted February 4, 2015 I'm afraid so yes, but when i say it is lamely coded i didn't say that because of the packets, but because of the other code ;p
Howl3r Posted February 4, 2015 Posted February 4, 2015 Well that's something different! :) Don't worry about the code! Mostly here don't know java (only applying code) so yeah they won't care from the moment this works!
Lioy Posted February 4, 2015 Posted February 4, 2015 Also it's ok for a live server, sending userinfo,charinfo packets every 1 sec isn't a problem. (That's what I think ofc , I don't say it's the truth , correct me if I am wrong )
An4rchy Posted February 4, 2015 Author Posted February 4, 2015 Well that's something different! :) Don't worry about the code! Mostly here don't know java (only applying code) so yeah they won't care from the moment this works! Hah, that's true indeed ;p Also it's ok for a live server, sending userinfo,charinfo packets every 1 sec isn't a problem. (That's what I think ofc , I don't say it's the truth , correct me if I am wrong ) Well the truth is that there won't be a 'lag' problem with that specific feature, but combined with several others it can slow things down a bit ;p
Elfosass Posted February 6, 2015 Posted February 6, 2015 Guys it is not 2004. Servers and java can easily handle this.
Lioy Posted February 6, 2015 Posted February 6, 2015 Guys it is not 2004. Servers and java can easily handle this. true .
Versus Posted February 9, 2015 Posted February 9, 2015 I wouldn't recommend to set the timer to 1, because some actions like augmentation are interrupted when UserInfo & CharInfo packages are sent, meaning you have to close and reopen the window to actually augment.
Ayami- Posted February 12, 2015 Posted February 12, 2015 I wouldn't recommend to set the timer to 1, because some actions like augmentation are interrupted when UserInfo & CharInfo packages are sent, meaning you have to close and reopen the window to actually augment. can you explain please with some proofs of what you mean?
SweeTs Posted February 12, 2015 Posted February 12, 2015 (edited) For example, try to move any item from inventory or skill from skill window to the bar while attacking a mob. You simply can't. The icon is gone - packets interruption. Sort of. That's what he means :) Edited February 12, 2015 by SweeTs
vampir Posted February 13, 2015 Posted February 13, 2015 (edited) I hope you don't mind if i say what could be done better - you could make one thread for whole server, not one for each player - you could replace int[] color and int last with just String currentColor - This run() method in Coloring class is some kind of bullshit. You can just send packet every 100 seconds, not once a second. Edited February 13, 2015 by vampir
An4rchy Posted February 13, 2015 Author Posted February 13, 2015 You can just send packet every 100 seconds, not once a second. ?
vampir Posted February 13, 2015 Posted February 13, 2015 Oh. i am really sorry. I understood that the code should switch the color every 100 seconds(not after 100 pvps). So the code is quite fine, i can show you later(when i am at home) how it could be made with one thread and without int[] color and int last so it would be a bit faster(but i don't think you would notice any difference in performance even on server with large amount of players)
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