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New Name Coloring.


An4rchy

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Hey guys, i just made this thing:

 

http://pastebin.com/zrk5iKqf

 

What it is?

 

This is a pvp name coloring system, but little different from others. You set the config:

 

NameColorSwapsPvp = 100_00FF00,FFFF00;200_F34342,000000,54673F

 

Where 100, 200 are the amount of pvps for the feature to begin. The others after _ are the colors the name will be switching to every X seconds(you can add as many as you want), where X:

 

NameColorSwapTime = 1

 

 

So basically your name will change between the colors set at the configs every X seconds(set at configs too).

 

I didn't test it, it's coded on aCis though on some old files i had on private svn.

 

It is lamely coded(i am bored) and i wouldn't really suggest this for a live server since a UserInfo and CharInfo packet is sent every X(at configs) second(s) to update the color.

 

HF.

Edited by An4rchy
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It is lamely coded(i am bored) and i wouldn't really suggest this for a live server since a UserInfo and CharInfo packet is sent every X(at configs) second(s) to update the color.

 

HF.

 

 

Well isn't that the only way that can be done? 

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I'm afraid so yes, but when i say it is lamely coded i didn't say that because of the packets, but because of the other code ;p

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Well that's something different! :)

 

Don't worry about the code! Mostly here don't know java (only applying code) so yeah they won't care from the moment this works!

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Also it's ok for a live server, sending userinfo,charinfo packets every 1 sec isn't a problem. (That's what I think ofc  , I don't say it's the truth , correct me if I am wrong )

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Well that's something different! :)

 

Don't worry about the code! Mostly here don't know java (only applying code) so yeah they won't care from the moment this works!

Hah, that's true indeed ;p

 

 

Also it's ok for a live server, sending userinfo,charinfo packets every 1 sec isn't a problem. (That's what I think ofc  , I don't say it's the truth , correct me if I am wrong )

Well the truth is that there won't be a 'lag' problem with that specific feature, but combined with several others it can slow things down a bit ;p

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I wouldn't recommend to set the timer to 1, because some actions like augmentation are interrupted when UserInfo & CharInfo packages are sent, meaning you have to close and reopen the window to actually augment.

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I wouldn't recommend to set the timer to 1, because some actions like augmentation are interrupted when UserInfo & CharInfo packages are sent, meaning you have to close and reopen the window to actually augment.

can you explain please with some proofs of what you mean?

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For example, try to move any item from inventory or skill from skill window to the bar while attacking a mob. You simply can't. The icon is gone - packets interruption.

 

Sort of. That's what he means :)

Edited by SweeTs
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I hope you don't mind if i say what could be done better

- you could make one thread for whole server, not one for each player

- you could replace int[] color and int last with just String currentColor

- This run() method in Coloring class is some kind of bullshit. You can just send packet every 100 seconds, not once a second.

Edited by vampir
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Oh. i am really sorry. I understood that the code should switch the color every 100 seconds(not after 100 pvps). So the code is quite fine, i can show you later(when i am at home) how it could be made with one thread and without int[] color and int last so it would be a bit faster(but i don't think you would notice any difference in performance even on server with large amount of players)

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