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'Baggos'

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I've modified it a little by putting ExShowScreenMessage in action for better effect :lol:

Just get back your config checks and change the imports because I've modified them to test it on my server

Also edit the adena check for fighters and mages

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.ExShowScreenMessage;
 
public class ClassItems implements IVoicedCommandHandler
{
        private static String[] _voicedCommands =
        {
                        "daggeritems", "bowitems", "tankitems", "mageitems"
        };
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String,
         *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
         */
        @Override
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
        {
            if(activeChar.getInventory().getInventoryItemCount(57, 0) < 50000000)
            {
                        activeChar.sendMessage("You do not have enough Adena");
                        return false;
            }

            if (activeChar.isInOlympiadMode())
            {
                        activeChar.sendMessage("Sorry,you are in the Olympiad now.");
                        return false;
            }
            else if (activeChar.isInDuel())
            {
                        activeChar.sendMessage("Sorry,you are in a duel!");
                        return false;
            }
            else if (activeChar.atEvent)
            {
                        activeChar.sendMessage("Sorry,you are on event now.");
                        return false;
            }
            else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
            {
                        activeChar.sendMessage("Sorry,PK player can't use this.");
                        return false;
            }
            else if (activeChar.isDead())
            {
                        activeChar.sendMessage("Sorry,Dead player can't take items.");                 
                        return false;
            }
            else if (activeChar.isFakeDeath())
            {
                        activeChar.sendMessage("Sorry,on fake death mode can't use this.");
                        return false;
            }
            if(command.equalsIgnoreCase("daggeritems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Angel Slayer", 6367, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Dragonic Light", 6379, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Dragonic Boots", 6380, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Dragonic Gloves", 6381, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Dragonic Helmet", 6382, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Dagger Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("bowitems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Draconic Bow", 7577, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Draconic Light", 6379, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Draconic Boots", 6380, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Draconic Gloves", 6381, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Draconic Helmet", 6382, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Bow Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("tankitems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Forgotten Blade", 6582, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Armor", 6373, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Imperial ArmorP2", 6374, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Gloves", 6375, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Imperial Boots", 6376, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Helmet", 6378, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Tank Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("mageitems"))
            {
                activeChar.getInventory().destroyItemByItemId("Adena", 57, 50000000, activeChar, null);
                activeChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("DC Robe", 2407, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("DC Gloves", 5767, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("DC Boots", 5779, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("DC Helmet", 512, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Mage Items On Your Invetory. Take a Look!", 3000));
            }
            return true;
        }
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
         */
        @Override
        public String[] getVoicedCommandList()
        {
                return _voicedCommands;
        }
}
Edited by Tessa
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It's hell long time ago I used voiced command(s), but I guess.. return true; on every "command" is not required.. :P

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I've modified it a little by putting ExShowScreenMessage in action for better effect :lol:

Just get back your config checks and change the imports because I've modified them to test it on my server

Also edit the adena check for fighters and mages

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.ExShowScreenMessage;
 
public class ClassItems implements IVoicedCommandHandler
{
        private static String[] _voicedCommands =
        {
                        "daggeritems", "bowitems", "tankitems", "mageitems"
        };
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String,
         *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
         */
        @Override
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
        {
            if(activeChar.getInventory().getInventoryItemCount(57, 0) < 50000000)
            {
                        activeChar.sendMessage("You do not have enough Adena");
                        return false;
            }

            if (activeChar.isInOlympiadMode())
            {
                        activeChar.sendMessage("Sorry,you are in the Olympiad now.");
                        return false;
            }
            else if (activeChar.isInDuel())
            {
                        activeChar.sendMessage("Sorry,you are in a duel!");
                        return false;
            }
            else if (activeChar.atEvent)
            {
                        activeChar.sendMessage("Sorry,you are on event now.");
                        return false;
            }
            else if (!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
            {
                        activeChar.sendMessage("Sorry,PK player can't use this.");
                        return false;
            }
            else if (activeChar.isDead())
            {
                        activeChar.sendMessage("Sorry,Dead player can't take items.");                 
                        return false;
            }
            else if (activeChar.isFakeDeath())
            {
                        activeChar.sendMessage("Sorry,on fake death mode can't use this.");
                        return false;
            }
            if(command.equalsIgnoreCase("daggeritems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Angel Slayer", 6367, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Dragonic Light", 6379, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Dragonic Boots", 6380, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Dragonic Gloves", 6381, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Dragonic Helmet", 6382, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Dagger Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("bowitems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Draconic Bow", 7577, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Draconic Light", 6379, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Draconic Boots", 6380, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Draconic Gloves", 6381, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Draconic Helmet", 6382, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Bow Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("tankitems"))
            {
                activeChar.getInventory().reduceAdena("Adena", 50000000, activeChar, null);
                activeChar.getInventory().addItem("Forgotten Blade", 6582, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Armor", 6373, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Imperial ArmorP2", 6374, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Gloves", 6375, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("Imperial Boots", 6376, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("Imperial Helmet", 6378, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Tank Items On Your Invetory. Take a Look!.", 3000));
            }
            else if (command.equalsIgnoreCase("mageitems"))
            {
                activeChar.getInventory().destroyItemByItemId("Adena", 57, 50000000, activeChar, null);
                activeChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("DC Robe", 2407, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("DC Gloves", 5767, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("DC Boots", 5779, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("DC Helmet", 512, 1, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                activeChar.sendPacket(new ExShowScreenMessage("Now You Have Mage Items On Your Invetory. Take a Look!", 3000));
            }
            return true;
        }
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
         */
        @Override
        public String[] getVoicedCommandList()
        {
                return _voicedCommands;
        }
}

This is without config price. Me and who's people try this code, need to edit all time the price from java code. Right?

I'm not saying it's a problem, but it works as is the code. And before... everyone considers him right or wrong with its own meaning.

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reduceAdena( returns a boolean, you don't have to check before the money consumption.

 

You also can prepare arrays of ids to shorten the code, and for loop it.

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reduceAdena( returns a boolean, you don't have to check before the money consumption.

 

You also can prepare arrays of ids to shorten the code, and for loop it.

Yesterday then Tessa clean the code, i try to put .bowitems without adena. I take message.

Now is the same but the price is only in code and no in config.

Why need this change anyway? On gameserver i do not take a error or something.

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This is without config price. Me and who's people try this code, need to edit all time the price from java code. Right?

I'm not saying it's a problem, but it works as is the code. And before... everyone considers him right or wrong with its own meaning.

It's your code, do whatever you want.. I've hardcoded the prices only to test it :lol:

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It's your code, do whatever you want.. I've hardcoded the prices only to test it :lol:

Is absolute nice with this change. (And yesterday). It's clean and have a good image.

But need and config. And i'ill pass config for adena like you make it, yesterday.

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Why need this change anyway? On gameserver i do not take a error or something.

It's not a must, it's about the coding style :)

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It's not a must, it's about the coding style :)

I know.. i understand your theory. :)

But the level that i am, i can not find a way to put it otherwise the config ...

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Its sad to read such code

If you drink a red tassel, with "little" wine... nothing is sad..

then you will see the things un-sad. everything is fun dude ... no one controls us here.

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If you drink a red tassel, with "little" wine... nothing is sad..

then you will see the things un-sad. everything is fun dude ... no one controls us here.

 

so you are free to share every random bullshit you coded or you've found in your hd, rename the site to maxgarbage then, lets make a poll I pay the DNS

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so you are free to share every random bullshit you coded or you've found in your hd, rename the site to maxgarbage then, lets make a poll I pay the DNS

what would be important to you? an event with 3 lines and the sell it for 60 euros?

I made this code for my old server. if you not need this, does not matter.

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Its sad to read such code

i'm sorry,but its true.

 

this code lack of basic things,like:

where is/are check(s) for player's class?

where is at least a boolean that will goes to true when player will use the command?unless you want players use always this command and again,no matter what class are they/no matter if they have used it before

also you need to make a new field at db in order to store there that player used this command so they won't be able to re-use it even after they restart.

 

The code as it is now,its a mess.

Edited by Fanky
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