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Code [Share]Get Class Items With Commands.


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Hello members of Maxcheaters!

In this code, an player can to take items with command.
On config you can change the price.
Tested and work!
Credits me.

For other Project:
Get Class Items With Commands.
Commands: .dagger / .bow / .tank / .mage / .tyrant / .gladi

For aCis Project:
Get Class Items With Commands.
Commands:
/dagger
/bow
/tank
/mage
/tyrant
/gladi

 

Config.java

 

   public static int STARTING_ADENA;
    public static int STARTING_ADENA;
    public static int STARTING_AA;

    //Class Itmes On new Players\\
    +    public static boolean CLASS_ITEMS_ENABLE;
    +    public static int COMMANDS_ITEMS_PRICE;
 

            STARTING_ADENA = Integer.parseInt(otherSettings.getProperty("StartingAdena", "100"));
            STARTING_AA = Integer.parseInt(otherSettings.getProperty("StartingAncientAdena", "0"));
            +                CLASS_ITEMS_ENABLE             = Boolean.parseBoolean(otherSettings.getProperty("ClassItemsCmd", "false"));

            +                COMMANDS_ITEMS_PRICE            = Integer.parseInt(otherSettings.getProperty("FighterItemsPirce", "50000000"));

 

Config.properties

 

#Amount of adena/AA that a new character is given
StartingAdena = 0
StartingAncientAdena = 0
+
+#------------------------------------------------------------------
+# Class Items.
+# .dagger / .bow / .tank / .duelist / .tyrant .mage              
+#------------------------------------------------------------------
+ClassItemsCmd = false
+#
+CommandsItemsPirce = 50000000
+

 

 

handler/VoicedCommandHandler.java [for other project]

 

import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
+import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.ClassItem;

    private VoicedCommandHandler()
    {
        _datatable = new FastMap<>();
+      
+            if(Config.CLASS_ITEMS_ENABLE)
+                {
+                   registerVoicedCommandHandler(new ClassItems());
+                } 

 

handler/VoicedCommandHandler.java [for aCis project]

 

import net.sf.l2j.gameserver.handler.usercommandhandlers.Escape;
+import net.sf.l2j.gameserver.handler.usercommandhandlers.ClassItems;

        registerUserCommandHandler(new ChannelListUpdate());
+        if(Config.CLASS_ITEMS_ENABLE)
+        {
+        registerUserCommandHandler(new ClassItems());
+        }

http://pastebin.com/6tBdUDE3 for other project

http://pastebin.com/qezRiTQr for acis project

 
Also,  for acis project, you have to edit the client file, commandname-e.dat - and add 6 new rows, for example:

 

115    114    dagger
116    115    bow
117    116    tank
118    117    mage
119    118    tyrant
120    119    gladi
Edited by 'Baggos'

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I don't get it, no to be rude but 1st this code has been shared 5000 times 2nd is very easy

why guys share those stuff to earn reput?

And 100000 time to be shared the credits is MINE from the past. (2012).

2st, this code worked on Original L2Network project perfect. Work to me before share. and 3st, what is reput? reput is for kids. i share for help no for "reput".

I come back here on maxcheaters and i want to remmember all that i know.

This code give items with commands.

If you start a new player, you need to go in main town/Gm Shop and will buy this items. why you consider useless this topic? in one second you have all items you want for start your farm. mage or fighter or tank or bow, and jewels.

If is not work to you give me your error here...

Sorry for my english...

Edited by 'Baggos'

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whaat?? else if  else if else if else if else if else if ? wtf? sorry mate but its shity coded also the checks are wrong....The row  is incorrect  :) first checks then logic code.no hard feelings i just want to help :)

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You put 3 times the same check, it's useless - basically, all of them are kinda useless. Put the checks before all that, before if(command.equalsIgnoreCase ...

Edited by SweeTs

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You put 3 times the same check, it's useless. Put a checks before all that, before if(command.equalsIgnoreCase ...

ehh i told him :) :P

Edited by AbSoLuTePoWeR

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whaat?? else if  else if else if else if else if else if ? wtf? sorry mate but its shity coded also the checks are wrong....The row  is incorrect  :) first checks then logic code.no hard feelings i just want to help :)

But is work my friend.

 

Maybe you say this..

 

 

 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.handler;
 
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
 
public class ClassItems implements IVoicedCommandHandler
{
        private static String[] _voicedCommands =
        {
                        "daggeritems", "bowitems", "tankitems", "mageitems"
        };
        
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String,
         *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
         */
        @Override
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
        {
               
                if(command.equalsIgnoreCase("daggeritems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Angel Slayer", 6367, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Dagger Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("bowitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Draconic Bow", 7577, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Bow Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("tankitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Forgotten Blade", 6582, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Armor", 6373, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial ArmorP2", 6374, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Gloves", 6375, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial Boots", 6376, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Helmet", 6378, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Tank Items On Your Invetory. Take a Look!.");
                        }
                 if(command.equalsIgnoreCase("mageitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.MAGE_ITEMS_PRICE)
                        {
                                activeChar.getInventory().destroyItemByItemId("Adena", 57, Config.MAGE_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Robe", 2407, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Gloves", 5767, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Boots", 5779, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Helmet", 512, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Mage Items On Your Invetory. Take a Look!");
                                activeChar.sendMessage("You do not have enough Adena");
                        }
                        if(activeChar.isInOlympiadMode())
                        {
                                activeChar.sendMessage("Sorry,you are in the Olympiad now.");
                                return false;
                        }
                        if(activeChar.isInDuel())
                        {
                                activeChar.sendMessage("Sorry,you are in a duel!");
                                return false;
                        }
                        if(activeChar.atEvent)
                        {
                                activeChar.sendMessage("Sorry,you are on event now.");
                                return false;
                        }
                        if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
                        {
                                activeChar.sendMessage("Sorry,PK player can't use this.");
                                return false;
                        }
                        if(activeChar.isDead())
                        {
                                activeChar.sendMessage("Sorry,Dead player can't take items.");                 
                                return false;
                        }
                        if(activeChar.isFakeDeath())
                        {
                                activeChar.sendMessage("Sorry,on fake death mode can't use this.");
                                return false;
                        }
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
         */
        @Override
        public String[] getVoicedCommandList()
        {
                return _voicedCommands;
        }
                }
Edited by 'Baggos'

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It will never get to these checks, because they are after the logic..

It will - give you items and throw the "error" hah :D

 

Also, this

                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));

I don't think so it's really needed - don't say me that frozen is so lame..

Edited by SweeTs

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But is work my friend.

 

Maybe you say this..

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.handler;
 
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
 
public class ClassItems implements IVoicedCommandHandler
{
        private static String[] _voicedCommands =
        {
                        "daggeritems", "bowitems", "tankitems", "mageitems"
        };
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String,
         *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
         */
        @Override
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
        {
               
                if(command.equalsIgnoreCase("daggeritems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Angel Slayer", 6367, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Dagger Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("bowitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Draconic Bow", 7577, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Bow Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("tankitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Forgotten Blade", 6582, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Armor", 6373, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial ArmorP2", 6374, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Gloves", 6375, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial Boots", 6376, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Helmet", 6378, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Tank Items On Your Invetory. Take a Look!.");
                        }
                else if(command.equalsIgnoreCase("mageitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.MAGE_ITEMS_PRICE)
                        {
                                activeChar.getInventory().destroyItemByItemId("Adena", 57, Config.MAGE_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Robe", 2407, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Gloves", 5767, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Boots", 5779, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Helmet", 512, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.getInventory().updateDatabase();
                                activeChar.sendPacket(new ItemList(activeChar, true));
                                activeChar.sendMessage("Now You Have Mage Items On Your Invetory. Take a Look!");
                        }
                        else
                        {
                                activeChar.sendMessage("You do not have enough Adena");
                        }
                        if(activeChar.isInOlympiadMode())
                        {
                                activeChar.sendMessage("Sorry,you are in the Olympiad now.");
                                return false;
                        }
                        else if(activeChar.isInDuel())
                        {
                                activeChar.sendMessage("Sorry,you are in a duel!");
                                return false;
                        }
                        else if(activeChar.atEvent)
                        {
                                activeChar.sendMessage("Sorry,you are on event now.");
                                return false;
                        }
                        else if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
                        {
                                activeChar.sendMessage("Sorry,PK player can't use this.");
                                return false;
                        }
                        else if(activeChar.isDead())
                        {
                                activeChar.sendMessage("Sorry,Dead player can't take items.");                 
                                return false;
                        }
                        else if(activeChar.isFakeDeath())
                        {
                                activeChar.sendMessage("Sorry,on fake death mode can't use this.");
                                return false;
                        }
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
         */
        @Override
        public String[] getVoicedCommandList()
        {
                return _voicedCommands;
        }
                }

no i mean:  you must put first the checks then the logic code. for example: if(activeChar.isInOlympiadMode())

                        {

                                activeChar.sendMessage("Sorry,you are in the Olympiad now.");

                                return false;

                        } and all the proper checks

and then the code if(command.equalsIgnoreCase("daggeritems"))

                {

Edited by AbSoLuTePoWeR

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no i mean:  you must put first the checks then the logic code. for example: if(activeChar.isInOlympiadMode())

                        {

                                activeChar.sendMessage("Sorry,you are in the Olympiad now.");

                                return false;

                        } and all the proper checks

and then the code if(command.equalsIgnoreCase("daggeritems"))

                {

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.handler;
 
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
 
public class ClassItems implements IVoicedCommandHandler
{
        private static String[] _voicedCommands =
        {
                        "daggeritems", "bowitems", "tankitems", "mageitems"
        };
 
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String,
         *      com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
         */
        @Override
        public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
        {

        if(activeChar.isInOlympiadMode())
        {
                activeChar.sendMessage("Sorry,you are in the Olympiad now.");
                return false;
        }
        else if(activeChar.isInDuel())
        {
                activeChar.sendMessage("Sorry,you are in a duel!");
                return false;
        }
        else if(activeChar.atEvent)
        {
                activeChar.sendMessage("Sorry,you are on event now.");
                return false;
        }
        else if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
        {
                activeChar.sendMessage("Sorry,PK player can't use this.");
                return false;
        }
        else if(activeChar.isDead())
        {
                activeChar.sendMessage("Sorry,Dead player can't take items.");                 
                return false;
        }
        else if(activeChar.isFakeDeath())
        {
                activeChar.sendMessage("Sorry,on fake death mode can't use this.");
                return false;
        }
            if(command.equalsIgnoreCase("daggeritems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Angel Slayer", 6367, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Dragonic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Dragonic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.sendMessage("Now You Have Dagger Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("bowitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Draconic Bow", 7577, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Light", 6379, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Boots", 6380, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Draconic Gloves", 6381, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Draconic Helmet", 6382, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.sendMessage("Now You Have Bow Items On Your Invetory. Take a Look!.");
                }
                if(command.equalsIgnoreCase("tankitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
                        {
                                activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Forgotten Blade", 6582, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Armor", 6373, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial ArmorP2", 6374, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Gloves", 6375, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("Imperial Boots", 6376, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("Imperial Helmet", 6378, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.sendMessage("Now You Have Tank Items On Your Invetory. Take a Look!.");
                        }
                else if(command.equalsIgnoreCase("mageitems"))
                {
                        if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.MAGE_ITEMS_PRICE)
                        {
                                activeChar.getInventory().destroyItemByItemId("Adena", 57, Config.MAGE_ITEMS_PRICE, activeChar, null);
                                activeChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Robe", 2407, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Gloves", 5767, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("DC Boots", 5779, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("DC Helmet", 512, 1, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Necklace", 920, 1, activeChar, activeChar );
                                activeChar.getInventory().addItem("TEO Earring", 858, 2, activeChar, activeChar);
                                activeChar.getInventory().addItem("TEO Ring", 889, 2, activeChar, activeChar );
                                activeChar.sendMessage("Now You Have Mage Items On Your Invetory. Take a Look!");
        /**
         * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList()
         */
        @Override
        public String[] getVoicedCommandList()
        {
                return _voicedCommands;
        }
                }

It's work and if all this is in end of code.

Edited by 'Baggos'

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You miss brackets in some places and 1st msg about adena umm..

 

Ofc it is working, cuz you do meet the requirements, so the check msg was not activated.

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