Jump to content

Recommended Posts

  • 3 months later...
Posted

I do not know whether the error is in the java or html, because when I click on the npc it appears the code of html example% pvplist%, but if you click on the PK it will be normal nicknames of the players, but you clicking again in PVP, appears normal, the only problem yourself and when you first click on the npc.

 

 

- obs: sorry for my english because I am using translator.

Posted (edited)

i am using same code on my server (nothing less, nothing more) and it works within latest revision of acis.

 

- have you changed anything (.htm, java source)?

- which pack are you using (+rev)?

 

... seriously, i need more details.

Edited by Caparso
Posted

I do not know whether the error is in the java or html, because when I click on the npc it appears the code of html example% pvplist%, but if you click on the PK it will be normal nicknames of the players, but you clicking again in PVP, appears normal, the only problem yourself and when you first click on the npc.

 

 

- obs: sorry for my english because I am using translator.

Try to re-add this code.

It's working and for me for aCis last rev..

Posted (edited)
Did not edit any html, the boy ai forum adapted to correct frozen? I picked up the code and added correctly.

 

Follow the links of the images below:

When I click on the npc:


 

When click the pk:


 

When click the online:


 

 

-> When I click the back pk and click the pvp it shows:


 

 

Good bug it is only when you click the NPC which is the first picture I sent. Good've tried to think about it but got no success, then saw topic ask the owner if you have any solution? If you have please let me know

Edited by mxteu
Posted

so, its frozen?

probably missing: onFirstTalk, but i can't tell you more since no longer working on frozen source. just research other instances, then copy analogously missing part of code :)

Posted

my project is not stopped, and as a basis of greatly improved frozen in terms of mods, bugs, and balancing himself, so I'm saying, is missing something in the mod, but not from me but yours.But it did work properly, it is not everyone who uses one acis of life, but there are people who have the intelligence to do a much better design  O0

Posted (edited)

maybe l2jfrozen have lot of customs/mods already implemented, but mechanical part of server is a crap (problems with targeting or changing target, stucking characters and overall problems with movement etc.). if you want good balance probably best option is to run with l2jserver, but <if you ask me> there's no other interlude server emulator worthy to work within - except l2jacis.

 

ps. hiding inappropriate behaviors of mechanical part of the game under visually impressive customs become very popular nowadays, unfortunatelly ...

Edited by Caparso
  • 4 months later...
Posted (edited)

There's a single JOIN over the whole L2J source, so...

I thought there was none

 

For the record and if someone wants to use this with a proper sql part,

this should be your statement.

select toppvp.char_name as toppvp_charname, toppvp.pvpkills as toppvp_kills, toppvp.online as toppvp_online, 
toppk.char_name as toppk_charname, toppk.pkkills as toppk_kills, toppk.online as toppk_online, 
toponline.char_name as toponline_charname, toponline.onlinetime as toponline_onlinetime, toponline.pvpkills as toppvp_online from characters chars
inner join characters toppvp on chars.obj_id=toppvp.obj_id
inner join characters toppk on chars.obj_id=toppk.obj_id
inner join characters toponline on chars.obj_id=toponline.obj_id
ORDER BY toppvp.pvpkills DESC, toppk.pkkills DESC, toponline.onlinetimde DESC, toppvp.char_name ASC LIMIT 10, toppk.char_name ASC LIMIT 10, toponline.char_name ASC LIMIT 10

Edited by .Elfocrash
Posted
 
this where it goes
 
create new npc with our dedicated type or use the one below:
    <npc id="50012" idTemplate="31549" name="STATISTICS WALL" title="L2EUPHORIA.COM">
        <set name="level" val="70"/>
        <set name="radius" val="32"/>
        <set name="height" val="46.5"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2Status"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <set name="attackRange" val="40"/>
        <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
    </npc>
  • 3 weeks later...
Posted

proudly presents probably first custom npc, that has been designed and developed together with my good friend. custom npc shows ranking of top players with the best score in three basic categories (TOP PVP, TOP PK, TOP ONLINE). lists refreshes automaticaly every x minutes and generates y players in the ranking table. variables are fully customizable and configurable, but never tested with none-default values. to successfully implement npc just follow three simple steps.

 

preview: http://s29.postimg.org/bxq590bj9/ranking_npc.gif

 

first you have to create new file in proper package (gameserver/model/actor/instance/),

name: L2StatusInstance.java

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import java.util.logging.Level;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2StatusInstance extends L2NpcInstance
    {
    
    private class PlayerInfo
        {
        public PlayerInfo(int pos,String n, int pvps, int pks ,int ontime, Boolean iso)
            {
            position = pos;
            Nick = n;
            pvpCount = pvps;
            pkCount = pks;
            onlineTime = ontime;
            isOnline = iso;
            }
        
        public int position;
        public String Nick;
        public int pvpCount;
        public int pkCount;
        public int onlineTime;
        public Boolean isOnline;
        }
    
    //delay interval (in minutes):
    private final int delayForCheck = 5;
    
    //number of players to be listed
    private int pvpListCount = 10;
    private int pkListCount = 10;
    private int onlineListCount = 10;

    
    private PlayerInfo [] topPvPList = new PlayerInfo [pvpListCount];
    private PlayerInfo [] topPkList = new PlayerInfo [pkListCount];
    private PlayerInfo [] topOnlineList = new PlayerInfo [onlineListCount];
    
    
    public L2StatusInstance(int objectId, NpcTemplate template)
        {
        super(objectId, template);
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RefreshAllLists(), 10000, delayForCheck * 60000);
        }
        
    private class RefreshAllLists implements Runnable
        {
        public void run()
            {
            ReloadData();
            }
        }
    
    private void ReloadData()
        {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
            {
            PreparedStatement statement = con.prepareStatement("SELECT char_name, pvpkills, online FROM characters ORDER BY pvpkills DESC, char_name ASC LIMIT 10");
            ResultSet result = statement.executeQuery();
            
            //refreshing top pvp list
            int i = 0; //index of array
            
            while (result.next())
                {
                topPvPList[i] = new PlayerInfo(i+1,result.getString("char_name"),result.getInt("pvpkills"),0,0,result.getBoolean("online"));
                i++;
                }
                    
            //refreshing top pk list
            statement = con.prepareStatement("SELECT char_name, pkkills, online FROM characters ORDER BY pkkills DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topPkList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,result.getInt("pkkills"),0,result.getBoolean("online"));
                i++;
                }
            
            //refreshing top online list
            statement = con.prepareStatement("SELECT char_name, onlinetime, online FROM characters ORDER BY onlinetime DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topOnlineList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,0,result.getInt("onlinetime"),result.getBoolean("online"));
                i++;
                }
            
            result.close();
            statement.close();
           
            }
        catch (SQLException e)
            {
            _log.log(Level.WARNING, "ranking (status): could not load statistics informations" + e.getMessage(), e);
            }
        }

    @Override
    public void onSpawn()
        {
        ReloadData();
        }

    @Override
     public void showChatWindow(L2PcInstance player)
         {
        GeneratePvPList(player);
         }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
        {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
    
        if (currentCommand.startsWith("pvplist"))
            {
            GeneratePvPList(player);
            }

        else if (currentCommand.startsWith("pklist"))
            {
            GeneratePKList(player);
            }
        else if (currentCommand.startsWith("onlinelist"))
            {
            GenerateOnlineList(player);
            }
                
        super.onBypassFeedback(player, command);
        }
    
    private void GeneratePvPList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPvPList)
            {
            if (player == null) break;

            _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pvpCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 0));
        html.replace("%objectId%", getObjectId());
        html.replace("%pvplist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GeneratePKList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPkList)
            {
            if (player == null) break;
    
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pkCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%objectId%", getObjectId());
        html.replace("%pklist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GenerateOnlineList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topOnlineList)
            {
            if (player == null) break;
        
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+ConverTime(player.onlineTime)+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%objectId%", getObjectId());
        html.replace("%onlinelist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private String ConverTime(long seconds)
        {
        long remainder = seconds;
        int days = (int) remainder / (24*3600);
        remainder = remainder -(days * 3600 * 24);
    
        int hours = (int) (remainder / 3600);
        remainder = remainder -(hours * 3600);
       
        int minutes = (int) (remainder / 60);
        remainder = remainder -(hours * 60);
 
        seconds = remainder;
    
        String timeInText = "";
    
        if (days > 0)
            timeInText = days+"<font color=\"LEVEL\">D</font> ";
        if (hours > 0)
            timeInText = timeInText+ hours+"<font color=\"LEVEL\">H</font> ";
        if (minutes >0)
            timeInText = timeInText+ minutes+"<font color=\"LEVEL\">M</font>";
          
        if (timeInText=="")
            {
            if(seconds>0)
                {
                timeInText = seconds+"<font color=\"LEVEL\">S</font>";
                }
            else
                {
                timeInText = "N/A";
                }
            }
        return timeInText;
        }
    
    @Override
    public String getHtmlPath(int npcId, int val)
        {
        String filename;
        
        if (val == 0)
            filename = "data/html/Status/" + npcId + ".htm";
        else
            filename = "data/html/Status/" + npcId + "-" + val + ".htm";
        
        if (HtmCache.getInstance().isLoadable(filename))
            return filename;
        
        return "data/html/Status/" + npcId + ".htm";
        }
    }
create new npc with our dedicated type or use the one below:

    <npc id="50012" idTemplate="31549" name="STATISTICS WALL" title="L2EUPHORIA.COM">
        <set name="level" val="70"/>
        <set name="radius" val="32"/>
        <set name="height" val="46.5"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2Status"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <set name="attackRange" val="40"/>
        <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
    </npc>
dowload this archive(contains necessary .htmls) and extract to: gameserver/data/html/.

remember to keep these files in proper folder (Status) and use correct npc type (L2Status).

 

1)Work For me Acis 350.:)  

2:) i have one porblem (see and GMchar in list Top pvp/Top Pk/Top online... How to off GMchar in list?

Guest
This topic is now closed to further replies.



  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
    • Hello everyone!   I offer Java development services for L2-like projects.   I have been working with Java since 2015-2016. During the last years I worked on contract Lineage 2 server development and related infrastructure. My main focus is server-side Java, L2JMobius-based forks, custom systems, packets, datapack/XML, SQL/JDBC, optimization and fixing unstable logic.   Experience with: L2JMobius main/original branch; L2JMobius Essence branch; Lucera interlude; Custom L2-like packs where many things were already changed from the original codebase;   What I can help with: custom systems for your pack; skills / effects / triggers / formulas; NPC / AI / scripts; shops / services / buffer / GM shop logic; items / enchant / rewards / missions; special hunting zones, instances, spawn/zone logic; custom packets and server-side integration with existing client UI changes; server-side integration for existing client-side edits/maps/geodata; SQL/JDBC, XML/datapack, XSD, configs; porting mechanics between branches/chronicles; bug fixing, cleanup, legacy refactoring; performance fixes: memory leaks, race conditions, broadcast/task-manager bottlenecks. other server-side game mechanics;   Examples of larger systems I worked on: clan/economy systems: roles, permissions, auction, shop, warehouse, ranks, seasons, history; PvP/event-like systems: territory/conquest mechanics, rankings, rewards, schedules; hunt pass / season pass / progression systems; account panel / web API for a game project; launcher backend, token-login flow, updater tooling; parsers and analyzers for game/client data; internal testing tools for server-side validation.   I can work with Git, separate branches, commits, pull/merge requests or patches, depending on your workflow. For tasks I usually provide a short note about what was changed and what should be tested.   Format: hourly: 15-20 USD/hour, depending on the task; fixed price per task after checking the requirements/code; small task: from 15 USD; payment: USDT; no revenue share and no unpaid test tasks; a small paid task is usually the best way to check quality and communication first. Contact: Discord: @stroke_dan Telegram @castirom
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..