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  • 3 months later...
Posted

I do not know whether the error is in the java or html, because when I click on the npc it appears the code of html example% pvplist%, but if you click on the PK it will be normal nicknames of the players, but you clicking again in PVP, appears normal, the only problem yourself and when you first click on the npc.

 

 

- obs: sorry for my english because I am using translator.

Posted (edited)

i am using same code on my server (nothing less, nothing more) and it works within latest revision of acis.

 

- have you changed anything (.htm, java source)?

- which pack are you using (+rev)?

 

... seriously, i need more details.

Edited by Caparso
Posted

I do not know whether the error is in the java or html, because when I click on the npc it appears the code of html example% pvplist%, but if you click on the PK it will be normal nicknames of the players, but you clicking again in PVP, appears normal, the only problem yourself and when you first click on the npc.

 

 

- obs: sorry for my english because I am using translator.

Try to re-add this code.

It's working and for me for aCis last rev..

Posted (edited)
Did not edit any html, the boy ai forum adapted to correct frozen? I picked up the code and added correctly.

 

Follow the links of the images below:

When I click on the npc:


 

When click the pk:


 

When click the online:


 

 

-> When I click the back pk and click the pvp it shows:


 

 

Good bug it is only when you click the NPC which is the first picture I sent. Good've tried to think about it but got no success, then saw topic ask the owner if you have any solution? If you have please let me know

Edited by mxteu
Posted

so, its frozen?

probably missing: onFirstTalk, but i can't tell you more since no longer working on frozen source. just research other instances, then copy analogously missing part of code :)

Posted

my project is not stopped, and as a basis of greatly improved frozen in terms of mods, bugs, and balancing himself, so I'm saying, is missing something in the mod, but not from me but yours.But it did work properly, it is not everyone who uses one acis of life, but there are people who have the intelligence to do a much better design  O0

Posted (edited)

maybe l2jfrozen have lot of customs/mods already implemented, but mechanical part of server is a crap (problems with targeting or changing target, stucking characters and overall problems with movement etc.). if you want good balance probably best option is to run with l2jserver, but <if you ask me> there's no other interlude server emulator worthy to work within - except l2jacis.

 

ps. hiding inappropriate behaviors of mechanical part of the game under visually impressive customs become very popular nowadays, unfortunatelly ...

Edited by Caparso
  • 4 months later...
Posted (edited)

There's a single JOIN over the whole L2J source, so...

I thought there was none

 

For the record and if someone wants to use this with a proper sql part,

this should be your statement.

select toppvp.char_name as toppvp_charname, toppvp.pvpkills as toppvp_kills, toppvp.online as toppvp_online, 
toppk.char_name as toppk_charname, toppk.pkkills as toppk_kills, toppk.online as toppk_online, 
toponline.char_name as toponline_charname, toponline.onlinetime as toponline_onlinetime, toponline.pvpkills as toppvp_online from characters chars
inner join characters toppvp on chars.obj_id=toppvp.obj_id
inner join characters toppk on chars.obj_id=toppk.obj_id
inner join characters toponline on chars.obj_id=toponline.obj_id
ORDER BY toppvp.pvpkills DESC, toppk.pkkills DESC, toponline.onlinetimde DESC, toppvp.char_name ASC LIMIT 10, toppk.char_name ASC LIMIT 10, toponline.char_name ASC LIMIT 10

Edited by .Elfocrash
Posted
 
this where it goes
 
create new npc with our dedicated type or use the one below:
    <npc id="50012" idTemplate="31549" name="STATISTICS WALL" title="L2EUPHORIA.COM">
        <set name="level" val="70"/>
        <set name="radius" val="32"/>
        <set name="height" val="46.5"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2Status"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <set name="attackRange" val="40"/>
        <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
    </npc>
  • 3 weeks later...
Posted

proudly presents probably first custom npc, that has been designed and developed together with my good friend. custom npc shows ranking of top players with the best score in three basic categories (TOP PVP, TOP PK, TOP ONLINE). lists refreshes automaticaly every x minutes and generates y players in the ranking table. variables are fully customizable and configurable, but never tested with none-default values. to successfully implement npc just follow three simple steps.

 

preview: http://s29.postimg.org/bxq590bj9/ranking_npc.gif

 

first you have to create new file in proper package (gameserver/model/actor/instance/),

name: L2StatusInstance.java

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.model.actor.instance;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.StringTokenizer;
import java.util.logging.Level;

import net.sf.l2j.L2DatabaseFactory;
import net.sf.l2j.gameserver.ThreadPoolManager;
import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class L2StatusInstance extends L2NpcInstance
    {
    
    private class PlayerInfo
        {
        public PlayerInfo(int pos,String n, int pvps, int pks ,int ontime, Boolean iso)
            {
            position = pos;
            Nick = n;
            pvpCount = pvps;
            pkCount = pks;
            onlineTime = ontime;
            isOnline = iso;
            }
        
        public int position;
        public String Nick;
        public int pvpCount;
        public int pkCount;
        public int onlineTime;
        public Boolean isOnline;
        }
    
    //delay interval (in minutes):
    private final int delayForCheck = 5;
    
    //number of players to be listed
    private int pvpListCount = 10;
    private int pkListCount = 10;
    private int onlineListCount = 10;

    
    private PlayerInfo [] topPvPList = new PlayerInfo [pvpListCount];
    private PlayerInfo [] topPkList = new PlayerInfo [pkListCount];
    private PlayerInfo [] topOnlineList = new PlayerInfo [onlineListCount];
    
    
    public L2StatusInstance(int objectId, NpcTemplate template)
        {
        super(objectId, template);
        ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new RefreshAllLists(), 10000, delayForCheck * 60000);
        }
        
    private class RefreshAllLists implements Runnable
        {
        public void run()
            {
            ReloadData();
            }
        }
    
    private void ReloadData()
        {
        try (Connection con = L2DatabaseFactory.getInstance().getConnection())
            {
            PreparedStatement statement = con.prepareStatement("SELECT char_name, pvpkills, online FROM characters ORDER BY pvpkills DESC, char_name ASC LIMIT 10");
            ResultSet result = statement.executeQuery();
            
            //refreshing top pvp list
            int i = 0; //index of array
            
            while (result.next())
                {
                topPvPList[i] = new PlayerInfo(i+1,result.getString("char_name"),result.getInt("pvpkills"),0,0,result.getBoolean("online"));
                i++;
                }
                    
            //refreshing top pk list
            statement = con.prepareStatement("SELECT char_name, pkkills, online FROM characters ORDER BY pkkills DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topPkList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,result.getInt("pkkills"),0,result.getBoolean("online"));
                i++;
                }
            
            //refreshing top online list
            statement = con.prepareStatement("SELECT char_name, onlinetime, online FROM characters ORDER BY onlinetime DESC, char_name ASC LIMIT 10");
            result = statement.executeQuery();
            
            i = 0; //index of array
            while (result.next())
                {
                topOnlineList[i] = new PlayerInfo(i+1,result.getString("char_name"),0,0,result.getInt("onlinetime"),result.getBoolean("online"));
                i++;
                }
            
            result.close();
            statement.close();
           
            }
        catch (SQLException e)
            {
            _log.log(Level.WARNING, "ranking (status): could not load statistics informations" + e.getMessage(), e);
            }
        }

    @Override
    public void onSpawn()
        {
        ReloadData();
        }

    @Override
     public void showChatWindow(L2PcInstance player)
         {
        GeneratePvPList(player);
         }
    
    @Override
    public void onBypassFeedback(L2PcInstance player, String command)
        {
        StringTokenizer st = new StringTokenizer(command, " ");
        String currentCommand = st.nextToken();
    
        if (currentCommand.startsWith("pvplist"))
            {
            GeneratePvPList(player);
            }

        else if (currentCommand.startsWith("pklist"))
            {
            GeneratePKList(player);
            }
        else if (currentCommand.startsWith("onlinelist"))
            {
            GenerateOnlineList(player);
            }
                
        super.onBypassFeedback(player, command);
        }
    
    private void GeneratePvPList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPvPList)
            {
            if (player == null) break;

            _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pvpCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 0));
        html.replace("%objectId%", getObjectId());
        html.replace("%pvplist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GeneratePKList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topPkList)
            {
            if (player == null) break;
    
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+player.pkCount+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 2));
        html.replace("%objectId%", getObjectId());
        html.replace("%pklist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private void GenerateOnlineList(L2PcInstance p)
        {
        StringBuilder _PVPranking = new StringBuilder();
        for (PlayerInfo player : topOnlineList)
            {
            if (player == null) break;
        
               _PVPranking.append("<table width=\"290\"><tr>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");        
               _PVPranking.append("<td FIXWIDTH=\"17\" align=\"center\">"+player.position+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"158\" align=\"center\">"+player.Nick+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"90\" align=\"center\">"+ConverTime(player.onlineTime)+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"50\" align=\"center\">"+((player.isOnline) ? "<font color=\"00FF00\">ON</font>" : "<font color=\"CC0000\">OFF</font>")+"</td>");
               _PVPranking.append("<td FIXWIDTH=\"2\" align=\"center\"></td>");
               _PVPranking.append("</tr></table>");
               _PVPranking.append("<img src=\"L2UI.Squaregray\" width=\"300\" height=\"1\">");
            }
        
           NpcHtmlMessage html = new NpcHtmlMessage(1);
        html.setFile(getHtmlPath(getNpcId(), 3));
        html.replace("%objectId%", getObjectId());
        html.replace("%onlinelist%", _PVPranking.toString());
        p.sendPacket(html);
        }
    
    private String ConverTime(long seconds)
        {
        long remainder = seconds;
        int days = (int) remainder / (24*3600);
        remainder = remainder -(days * 3600 * 24);
    
        int hours = (int) (remainder / 3600);
        remainder = remainder -(hours * 3600);
       
        int minutes = (int) (remainder / 60);
        remainder = remainder -(hours * 60);
 
        seconds = remainder;
    
        String timeInText = "";
    
        if (days > 0)
            timeInText = days+"<font color=\"LEVEL\">D</font> ";
        if (hours > 0)
            timeInText = timeInText+ hours+"<font color=\"LEVEL\">H</font> ";
        if (minutes >0)
            timeInText = timeInText+ minutes+"<font color=\"LEVEL\">M</font>";
          
        if (timeInText=="")
            {
            if(seconds>0)
                {
                timeInText = seconds+"<font color=\"LEVEL\">S</font>";
                }
            else
                {
                timeInText = "N/A";
                }
            }
        return timeInText;
        }
    
    @Override
    public String getHtmlPath(int npcId, int val)
        {
        String filename;
        
        if (val == 0)
            filename = "data/html/Status/" + npcId + ".htm";
        else
            filename = "data/html/Status/" + npcId + "-" + val + ".htm";
        
        if (HtmCache.getInstance().isLoadable(filename))
            return filename;
        
        return "data/html/Status/" + npcId + ".htm";
        }
    }
create new npc with our dedicated type or use the one below:

    <npc id="50012" idTemplate="31549" name="STATISTICS WALL" title="L2EUPHORIA.COM">
        <set name="level" val="70"/>
        <set name="radius" val="32"/>
        <set name="height" val="46.5"/>
        <set name="rHand" val="0"/>
        <set name="lHand" val="0"/>
        <set name="type" val="L2Status"/>
        <set name="exp" val="0"/>
        <set name="sp" val="0"/>
        <set name="hp" val="2444.46819"/>
        <set name="mp" val="1345.8"/>
        <set name="hpRegen" val="7.5"/>
        <set name="mpRegen" val="2.7"/>
        <set name="pAtk" val="688.86373"/>
        <set name="pDef" val="295.91597"/>
        <set name="mAtk" val="470.40463"/>
        <set name="mDef" val="216.53847"/>
        <set name="crit" val="4"/>
        <set name="atkSpd" val="253"/>
        <set name="str" val="40"/>
        <set name="int" val="21"/>
        <set name="dex" val="30"/>
        <set name="wit" val="20"/>
        <set name="con" val="43"/>
        <set name="men" val="20"/>
        <set name="corpseTime" val="7"/>
        <set name="walkSpd" val="50"/>
        <set name="runSpd" val="120"/>
        <set name="dropHerbGroup" val="0"/>
        <set name="attackRange" val="40"/>
        <ai type="default" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/>
    </npc>
dowload this archive(contains necessary .htmls) and extract to: gameserver/data/html/.

remember to keep these files in proper folder (Status) and use correct npc type (L2Status).

 

1)Work For me Acis 350.:)  

2:) i have one porblem (see and GMchar in list Top pvp/Top Pk/Top online... How to off GMchar in list?

Guest
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    • Elite Lineage II Development | Websites • Master Accounts • Custom Systems • Server Solutions Turn Your Lineage II Project Into a Professional Experience Hello everyone, My name is Frank, and for years I've been developing custom solutions for Lineage II private servers. My focus isn't simply creating attractive websites—it's building complete ecosystems that improve both the player experience and server management. Unlike generic web designers, I understand how Lineage II servers actually work. Every page and system is designed with real gameplay, server administration, and player retention in mind. Whether you're launching your first project or upgrading an established server, I can help you create something that looks and feels like a premium MMORPG. What I Can Build Modern Landing Pages Your landing page is the first impression players have of your server. I create high-end landing pages featuring: • Cinematic hero sections • Animated backgrounds • Countdown timers • Feature showcases • Grand Opening events • Server roadmap • Responsive mobile design • Fast loading and SEO-friendly structure No generic templates. Every landing page is built specifically for your project. Complete Master Account Systems One of my specialties is developing advanced account management panels that integrate naturally with your Lineage II server. Examples include: • Account Dashboard • Character Selection • Character Information • Character Statistics • Combat Power System • Achievement System • Character Mastery • Collections • Daily Rewards • Vote Rewards • Referral Systems • Lucky Wheel • Premium Account Management • Donation Store • Coin Wallet • VIP Services • PIN Protection • Password Management • Inventory Viewer • Warehouse Viewer • Rankings • Online Players • Server Statistics • Event Pages Everything is designed with both usability and visual quality in mind. Custom Web Systems Need something unique? I also develop completely custom features tailored to your server. Examples: • World Boss Event Pages • Raid Boss Tracker • Olympiad Rankings • Castle Siege Overview • Grand Boss Status • Event Management Panels • Daily Hunt Interfaces • Progression Systems • Collection Systems • Custom Shops • Clan Pages • Marketplace • Admin Panels If you have an idea, we can build it. Full Website Development I can create your complete server website, including: • Home • Downloads • News • Patch Notes • Server Information • Wiki • Rankings • Community Pages • Support Center • Knowledge Base • FAQ • Voting Pages • Donation Pages Designed to match your server's identity. Forum Integration Professional integration with community platforms. Examples: • XenForo • phpBB • Discord Integration • Custom Forum Themes • User Synchronization Server Experience Because I actively work with Lineage II servers, I understand much more than web development. Experience includes designing and implementing systems around: • Character progression • Achievement tracking • Collection systems • Daily Hunt mechanics • Lucky Wheel events • Premium services • Server economy • Custom reward systems • World Boss events • Event scheduling • Player dashboards • Administrative tools This allows me to design websites and panels that feel like a natural extension of your server instead of just another website. Technologies • PHP 8 • MySQL / MariaDB • HTML5 • CSS3 • JavaScript • AJAX • Responsive Design • API Integration • Linux Server Environment Why Choose Me? ✔ Years of Lineage II development experience ✔ I understand both the website and the game server ✔ Custom development—not copy-paste templates ✔ Modern UI & UX ✔ Mobile responsive ✔ Clean and optimized code ✔ Long-term support ✔ Fast communication ✔ Flexible solutions for every budget Portfolio Below you'll find examples of projects I've created, including custom landing pages, master account systems, dashboards, progression systems, and unique interfaces developed for real Lineage II servers.     Need Something Unique? Some of the most successful servers stand out because they offer features players haven't seen before. If you have an idea—even if it's only a rough concept—I can help transform it into a polished, fully functional system.     Contact Interested in working together? Feel free to send me a private message with your project details. I'll be happy to discuss your ideas and provide a free estimate. Let's build something your players will remember.     Discord:  https://discord.gg/qnmNkY6D3n
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