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Posted

 

I forgot to post the error in login screen..

Here it is..

 

Blah...Blah....Blah............

ns.jdbc4.MySQLSyntaxErrorException: T
able 'l2jgs.npcbuffer_scheme_list' doesn't exist<<<
[25/10 23:14:33] >>>com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: T
able 'l2jgs.npcbuffer_scheme_list' doesn't exist<<<
[25/10 23:14:43] >>>com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: T
able 'l2jgs.npcbuffer_buff_list' doesn't exist<<<
[25/10 23:14:48] >>>com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: T
able 'l2jgs.npcbuffer_scheme_list' doesn't exist<<<
[25/10 23:14:58] >>>com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: T
Blah...Blah....Blah............

 

Check your sql database and see if npcbuffer_scheme have been created, if not create it and try again

Posted

I have just recently started experimenting with L2 as server creator.My knowledge in Java and stuff is really poor.People say you cant engage with creating L2 servers if you cant dev.True so far.

However,I would be very pleazed if someone post here the content of a npcbuffer_scheme_list for Rin4a.

Posted

Check first post, it's there

 

 

Index: dist/sql/game/scheme_npcbuffer.sql
===================================================================
--- dist/sql/game/scheme_npcbuffer.sql    (revision 0)
+++ dist/sql/game/scheme_npcbuffer.sql    (working copy)
@@ -0,0 +1,182 @@
+DROP TABLE IF EXISTS `npcbuffer_buff_list`;
+DROP TABLE IF EXISTS `npcbuffer_scheme_contents`;
+DROP TABLE IF EXISTS `npcbuffer_scheme_list`;
+
+CREATE TABLE `npcbuffer_buff_list` (
+ `id` int(11) NOT NULL AUTO_INCREMENT,
+ `buff_class` int(2) DEFAULT NULL,
+ `buffType` varchar(10) DEFAULT NULL,
+ `buffId` int(5) DEFAULT '0',
+ `buffLevel` int(5) DEFAULT NULL,
+ `forClass` tinyint(1) DEFAULT NULL,
+ `canUse` tinyint(1) DEFAULT NULL,
+ PRIMARY KEY (`id`)
+) AUTO_INCREMENT=136;
+CREATE TABLE `npcbuffer_scheme_contents` (
+ `id` int(11) NOT NULL AUTO_INCREMENT,
+ `scheme_id` int(11) DEFAULT NULL,
+ `skill_id` int(8) DEFAULT NULL,
+ `skill_level` int(4) DEFAULT NULL,
+ `buff_class` int(2) DEFAULT NULL,
+ PRIMARY KEY (`id`)
+) AUTO_INCREMENT=30;
+CREATE TABLE `npcbuffer_scheme_list` (
+ `id` int(11) NOT NULL AUTO_INCREMENT,
+ `player_id` varchar(40) DEFAULT NULL,
+ `scheme_name` varchar(36) DEFAULT NULL,
+ `mod_accepted` tinyint(1) DEFAULT NULL,
+ PRIMARY KEY (`id`)
+) AUTO_INCREMENT=7;
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('1', '0', 'buff', '1036', '2', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('2', '0', 'buff', '1040', '3', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('3', '0', 'buff', '1043', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('4', '0', 'buff', '1044', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('5', '0', 'buff', '1045', '6', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('6', '0', 'buff', '1047', '4', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('7', '0', 'buff', '1048', '6', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('8', '0', 'buff', '1059', '3', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('9', '0', 'buff', '1068', '3', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('10', '0', 'buff', '1077', '3', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('11', '0', 'buff', '1085', '3', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('12', '0', 'buff', '1086', '2', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('13', '0', 'buff', '1087', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('14', '0', 'buff', '1204', '2', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('15', '0', 'buff', '1240', '3', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('16', '0', 'buff', '1242', '3', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('17', '0', 'buff', '1243', '6', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('18', '0', 'buff', '1257', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('19', '0', 'buff', '1268', '4', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('20', '0', 'buff', '1303', '2', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('21', '0', 'buff', '1304', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('22', '0', 'buff', '1307', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('23', '0', 'buff', '1311', '6', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('24', '0', 'buff', '1397', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('25', '0', 'buff', '1460', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('26', '0', 'buff', '1232', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('27', '0', 'buff', '1238', '3', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('28', '0', 'special', '1323', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('29', '0', 'special', '1388', '3', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('30', '0', 'special', '1389', '3', '1', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('31', '1', 'song', '264', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('32', '1', 'song', '265', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('33', '1', 'song', '266', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('34', '1', 'song', '267', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('35', '1', 'song', '268', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('36', '1', 'song', '269', '1', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('37', '1', 'song', '270', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('38', '1', 'song', '304', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('39', '1', 'song', '305', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('40', '1', 'song', '306', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('41', '1', 'song', '308', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('42', '1', 'song', '349', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('43', '1', 'song', '363', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('44', '1', 'song', '364', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('45', '1', 'song', '529', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('46', '1', 'song', '764', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('47', '1', 'song', '914', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('48', '2', 'dance', '271', '1', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('49', '2', 'dance', '272', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('50', '2', 'dance', '273', '1', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('51', '2', 'dance', '274', '1', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('52', '2', 'dance', '275', '1', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('53', '2', 'dance', '276', '1', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('54', '2', 'dance', '277', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('55', '2', 'dance', '307', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('56', '2', 'dance', '309', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('57', '2', 'dance', '310', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('58', '2', 'dance', '311', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('59', '2', 'dance', '365', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('60', '2', 'dance', '366', '1', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('61', '2', 'dance', '530', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('62', '2', 'dance', '765', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('63', '2', 'dance', '915', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('64', '3', 'resist', '1461', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('65', '3', 'chant', '1002', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('66', '3', 'chant', '1006', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('67', '3', 'chant', '1007', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('68', '3', 'chant', '1009', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('69', '3', 'chant', '1251', '2', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('70', '3', 'chant', '1252', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('71', '3', 'chant', '1253', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('72', '3', 'chant', '1284', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('73', '3', 'chant', '1308', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('74', '3', 'chant', '1309', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('75', '3', 'chant', '1310', '4', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('76', '3', 'chant', '1362', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('77', '3', 'special', '1499', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('78', '3', 'special', '1500', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('79', '3', 'special', '1501', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('80', '3', 'special', '1502', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('81', '3', 'special', '1503', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('82', '3', 'special', '1504', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('83', '3', 'special', '1519', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('84', '4', 'others', '825', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('85', '4', 'others', '826', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('86', '4', 'others', '827', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('87', '4', 'others', '828', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('88', '4', 'others', '829', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('89', '4', 'others', '830', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('90', '5', 'others', '834', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('91', '5', 'others', '1442', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('92', '5', 'others', '1443', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('93', '5', 'others', '1444', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('94', '6', 'cubic', '67', '7', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('95', '6', 'cubic', '10', '8', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('96', '6', 'cubic', '22', '7', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('97', '6', 'cubic', '33', '8', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('98', '6', 'cubic', '278', '6', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('99', '6', 'cubic', '449', '4', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('100', '6', 'cubic', '1279', '9', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('101', '6', 'cubic', '1280', '9', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('102', '6', 'cubic', '1281', '9', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('103', '6', 'cubic', '1328', '8', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('104', '6', 'cubic', '1329', '9', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('105', '6', 'cubic', '1330', '8', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('106', '6', 'cubic', '779', '1', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('107', '7', 'special', '1062', '2', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('108', '7', 'special', '1355', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('109', '7', 'special', '1356', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('110', '7', 'special', '1357', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('111', '7', 'special', '1363', '1', '0', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('112', '7', 'special', '1413', '1', '1', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('114', '7', 'special', '1457', '1', '3', '0');
+INSERT INTO `npcbuffer_buff_list` VALUES ('115', '7', 'special', '4699', '13', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('116', '7', 'special', '4700', '13', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('117', '7', 'special', '4702', '13', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('118', '7', 'special', '4703', '13', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('119', '8', 'resist', '1032', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('120', '8', 'resist', '1033', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('121', '8', 'resist', '1035', '4', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('122', '8', 'resist', '1078', '6', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('123', '8', 'resist', '1182', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('124', '8', 'resist', '1189', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('125', '8', 'resist', '1191', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('126', '8', 'resist', '1259', '4', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('127', '8', 'resist', '1352', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('128', '8', 'resist', '1353', '1', '2', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('129', '8', 'resist', '1354', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('130', '8', 'resist', '1392', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('131', '8', 'resist', '1393', '3', '3', '1');
+
+INSERT INTO `npcbuffer_buff_list` VALUES ('132', '8', 'overlord', '1003', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('133', '8', 'overlord', '1004', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('134', '8', 'overlord', '1005', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('135', '8', 'overlord', '1008', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('136', '8', 'overlord', '1249', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('137', '8', 'overlord', '1250', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('138', '8', 'overlord', '1260', '3', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('139', '8', 'overlord', '1261', '2', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('140', '8', 'overlord', '1282', '2', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('141', '8', 'overlord', '1364', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('142', '8', 'overlord', '1365', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('143', '8', 'overlord', '1415', '1', '3', '1');
+INSERT INTO `npcbuffer_buff_list` VALUES ('144', '8', 'overlord', '1416', '1', '3', '1');
\ No newline at end of file

 

If you added the patch the file should be created at your datapack - sql/game

 

Else, you can add it manually, remove the + and add it by hand @ navicat (F6 and paste it).

Posted

I have done this all,as i have stated in one of my earlier posts,with c/p and no crosses,I use  notepad++ for that and I have checked for errors (I have compile all server stuff with eclipse but I cant patch atm),exept the navicat part.Im gonna work on that navicat right away.Thanks a lot.

Posted

That was it.I executed the sql file in navicat and it works.Now I have to add more buffs and make them last longer.Songs and dances one min or smt.Thanks again.Much obliged to all of you guys.

Posted

That was it.I executed the sql file in navicat and it works.Now I have to add more buffs and make them last longer.Songs and dances one min or smt.Thanks again.Much obliged to all of you guys.

 

Yeahh, nice ^^

  • 5 weeks later...
  • 1 month later...
  • 7 months later...
  • 3 years later...
Posted (edited)

Pls update now revizion. 



[31/10 19:08:17] -------------------------------------------------=[ Scripts ]
[31/10 19:08:17] AirShipManager: Loaded 0 private airships
Exception in thread "main" org.mdkt.compiler.CompilationException: Unable to com
pile the source
[kind=ERROR, line=1971, message=class, interface, or enum expected]
[kind=ERROR, line=2012, message=illegal character: '\u00a1']
[kind=ERROR, line=2032, message=class, interface, or enum expected]
[kind=ERROR, line=2033, message=class, interface, or enum expected]
[kind=ERROR, line=2054, message=illegal '.']
[kind=ERROR, line=2083, message=class, interface, or enum expected]
[kind=ERROR, line=2084, message=class, interface, or enum expected]
[kind=ERROR, line=2104, message=illegal character: '\u00a1']
[kind=ERROR, line=2144, message=class, interface, or enum expected]
[kind=ERROR, line=2146, message=class, interface, or enum expected]
[kind=ERROR, line=2147, message=class, interface, or enum expected]
[kind=ERROR, line=2148, message=class, interface, or enum expected]
[kind=ERROR, line=2149, message=class, interface, or enum expected]
[kind=ERROR, line=2150, message=class, interface, or enum expected]
[kind=ERROR, line=2151, message=class, interface, or enum expected]
[kind=ERROR, line=2152, message=class, interface, or enum expected]
[kind=ERROR, line=2154, message=class, interface, or enum expected]
[kind=ERROR, line=2155, message=class, interface, or enum expected]
[kind=ERROR, line=2156, message=class, interface, or enum expected]
[kind=ERROR, line=2157, message=class, interface, or enum expected]
[kind=ERROR, line=2158, message=class, interface, or enum expected]
[kind=ERROR, line=2159, message=class, interface, or enum expected]
[kind=ERROR, line=2160, message=class, interface, or enum expected]
[kind=ERROR, line=2161, message=class, interface, or enum expected]
[kind=ERROR, line=2162, message=class, interface, or enum expected]
[kind=ERROR, line=2163, message=class, interface, or enum expected]
[kind=ERROR, line=2164, message=class, interface, or enum expected]
[kind=ERROR, line=2165, message=class, interface, or enum expected]
[kind=ERROR, line=2166, message=class, interface, or enum expected]
[kind=ERROR, line=2167, message=class, interface, or enum expected]
[kind=ERROR, line=2168, message=class, interface, or enum expected]
[kind=ERROR, line=2169, message=class, interface, or enum expected]
[kind=ERROR, line=2170, message=class, interface, or enum expected]
[kind=ERROR, line=2171, message=class, interface, or enum expected]
[kind=ERROR, line=2172, message=class, interface, or enum expected]
[kind=ERROR, line=2173, message=class, interface, or enum expected]
[kind=ERROR, line=2174, message=class, interface, or enum expected]
[kind=ERROR, line=2175, message=class, interface, or enum expected]
[kind=ERROR, line=2176, message=class, interface, or enum expected]
[kind=ERROR, line=2177, message=class, interface, or enum expected]
[kind=ERROR, line=2178, message=class, interface, or enum expected]
[kind=ERROR, line=2179, message=class, interface, or enum expected]
        at org.mdkt.compiler.InMemoryJavaCompiler.compileAll(InMemoryJavaCompile
r.java:106)
        at com.l2jserver.gameserver.scripting.ScriptEngineManager.executeScriptL
ist(ScriptEngineManager.java:134)
        at com.l2jserver.gameserver.GameServer.<init>(GameServer.java:294)
        at com.l2jserver.gameserver.GameServer.main(GameServer.java:460)
 

Edited by Jeptiska
  • 3 months later...
  • 8 months later...
Posted

this buffer is so old and always have problems..... if you cant code in java then you SHOULD NOT BE USING this buffer.. I've fixed it 3 times, people have sent me links numerous times with "updates" cause L2j programmers always changing handlers and commands and shits... break down and buy a pack with a working buffer if you cant figure this shits out

Posted (edited)
8 hours ago, SirrSquirtlle said:

this buffer is so old and always have problems..... if you cant code in java then you SHOULD NOT BE USING this buffer.. I've fixed it 3 times, people have sent me links numerous times with "updates" cause L2j programmers always changing handlers and commands and shits... break down and buy a pack with a working buffer if you cant figure this shits out

 

aCis scheme buffer got no problems. The core template comes from a 2010 L2J developer (House) share, I heavily cleaned it up in 2014.

 

v2 is part of aCis rev 364, so it's found even on free revision. All buffs are now set on XML and the layout was cleaned.

 

https://gitlab.com/Tryskell/acis_public/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/SchemeBuffer.java

 

-----

 

This version is basically aCis scheme buffer v1.1 (not sure why that dude shared it and get reward for it, I didn't know you could edit 10% of a code and get reward, whatever), v1 was already not bugged, but layout was reworked since that time.

 

v2 looks like that :

 

Shot00049.jpg

Edited by Tryskell

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  • Posts

    • Hello guys, As you can understand I don't want to share yet many information regarding the project while it is under heavy development stage, I can understand your curiosity about  "What might be" however think it like a secret sauce from a restaurant that does not actually share the recipe from it, but of course once we have something in our hands we will provide any logical information. If you are interested that much you can always take a look in our discord: https://discord.com/invite/mightyproject Hello there, No it is not Unreal Engine 5, well for this we will need some good budget and a skilled team based on UE5. Thank you looking foward seeing you playing in our project soon, and trust me it will be mighty! https://discord.com/invite/mightyproject
    • Hello guys, There isn't much information to share yet regarding the project. We've been working on it for the past few months with the goal of creating something unique and truly different. Over the years, I've seen countless projects with the same features repeated over and over again. This time, we're aiming to build something solid and unlike anything players have seen before. Since many of you have been asking about Unreal Engine 5, I'd like to clear that up. Building something on UE5 requires a very large team and a lot of resources to accomplish properly. Right now, we can't say anything regarding UE5. Maybe in the future, who knows? Tzelal is a real life friend of mine. I've known him for many years, and he's a great guy. Right now, he's looking for people who genuinely want to be part of this project. The team is working 20+ hours a day, every single day. I'm often on calls with them, watching their progress and seeing everything they're creating. So, if anyone is wondering what's happening behind the scenes, my answer is simple, something amazing. I know many of you have been asking about features and other details, but we don't want to spoil anything just yet. There is still a lot of work to be done, and we'd rather reveal things when they're ready. Once everything is in the state we want, we'll start releasing sneak peeks. If you'd like to join the project, feel free to send Tzelal a private message so you can go through an interview. Please don't waste his time, or yours, if you're not genuinely interested. Now, I'd like to make a few things clear. No, we're not making another generic server with the same old features and the same old engine that you've seen for years. Our goal is to build something completely different, something that players haven't experienced before. And no, we're not going to give up on development. We work every day, and we keep pushing forward even when some challenges seem difficult. We're committed to making this project the best it can be. That's all for now. There will be much more to share once we're ready to show it. Thanks for your time, everyone.
    • 📢 MMORE.DEV — ONE SLOT AVAILABLE FOR A PROJECT   1 slot has opened up for long-term cooperation. We welcome anyone interested — we're looking for projects built for long-term collaboration, not one-off tasks.   🎯 We're ready to take on projects for these chronicles:   Essence Classic   Current protocols: 520, 542, 557+ One example of our developers' work — the Aden.Land team.   📋 We're also accepting preliminary discussions for the Main (GOD) branch — if you're planning a project on this chronicle, reach out in advance so we can go over the details and timeline. _______________________________________________________________________   For any questions — PM us or reach out on Telegram: https://t.me/L2scripts
    • 🔥 L2SCRIPTS BIG SALE 🔥 30-50% OFF ALL LEGACY PRODUCTS! Special offer for MaxCheaters users! Promotion runs from July 25 to August 1 inclusive _____________________________________________________    🎁 Promo details: 30-50% discount on all legacy studio products Source codes, ready-made builds, technical support — everything you've been wanting to grab at a great price. ___________________________________________________________________________   ⚡ Why you should hurry: A discount like this across the whole lineup is a rare event in our 20 years on the market This offer is strictly time-limited — exactly 7 days, no extensions Available only for MaxCheaters users Support slots are limited. ____________________________________________________ ✅ Proven quality — 20 years in the L2 market ✅ Full range of chronicles and ready-made solutions ✅ Personal support from our team ____________________________________________________   🌐 Our websites: L2-scripts.com — https://l2-scripts.com Mmore.dev — https://mmore.dev Telegram for contact: https://t.me/L2scripts ____________________________________________________   Don't miss your chance! In 7 days prices go back to normal — grab what you need at the best price in the studio's history. ➡️ Browse the product catalog: https://l2-scripts.com For any questions — PM us or check the support thread.
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