Jump to content

Official Spam Topic ☂


Maxtor

Recommended Posts

7 minutes ago, Katherine said:

 

 

Enas upergumnasmenos psilos super skilled se vfx super java coder pan plousios pou to monitor tou kanei oso olh mas h zwh me praktikh se iatreio me apistefta kvantobookia o kaluteros olon sto dota me ton kalutero freya server under maintenance apto 2011 ti akrivos kanei online 24/7 sto mxc?

 

Klama agrio

PS. exis perasei to 90% pisw apo mia TV na blepeis seires kai sto maxc k krazeis emena? Episis kathomai max 1 wra ti mera apla benw spasta ka8e 7 lepta

 

6 minutes ago, Elfocrash said:

HAHAHAHAAHAHHAHAHAHAHAHAHAHHAHAHAHHAHAHAHA

 

 

pinokio.png

 

Makran eisai xeiroteros apo mena kai se glentaei olo to forum. Den me pisteueis? Sou exw pei kairo tora na bgoume gia kafe na sou dixw oti les malakies alla eisia paidaki tou PC. 

Edited by Kara`
Link to comment
Share on other sites

1 minute ago, Elfocrash said:

500_F_82109821_lI7rC7YkFDdWerMGtDHZmkbiQ

 

Klapse ligo akomi :'( kai pigene kane ban ton eauto sou :D glenti tou forum

Se parakalw mhn stamatiseis na apantas diaskedazw apisteuta

Edited by Kara`
Link to comment
Share on other sites

2 minutes ago, Kara` said:

 

Klapse ligo akomi :'( kai pigene kane ban ton eauto sou :D glenti tou forum

Se parakalw mhn stamatiseis na apantas diaskedazw apisteuta

Είναι τόσο εύκολο να σε νευριάσει ο οποιοσδήποτε χαχαχαχαχα

  • Haha 1
Link to comment
Share on other sites

18 minutes ago, Katherine said:

 

 

Enas upergumnasmenos psilos super skilled se vfx super java coder pan plousios pou to monitor tou kanei oso olh mas h zwh me praktikh se iatreio me apistefta kvantobookia o kaluteros olon sto dota me ton kalutero freya server under maintenance apto 2011 ti akrivos kanei online 24/7 sto mxc?

 

exeis ksexasei polla

Link to comment
Share on other sites

Ir8e k o allos, partouzes mas blepw. Still gia klamata oloi. ferte k dask na olokliro8ite

Apo tin prooptikh tis katherine pou perase ti mish zwh tis blepontas anime opoiosdipote ine 8etikhs kateu8inis ine apatewnas tou dutikou kosmou :'(

Kala pate :'(

Edited by Kara`
Link to comment
Share on other sites

On 12/13/2018 at 9:52 AM, xxdem said:

Kara ενδιαφέρεσαι να γίνεις sap specialist ? Τέτοια ταλέντα δεν τα αφήνουμε να πανε χαμενα

SAP ΕΙΝΑΙ Η ΕΙΔΙΚΟΤΗΤΑ ΜΟΥ ΤΙ ΕΝΝΟΕΙΣ;

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • LF client H5 part 5 protocol 273 if there is any change, thank you very much!
    • Try Asocks proxy for FREE! All you need to do is to write a reply to this topic and we will send you a promo code for a 3GB in DMs!   Our users are also able to get extra traffic by checking our available options on the Bonus page. 
    • the link is deactivated. Would anyone have it available?
    • Up / still looking /@Pufa bro your prices are to big 
    • As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore .   The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill .   for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name);   you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java   registerHandler(new FastAugmentation());   and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml   add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item>   it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock