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Guest Elfocrash
Posted

Hey guys, i was checking my archive and i found this buffer from my server L2Cydonius.

 

Here is a video of how it looks:

 

 

Here is the code:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/util/DDSConverter.java
===================================================================
--- java/net/sf/l2j/util/DDSConverter.java	(revision 0)
+++ java/net/sf/l2j/util/DDSConverter.java	(working copy)
@@ -0,0 +1,348 @@
+package net.sf.l2j.util;
+
+
+import java.awt.image.BufferedImage;
+import java.io.File;
+import java.io.IOException;
+import java.nio.ByteBuffer;
+import java.nio.ByteOrder;
+import java.util.logging.Logger;
+
+import javax.imageio.ImageIO;
+
+public class DDSConverter
+{
+    public static final Logger _log = Logger.getLogger(DDSConverter.class.getName());
+
+    protected static class Color
+    {
+
+        @Override
+        public boolean equals(Object obj)
+        {
+            if (this == obj)
+            {
+                return true;
+            }
+            if ((obj == null) || (getClass() != obj.getClass()))
+            {
+                return false;
+            }
+            Color color = (Color) obj;
+            if (b != color.b)
+            {
+                return false;
+            }
+            if (g != color.g)
+            {
+                return false;
+            }
+            return r == color.r;
+        }
+
+        @Override
+        public int hashCode()
+        {
+            int i = r;
+            i = (29 * i) + g;
+            i = (29 * i) + b;
+            return i;
+        }
+
+        protected int r;
+        protected int g;
+        protected int b;
+
+        public Color()
+        {
+            r = g = b = 0;
+        }
+
+        public Color(int i, int j, int k)
+        {
+            r = i;
+            g = j;
+            b = k;
+        }
+    }
+
+    public static ByteBuffer convertToDDS(File file) throws IOException
+    {
+        if (file == null)
+        {
+            String s = "nullValue.FileIsNull";
+            _log.severe(s);
+            throw new IllegalArgumentException(s);
+        }
+        if (!file.exists() || !file.canRead())
+        {
+            String s1 = "DDSConverter.NoFileOrNoPermission";
+            _log.severe(s1);
+            throw new IllegalArgumentException(s1);
+        }
+        BufferedImage bufferedimage = ImageIO.read(file);
+        if (bufferedimage == null)
+        {
+            return null;
+        }
+        if (bufferedimage.getColorModel().hasAlpha())
+        {
+            return convertToDxt3(bufferedimage);
+        }
+        return convertToDxt1NoTransparency(bufferedimage);
+    }
+
+    public static ByteBuffer convertToDxt1NoTransparency(BufferedImage bufferedimage)
+    {
+        if (bufferedimage == null)
+        {
+            return null;
+        }
+        int ai[] = new int[16];
+        int i = 128 + ((bufferedimage.getWidth() * bufferedimage.getHeight()) / 2);
+        ByteBuffer bytebuffer = ByteBuffer.allocate(i);
+        bytebuffer.order(ByteOrder.LITTLE_ENDIAN);
+        buildHeaderDxt1(bytebuffer, bufferedimage.getWidth(), bufferedimage.getHeight());
+        int j = bufferedimage.getWidth() / 4;
+        int k = bufferedimage.getHeight() / 4;
+        for (int l = 0; l < k; l++)
+        {
+            for (int i1 = 0; i1 < j; i1++)
+            {
+                BufferedImage bufferedimage1 = bufferedimage.getSubimage(i1 * 4, l * 4, 4, 4);
+                bufferedimage1.getRGB(0, 0, 4, 4, ai, 0, 4);
+                Color acolor[] = getColors888(ai);
+                for (int j1 = 0; j1 < ai.length; j1++)
+                {
+                    ai[j1] = getPixel565(acolor[j1]);
+                    acolor[j1] = getColor565(ai[j1]);
+                }
+
+                int ai1[] = determineExtremeColors(acolor);
+                if (ai[ai1[0]] < ai[ai1[1]])
+                {
+                    int k1 = ai1[0];
+                    ai1[0] = ai1[1];
+                    ai1[1] = k1;
+                }
+                bytebuffer.putShort((short) ai[ai1[0]]);
+                bytebuffer.putShort((short) ai[ai1[1]]);
+                long l1 = computeBitMask(acolor, ai1);
+                bytebuffer.putInt((int) l1);
+            }
+        }
+        return bytebuffer;
+    }
+
+    public static ByteBuffer convertToDxt3(BufferedImage bufferedimage)
+    {
+        if (bufferedimage == null)
+        {
+            return null;
+        }
+        if (!bufferedimage.getColorModel().hasAlpha())
+        {
+            return convertToDxt1NoTransparency(bufferedimage);
+        }
+        int ai[] = new int[16];
+        int i = 128 + (bufferedimage.getWidth() * bufferedimage.getHeight());
+        ByteBuffer bytebuffer = ByteBuffer.allocate(i);
+        bytebuffer.order(ByteOrder.LITTLE_ENDIAN);
+        buildHeaderDxt3(bytebuffer, bufferedimage.getWidth(), bufferedimage.getHeight());
+        int j = bufferedimage.getWidth() / 4;
+        int k = bufferedimage.getHeight() / 4;
+        for (int l = 0; l < k; l++)
+        {
+            for (int i1 = 0; i1 < j; i1++)
+            {
+                BufferedImage bufferedimage1 = bufferedimage.getSubimage(i1 * 4, l * 4, 4, 4);
+                bufferedimage1.getRGB(0, 0, 4, 4, ai, 0, 4);
+                Color acolor[] = getColors888(ai);
+                for (int j1 = 0; j1 < ai.length; j1 += 2)
+                {
+                    bytebuffer.put((byte) ((ai[j1] >>> 28) | (ai[j1 + 1] >>> 24)));
+                }
+
+                for (int k1 = 0; k1 < ai.length; k1++)
+                {
+                    ai[k1] = getPixel565(acolor[k1]);
+                    acolor[k1] = getColor565(ai[k1]);
+                }
+
+                int ai1[] = determineExtremeColors(acolor);
+                if (ai[ai1[0]] < ai[ai1[1]])
+                {
+                    int l1 = ai1[0];
+                    ai1[0] = ai1[1];
+                    ai1[1] = l1;
+                }
+                bytebuffer.putShort((short) ai[ai1[0]]);
+                bytebuffer.putShort((short) ai[ai1[1]]);
+                long l2 = computeBitMask(acolor, ai1);
+                bytebuffer.putInt((int) l2);
+            }
+        }
+        return bytebuffer;
+    }
+
+    protected static void buildHeaderDxt1(ByteBuffer bytebuffer, int i, int j)
+    {
+        bytebuffer.rewind();
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 83);
+        bytebuffer.put((byte) 32);
+        bytebuffer.putInt(124);
+        int k = 0xa1007;
+        bytebuffer.putInt(k);
+        bytebuffer.putInt(j);
+        bytebuffer.putInt(i);
+        bytebuffer.putInt((i * j) / 2);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.position(bytebuffer.position() + 44);
+        bytebuffer.putInt(32);
+        bytebuffer.putInt(4);
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 88);
+        bytebuffer.put((byte) 84);
+        bytebuffer.put((byte) 49);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(4096);
+        bytebuffer.putInt(0);
+        bytebuffer.position(bytebuffer.position() + 12);
+    }
+
+    protected static void buildHeaderDxt3(ByteBuffer bytebuffer, int i, int j)
+    {
+        bytebuffer.rewind();
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 83);
+        bytebuffer.put((byte) 32);
+        bytebuffer.putInt(124);
+        int k = 0xa1007;
+        bytebuffer.putInt(k);
+        bytebuffer.putInt(j);
+        bytebuffer.putInt(i);
+        bytebuffer.putInt(i * j);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.position(bytebuffer.position() + 44);
+        bytebuffer.putInt(32);
+        bytebuffer.putInt(4);
+        bytebuffer.put((byte) 68);
+        bytebuffer.put((byte) 88);
+        bytebuffer.put((byte) 84);
+        bytebuffer.put((byte) 51);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(0);
+        bytebuffer.putInt(4096);
+        bytebuffer.putInt(0);
+        bytebuffer.position(bytebuffer.position() + 12);
+    }
+
+    protected static int[] determineExtremeColors(Color acolor[])
+    {
+        int i = 0x80000000;
+        int ai[] = new int[2];
+        for (int j = 0; j < (acolor.length - 1); j++)
+        {
+            for (int k = j + 1; k < acolor.length; k++)
+            {
+                int l = distance(acolor[j], acolor[k]);
+                if (l > i)
+                {
+                    i = l;
+                    ai[0] = j;
+                    ai[1] = k;
+                }
+            }
+
+        }
+        return ai;
+    }
+
+    protected static long computeBitMask(Color acolor[], int ai[])
+    {
+        Color acolor1[] =
+        {
+            null,
+            null,
+            new Color(),
+            new Color()
+        };
+        acolor1[0] = acolor[ai[0]];
+        acolor1[1] = acolor[ai[1]];
+        if (acolor1[0].equals(acolor1[1]))
+        {
+            return 0L;
+        }
+        acolor1[2].r = ((2 * acolor1[0].r) + acolor1[1].r + 1) / 3;
+        acolor1[2].g = ((2 * acolor1[0].g) + acolor1[1].g + 1) / 3;
+        acolor1[2].b = ((2 * acolor1[0].b) + acolor1[1].b + 1) / 3;
+        acolor1[3].r = (acolor1[0].r + (2 * acolor1[1].r) + 1) / 3;
+        acolor1[3].g = (acolor1[0].g + (2 * acolor1[1].g) + 1) / 3;
+        acolor1[3].b = (acolor1[0].b + (2 * acolor1[1].b) + 1) / 3;
+        long l = 0L;
+        for (int i = 0; i < acolor.length; i++)
+        {
+            int j = 0x7fffffff;
+            int k = 0;
+            for (int i1 = 0; i1 < acolor1.length; i1++)
+            {
+                int j1 = distance(acolor[i], acolor1[i1]);
+                if (j1 < j)
+                {
+                    j = j1;
+                    k = i1;
+                }
+            }
+
+            l |= k << (i * 2);
+        }
+        return l;
+    }
+
+    protected static int getPixel565(Color color)
+    {
+        int i = color.r >> 3;
+        int j = color.g >> 2;
+        int k = color.b >> 3;
+        return (i << 11) | (j << 5) | k;
+    }
+
+    protected static Color getColor565(int i)
+    {
+        Color color = new Color();
+        color.r = (int) (i & 63488L) >> 11;
+        color.g = (int) (i & 2016L) >> 5;
+        color.b = (int) (i & 31L);
+        return color;
+    }
+
+    protected static Color[] getColors888(int ai[])
+    {
+        Color acolor[] = new Color[ai.length];
+        for (int i = 0; i < ai.length; i++)
+        {
+            acolor[i] = new Color();
+            acolor[i].r = (int) (ai[i] & 0xff0000L) >> 16;
+            acolor[i].g = (int) (ai[i] & 65280L) >> 8;
+            acolor[i].b = (int) (ai[i] & 255L);
+        }
+        return acolor;
+    }
+
+    protected static int distance(Color color, Color color1)
+    {
+        return ((color1.r - color.r) * (color1.r - color.r)) + ((color1.g - color.g) * (color1.g - color.g)) + ((color1.b - color.b) * (color1.b - color.b));
+    }
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2BufferArchiveInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2BufferArchiveInstance.java	(revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2BufferArchiveInstance.java	(working copy)
@@ -0,0 +1,339 @@
+ /*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import java.io.File;
+import java.util.StringTokenizer;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.datatables.SkillTable;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.actor.template.NpcTemplate;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.PledgeCrest;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
+import net.sf.l2j.gameserver.templates.skills.L2SkillType;
+import net.sf.l2j.util.DDSConverter;
+import net.sf.l2j.util.StringUtil;
+
+/**
+ * @author Elfocrash
+ */
+public final class L2BufferArchiveInstance extends L2NpcInstance
+{
+    public L2BufferArchiveInstance(int objectId, NpcTemplate template)
+    {
+        super(objectId, template);
+    }
+
+    int state = 0;
+    @Override
+    public void onAction(L2PcInstance client)
+    {
+        if (this != client.getTarget())
+        {
+            client.setTarget(this);
+            client.sendPacket(new MyTargetSelected(getObjectId(), 0));
+            client.sendPacket(new ValidateLocation(this));
+        }
+        else
+        {
+            client.sendPacket(new MyTargetSelected(getObjectId(), 0));
+            client.getAI().setIntention(CtrlIntention.INTERACT, this);
+
+            if (!isInsideRadius(client, 150, false, false))
+                client.sendPacket(ActionFailed.STATIC_PACKET);
+            else
+                showMessageWindow(client);
+        }
+    }
+
+    @Override
+    public void onBypassFeedback(L2PcInstance client, String command)
+    {
+        if (!client.isDead())
+        {
+            StringTokenizer st = new StringTokenizer(command, " ");
+            String actualCommand = st.nextToken();
+
+            int buffid = 0;
+            int bufflevel = 1;
+            if (st.countTokens() == 2)
+            {
+                buffid = Integer.valueOf(st.nextToken());
+                bufflevel = Integer.valueOf(st.nextToken());
+            }
+            else if (st.countTokens() == 1)
+                buffid = Integer.valueOf(st.nextToken());
+
+            if (actualCommand.equalsIgnoreCase("getbuff"))
+            {
+                if (buffid != 0)
+                {
+                    MagicSkillUse mgc = new MagicSkillUse(this, client, buffid, bufflevel, 500, 0);
+                    SkillTable.getInstance().getInfo(buffid, bufflevel).getEffects(this, client);
+                    showMessageWindow(client);
+                    client.broadcastPacket(mgc);
+                }
+            }
+            else if (actualCommand.equalsIgnoreCase("restore"))
+            {
+                MagicSkillUse mgc = new MagicSkillUse(this, client, 1258, 4, 500, 0);
+                client.setCurrentHpMp(client.getMaxHp(), client.getMaxMp());
+                client.setCurrentCp(client.getMaxCp());
+                showMessageWindow(client);
+                client.broadcastPacket(mgc);
+            }
+            else if (actualCommand.equalsIgnoreCase("cancel"))
+            {
+                MagicSkillUse mgc = new MagicSkillUse(this, client, 1056, 12, 500, 0);
+                client.stopAllEffects();
+                showMessageWindow(client);
+                client.broadcastPacket(mgc);
+            }
+            else if (actualCommand.equalsIgnoreCase("setstate0"))
+            {
+               state = 0;
+               showMessageWindow(client);
+            }
+            else if (actualCommand.equalsIgnoreCase("setstate1"))
+            {
+               state = 1;
+               showMessageWindow(client);
+            }
+            else if (actualCommand.equalsIgnoreCase("setstate2"))
+            {
+               state = 2;
+               showMessageWindow(client);
+            }
+            else if (actualCommand.equalsIgnoreCase("setstate3"))
+            {
+               state = 3;
+               showMessageWindow(client);
+            }
+            else
+                super.onBypassFeedback(client, command);
+        }
+    }
+
+    private static int getCurrentBuffs(L2PcInstance activechar)
+    {
+        int i = 0;
+
+        for (L2Effect e : activechar.getAllEffects())
+        {
+            if (e.getSkill().getSkillType() == L2SkillType.BUFF)
+            i++;
+    }
+
+    return i;
+    }
+
+    private void showMessageWindow(L2PcInstance client)
+    {
+        NpcHtmlMessage html = new NpcHtmlMessage(1);
+        final StringBuilder sb = StringUtil.startAppend(3500, "<html><body>");
+        int imgId = 0;
+        
+        switch (getCurrentBuffs(client)) {
+        case 0:  imgId = 20010;
+                generateLogo(client, 20010);
+                 break;
+        case 1:  imgId = 20011;
+        generateLogo(client, 20011);
+                 break;
+        case 2:  imgId = 20012;
+        generateLogo(client, 20012);
+                 break;
+        case 3:  imgId = 20013;
+        generateLogo(client, 20013);
+                 break;
+        case 4:  imgId = 20014;
+        generateLogo(client, 20014);
+                 break;
+        case 5:  imgId = 20015;
+        generateLogo(client, 20015);
+                 break;
+        case 6:  imgId = 20016;
+        generateLogo(client, 20016);
+                 break;
+        case 7:  imgId = 20017;
+        generateLogo(client, 20017);
+                 break;
+        case 8:  imgId = 20018;
+        generateLogo(client, 20018);
+                 break;
+        case 9:  imgId = 20019;
+        generateLogo(client, 20019);
+                 break;
+        case 10: imgId = 20020;
+        generateLogo(client, 20020);
+                 break;
+        case 11: imgId = 20021;
+        generateLogo(client, 20021);
+                 break;
+        case 12: imgId = 20022;
+        generateLogo(client, 20022);
+                 break;
+        case 13:  imgId = 20023;
+        generateLogo(client, 20023);
+                break;
+        case 14:  imgId = 20024;
+        generateLogo(client, 20024);
+                break;
+        case 15:  imgId = 20025;
+        generateLogo(client, 20025);
+                break;
+        case 16:  imgId = 20026;
+        generateLogo(client, 20026);
+                break;
+        case 17:  imgId = 20027;
+        generateLogo(client, 20027);
+                break;
+        case 18:  imgId = 20028;
+        generateLogo(client, 20028);
+                break;
+        case 19:  imgId = 20029;
+        generateLogo(client, 20029);
+                break;
+        case 20:  imgId = 20030;
+        generateLogo(client, 20030);
+                break;
+        case 21:  imgId = 20031;
+        generateLogo(client, 20031);
+                break;
+        case 22: imgId = 20032;
+        generateLogo(client, 20032);
+                break;
+        case 23: imgId = 20033;
+        generateLogo(client, 20033);
+                break;
+        case 24: imgId = 20034;
+        generateLogo(client, 20034);
+                break;
+        default: imgId = 20034;
+        generateLogo(client, 20034);
+                 break;
+    }
+
+
+        sb.append("<center><font color=\"FF9900\">AIO Buffer Laena</font></center>");
+
+        sb.append("<table width=\"256\" cellpadding=\"5\" bgcolor=\"000000\"><tr><td><img src=\"Crest.crest_" + Config.SERVER_ID + "_" + imgId + "\" width=256 height=16></td></tr></table>");
+
+        if(state ==0)
+       {
+        sb.append("<br><center><font color=\"FF9900\">Buffs</font></center><table width=\"256\" cellpadding=\"5\">");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1204 130\" width=32 height=32 back=\"icon.skill1204\" fore=\"icon.skill1204\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1040 130\" width=32 height=32 back=\"icon.skill1040\" fore=\"icon.skill1040\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1068 130\" width=32 height=32 back=\"icon.skill1068\" fore=\"icon.skill1068\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1036 130\" width=32 height=32 back=\"icon.skill1036\" fore=\"icon.skill1036\"></td><");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1035 130\" width=32 height=32 back=\"icon.skill1035\" fore=\"icon.skill1035\"></td></tr>");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1045 130\" width=32 height=32 back=\"icon.skill1045\" fore=\"icon.skill1045\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1048 130\" width=32 height=32 back=\"icon.skill1048\" fore=\"icon.skill1048\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1062 130\" width=32 height=32 back=\"icon.skill1062\" fore=\"icon.skill1062\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1086 130\" width=32 height=32 back=\"icon.skill1086\" fore=\"icon.skill1086\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1240 130\" width=32 height=32 back=\"icon.skill1240\" fore=\"icon.skill1240\"></td></tr>");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1242 130\" width=32 height=32 back=\"icon.skill1242\" fore=\"icon.skill1242\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1077 130\" width=32 height=32 back=\"icon.skill1077\" fore=\"icon.skill1077\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1268 130\" width=32 height=32 back=\"icon.skill1268\" fore=\"icon.skill1268\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1087 130\" width=32 height=32 back=\"icon.skill1087\" fore=\"icon.skill1087\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1085 130\" width=32 height=32 back=\"icon.skill1085\" fore=\"icon.skill1085\"></td></tr>");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1059 130\" width=32 height=32 back=\"icon.skill1059\" fore=\"icon.skill1059\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1303 130\" width=32 height=32 back=\"icon.skill1303\" fore=\"icon.skill1303\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1078 130\" width=32 height=32 back=\"icon.skill1078\" fore=\"icon.skill1078\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1243 130\" width=32 height=32 back=\"icon.skill1243\" fore=\"icon.skill1243\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1259 130\" width=32 height=32 back=\"icon.skill1259\" fore=\"icon.skill1259\"></td></tr>"
+                + "<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 1304 130\" width=32 height=32 back=\"icon.skill1304\" fore=\"icon.skill1304\"></td></tr></table>");
+       }
+       else
+           sb.append("<br><center><a action=\"bypass npc_%objectId%_setstate0\">Buffs [+]</a></center>");
+
+
+       if(state == 1)
+       {
+        sb.append("<center><font color=\"FF9900\">Dances</font></center><table width=\"200\" cellpadding=\"5\">");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 271 130\" width=32 height=32 back=\"icon.skill0271\" fore=\"icon.skill0271\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 274 130\" width=32 height=32 back=\"icon.skill0274\" fore=\"icon.skill0274\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 275 130\" width=32 height=32 back=\"icon.skill0275\" fore=\"icon.skill0275\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 272 130\" width=32 height=32 back=\"icon.skill0272\" fore=\"icon.skill0272\"></td></tr>");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 310 130\" width=32 height=32 back=\"icon.skill0310\" fore=\"icon.skill0310\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 273 130\" width=32 height=32 back=\"icon.skill0273\" fore=\"icon.skill0273\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 276 130\" width=32 height=32 back=\"icon.skill0276\" fore=\"icon.skill0276\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 277 130\" width=32 height=32 back=\"icon.skill0277\" fore=\"icon.skill0277\"></td></tr></table>");
+       }
+       else
+           sb.append("<br><center><a action=\"bypass npc_%objectId%_setstate1\">Dances [+]</a></center>");
+
+       if(state == 2)
+       {
+        sb.append("<center><font color=\"FF9900\">Songs</font></center><table width=\"200\" cellpadding=\"5\">");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 264 130\" width=32 height=32 back=\"icon.skill0264\" fore=\"icon.skill0264\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 304 130\" width=32 height=32 back=\"icon.skill0304\" fore=\"icon.skill0304\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 268 130\" width=32 height=32 back=\"icon.skill0268\" fore=\"icon.skill0268\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 267 130\" width=32 height=32 back=\"icon.skill0267\" fore=\"icon.skill0267\"></td></tr>");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_getbuff 266 130\" width=32 height=32 back=\"icon.skill0266\" fore=\"icon.skill0266\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 269 130\" width=32 height=32 back=\"icon.skill0269\" fore=\"icon.skill0269\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 265 130\" width=32 height=32 back=\"icon.skill0265\" fore=\"icon.skill0265\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_getbuff 270 130\" width=32 height=32 back=\"icon.skill0270\" fore=\"icon.skill0270\"></td></tr></table>");
+       }
+       else
+           sb.append("<br><center><a action=\"bypass npc_%objectId%_setstate2\">Song [+]</a></center>");
+
+       if(state == 3)
+       {
+        sb.append("<center><font color=\"FF9900\">Restore/Cancel</font></center><table width=\"100\" cellpadding=\"5\">");
+        sb.append("<tr><td><button action=\"bypass npc_" + getObjectId() + "_restore\" width=32 height=32 back=\"icon.skill0058\" fore=\"icon.skill0058\"></td>");
+        sb.append("<td><button action=\"bypass npc_" + getObjectId() + "_cancel\" width=32 height=32 back=\"icon.skill1056\" fore=\"icon.skill1056\"></td></tr>");
+       }
+       else
+           sb.append("<br><center><a action=\"bypass npc_%objectId%_setstate3\">Restore/Cancel [+]</a></center>");
+
+       // sb.append("</table>");
+
+
+        sb.append("</body></html>");
+
+        html.setHtml(sb.toString());
+        html.replace("%objectId%", String.valueOf(getObjectId()));
+        html.replace("%charname%", client.getName());
+        client.sendPacket(html);
+    }
+
+    public static void generateLogo(L2PcInstance activeChar, int imgId)
+    {
+            try
+            {
+                
+                	 File captcha = new File("data/images/"+imgId+".png");
+                     PledgeCrest packet = new PledgeCrest(imgId, DDSConverter.convertToDDS(captcha).array());
+                     activeChar.sendPacket(packet);
+        
+            }
+            catch (Exception e)
+            {
+            }
+
+    }
+  
+}
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/network/serverpackets/PledgeCrest.java
===================================================================
--- java/net/sf/l2j/gameserver/network/serverpackets/PledgeCrest.java	(revision 65)
+++ java/net/sf/l2j/gameserver/network/serverpackets/PledgeCrest.java	(working copy)
@@ -3,42 +3,36 @@
  * the terms of the GNU General Public License as published by the Free Software
  * Foundation, either version 3 of the License, or (at your option) any later
  * version.
- * 
+ *
  * This program is distributed in the hope that it will be useful, but WITHOUT
  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  * details.
- * 
+ *
  * You should have received a copy of the GNU General Public License along with
  * this program. If not, see <http://www.gnu.org/licenses/>.
  */
 package net.sf.l2j.gameserver.network.serverpackets;
 
-import net.sf.l2j.gameserver.cache.CrestCache;
-import net.sf.l2j.gameserver.cache.CrestCache.CrestType;
-
 public class PledgeCrest extends L2GameServerPacket
 {
-	private final int _crestId;
-	private final byte[] _data;
-	
-	public PledgeCrest(int crestId)
-	{
-		_crestId = crestId;
-		_data = CrestCache.getCrest(CrestType.PLEDGE, _crestId);
-	}
-	
-	@Override
-	protected final void writeImpl()
-	{
-		writeC(0x6c);
-		writeD(_crestId);
-		if (_data != null)
-		{
-			writeD(_data.length);
-			writeB(_data);
-		}
-		else
-			writeD(0);
-	}
+    private final int _crestId;
+    private final byte[] _data;
+    private final int _crestSize;
+
+     public PledgeCrest(int crestId, byte[] data)
+    {
+        _crestId = crestId;
+        _data = data;
+        _crestSize = _data.length;
+    }
+
+    @Override
+    protected final void writeImpl()
+    {
+        writeC(0x6c);
+        writeD(_crestId);
+        writeD(_crestSize);
+        writeB(_data);
+    }
 }
\ No newline at end of file
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestPledgeCrest.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestPledgeCrest.java	(revision 65)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestPledgeCrest.java	(working copy)
@@ -3,38 +3,66 @@
  * the terms of the GNU General Public License as published by the Free Software
  * Foundation, either version 3 of the License, or (at your option) any later
  * version.
- * 
+ *
  * This program is distributed in the hope that it will be useful, but WITHOUT
  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  * details.
- * 
+ *
  * You should have received a copy of the GNU General Public License along with
  * this program. If not, see <http://www.gnu.org/licenses/>.
  */
 package net.sf.l2j.gameserver.network.clientpackets;
 
+import java.util.logging.Logger;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.cache.CrestCache;
+import net.sf.l2j.gameserver.cache.CrestCache.CrestType;
 import net.sf.l2j.gameserver.network.serverpackets.PledgeCrest;
 
 public final class RequestPledgeCrest extends L2GameClientPacket
 {
-	private int _crestId;
-	
-	@Override
-	protected void readImpl()
-	{
-		_crestId = readD();
-	}
-	
-	@Override
-	protected void runImpl()
-	{
-		sendPacket(new PledgeCrest(_crestId));
-	}
-	
-	@Override
-	protected boolean triggersOnActionRequest()
-	{
-		return false;
-	}
+    private static Logger _log = Logger.getLogger(RequestPledgeCrest.class.getName());
+    private int _crestId;
+
+    @Override
+    protected void readImpl()
+    {
+        _crestId = readD();
+    }
+
+    @Override
+    protected void runImpl()
+    {
+        if (_crestId == 0)
+            {
+                    return;
+            }
+            if (Config.DEBUG)
+            {
+                    _log.fine("crestid " + _crestId + " requested");
+            }
+
+            byte[] data = CrestCache.getCrest(CrestType.PLEDGE, _crestId);
+
+            if (data != null)
+            {
+                    PledgeCrest pc = new PledgeCrest(_crestId, data);
+                    sendPacket(pc);
+            }
+            else
+            {
+                    if (Config.DEBUG)
+                    {
+                            _log.fine("crest is missing:" + _crestId);
+                    }
+            }
+    }
+
+    @Override
+    protected boolean triggersOnActionRequest()
+    {
+        return false;
+    }
 }
\ No newline at end of file

Images can be found attached

 

 

Have fun.

images.zip

Posted (edited)

The only thing i cannot understand i how you made the window not disappear after a bypass.. Oh and why there are crest packets in the code :D

Edited by An4rchy
Guest Elfocrash
Posted

The only thing i cannot understand i how you made the window not disappear after a bypass.. Oh and why there are crest packets in the code :D

where do you think the bar comes from?
Posted

The only thing i cannot understand i how you made the window not disappear after a bypass.. Oh and why there are crest packets in the code :D

for the images from bar :O

Guest Elfocrash
Posted

efficient is not the word id use. easier to read yeah

Posted

efficient is not the word id use. easier to read yeah

 

with html u load the img from the client, on the other hand, the icon packet sends the raw icon data from the server. So its not efficient

Guest Elfocrash
Posted

with html u load the img from the client, on the other hand, the icon packet sends the raw icon data from the server. So its not efficient

It is html. I don't get your point. 

I guess you mean it is not an icom straigh from the client. But you are wrong.

The way this works is this:

The image gets generated and SAVED in the player's client. After the first intialization the image is getting picked by the client itself via te Crest.utx file.

Do some research and you will understand what i mean. It is only the first time where you need to load the image.

After that it is exactly like it is in the client but you don't have to physically send the image to the other guy's systextures folder.

Posted

It is html. I don't get your point. 

I guess you mean it is not an icom straigh from the client. But you are wrong.

The way this works is this:

The image gets generated and SAVED in the player's client. After the first intialization the image is getting picked by the client itself via te Crest.utx file.

Do some research and you will understand what i mean. It is only the first time where you need to load the image.

After that it is exactly like it is in the client but you don't have to physically send the image to the other guy's systextures folder.

 

 

I know how it works I know its saved since first request and then it uses it from the client, no reason for all these since it can be done with html... Its not bad, its unefficient since a better and cleaner method exists

Guest Elfocrash
Posted

I know how it works I know its saved since first request and then it uses it from the client, no reason for all these since it can be done with html... Its not bad, its unefficient since a better and cleaner method exists

But it is html. I still don't get your point. It is exactly the same as if it was in a .htm file.

Posted

But it is html. I still don't get your point. It is exactly the same as if it was in a .htm file.

 

But the client has to download it first 

 

and server side... +import net.sf.l2j.util.DDSConverter;

 

 

I think you get my point now

Guest Elfocrash
Posted

But the client has to download it first 

 

and server side... +import net.sf.l2j.util.DDSConverter;

 

 

I think you get my point now

Yeah which is EXACLY the same process if you get a player to download it from your site.

 

I think you get my point now

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