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Depmax64 2.0.0033 Cracked By Guytis


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Skype: gustavoorellano@hotmail.com

E-mail: gustavoorellano@hotmail.com

 

 

Download Package: http://www.mediafire.com/download/zia45cdt0pt5lve/DepmAx64_V2.0.0033_C4_Cracked.rar

 

 

 

 

 

Demostration!

 

https://www.youtube.com/watch?v=tmSStvejKCk&feature=youtu.be

 

 

 

DepmAx64-V2.ini

[BOTS]
; Basic Protection for Old L2Walker (OOG)
ANTIWALKER=0

[SERVER]
; Shows the Login Message Warning About the Used Protection
LOGINMESSAGE=1
; Maximum Allowed Pending/Active Connections
MAXCONNECTIONS=5000
; Server Shutdown Time
SHUTDOWNTIME=60
; Automatic Banning System for DDOS Attacks (Bad Communicaton/Ping of Death/Syn Floods)
ANTIDDOS=1
; DDOS Defense Power (Good Value is 250) Change it at your own Risk to Tweak it Up !
DDOSPOWER=250
; Webhost IP Address, here you can tell your webhost ip address for preventing it,
; from getting banned by the AntiDDOS System. (Accept one IP Address Only !!!)
; Format IP1;IP2;IP3...
WEBHOSTIP=
; Available Protocols : 656=Chronicle 4 / 746=Interlude / 831=Hellbound
PROTOCOL=656
; Fixes the issues w/ Mobs showing HP 100/100 (Percentage) (Enable only if needed)
HPFIX=0
; Fixes the issues w/ party commander channel (Enable only if needed)
MPCCFIX=1
; Delay the Usage of Certain Packets (Player Safety) While the Server is Still Loading
DELAYEDPACKETS=1
; Time the Player should wait for the server be completelly Loaded... (msecs) (60000 = 1 Minute)
DELAYEDTIME=120000
; Time the Offender will be Temporary Banned (IPBAN) in Seconds, (3600 secs = 1 Hour) 
; Recommended Time is 7200 secs (2 Hours)
IPBANPENALTY=7200
; Offense Automatic Timeout (DOS Offenses) (Seconds) [To make it aggressive increase it]
OFFENSETIMEOUT=600
; Offense Detection Timeout (Seconds) [To make it aggressive change to 3]
OFFENSEDETECTION=40
; Total Offenses (DOS Offenses) (Attempts) [To make it aggressive change to 3]
TOTALOFFENSES=10
; DEBUG LOG (Deprecated)
LOG=1

[AUTOREBOOT]
; Enables the Automatic Reboot of L2Server
ENABLED=0
; Time to announce the players about reboot
ANNOUNCETIME=15:49
; Time the server will reboot automatically (every day)
TIME=15:50

[REMOTEWHO]
; Blocks the Remote Who Packet
BLOCKED=1
; Online Count Multiplier Format Is x.x (decimal), change only if you know what are you doing !
MULTIPLIER=1.0

[AUTOLEARN]
; Saves The Reuse Time of Auto Learnable Skills on the Database
REUSETIME=0

[GAMEMASTERS]
; All Stats = 95+ and Undying ON At Login
MAXSTATUS=0
; Input the IP of your DNS Server Here
; The Current DNS Address Here is from OpenDNS (Free DNS Service)
DNSADDRESS=208.67.222.222
; Enables or Disables the GM IP Filter Checking
IPFILTER=0
; List of Allowed IP's or DNS of your gm's (Only when IPFILTER == 1) its 'semicolon -> ; ' separated.
; This List (Self Refresh) every 15 minutes or when you perform a depmax_restart in-game
GMIPLIST=190.105.31.98;190.177.216.60;190.177.216.60
; Sets if only Game Masters can Login in the Server
GMONLY=0
; Blocks Trade/Drop/Freigthing Actions of Any Character thats not Builder 1
BLOCKACTION=0
; Game Master Nickname Color Using 0 as value will deactivate the feature
NICKCOLOR=32768

[CHATCONTROLLER]
; Format A;B;C where A=Blocked Chat / B=Chat Delay / C=Minimum Level
; A = 0 enabled / 1 disabled (Is this chat type available?)
; B = Chat delay time in msecs (interval between messages)
; C = Minimum level required to start using this chat type.
; CHAT=1;1000;20 this means the chat is blocked, you can only send one message each 1000 msecs and
; the minimum level to use the chat is 20
ALL=0;0;1
SHOUT=0;0;1
TELL=0;0;1
PARTY=0;0;1
CLAN=0;0;1
TRADE=0;0;1
ALLIANCE=0;0;1
PARTYROOM_ALL=0;0;1
PARTYROOM_COMMAND=0;0;1
HEROVOICE=0;0;1
; Global Shout Chat
; Enable or Disable World Chat Mod (This make the shout chat to work worldwide)
; This is a good feature for small servers
; 0 = Disabled / 1 = Enabled
WORLDCHAT=0
; Chat Word Filter
; Enable or Disable the word filter for chat, this is done server-side so you won't need
; to touch the clientside files to prohibit certain words to be siad
; 0 = Disabled / 1 = Enabled
; Please edit the WordFilter.txt file in order to add the blocked words !
WORDFILTER=0

[PENALTIES]
; Sets the In-Game Penalty Settings
PLEDGE WAR TIMEOUT=0
PLEDGE OUST PENALTY TIMEOUT=0
PLEDGE WITHDRAW PENALTY TIMEOUT=0
PLEDGE OUSTED PENALTY TIMEOUT=0
PLEDGE RECHALLENGE PENALTY TIMEOUT=0
PLEDGE RECHALLENGE DESPITE REJECTION PENALTY TIMEOUT=0
PLEDGE DISMISS TIMEOUT=0
PLEDGE DISMISS PENALTY TIMEOUT=0
CASTLE ANNOUNCE TIMEOUT=0
CASTLE STANDBY TIMEOUT=0
ALLIANCE OUST PENALTY TIMEOUT=0
ALLIANCE WITHDRAW PENALTY TIMEOUT=0
ALLIANCE OUSTED PENALTY TIMEOUT=0
ALLIANCE DISMISS PENALTY TIMEOUT=0
ALLIANCE RECHALLENGE PENALTY TIMEOUT=0
ALLIANCE RECHALLENGE DESPITE REJECTION PENALTY TIMEOUT=0



;[PENALTIES]
;; Sets the In-Game Penalty Settings
;PLEDGE WAR TIMEOUT=86400
;PLEDGE OUST PENALTY TIMEOUT=432000
;PLEDGE WITHDRAW PENALTY TIMEOUT=432000
;PLEDGE OUSTED PENALTY TIMEOUT=432000
;PLEDGE RECHALLENGE PENALTY TIMEOUT=432000
;PLEDGE RECHALLENGE DESPITE REJECTION PENALTY TIMEOUT=432000
;PLEDGE DISMISS TIMEOUT=604800
;PLEDGE DISMISS PENALTY TIMEOUT=864000
;CASTLE ANNOUNCE TIMEOUT=86400
;CASTLE STANDBY TIMEOUT=86400
;ALLIANCE OUST PENALTY TIMEOUT=86400
;ALLIANCE WITHDRAW PENALTY TIMEOUT=86400
;ALLIANCE OUSTED PENALTY TIMEOUT=86400
;ALLIANCE DISMISS PENALTY TIMEOUT=864000
;ALLIANCE RECHALLENGE PENALTY TIMEOUT=432000
;ALLIANCE RECHALLENGE DESPITE REJECTION PENALTY TIMEOUT=432000


[MERCHANTS]
; General Market/Merchant Adena/Item Amount Rules
; Enable Trade Shield (Players can't trade other players that are in Combat Mode or PVP Mode)
TRADESHIELD=1
; Enable Trade Manager Debug (Informative Only)
TRADEDEBUG=0
; Maximum Price (Total Negotiated Value) on the Shops
MAXVALUE=2000000000
; Maximum Buyable Ammount (Quantity)
MAXAMOUNT=2000000000
; Maximum Item ID Allowed in ItemData.txt
MAXITEMID=50000

[OLYMPIADS]
; Defines the Time the Matchs Will Happen Every Day
FIGHTTIME=25:00,25:00
; Resets the Skill Reusage Time (CoolDown), When a New Match Starts !
RESETSKILLREUSETIME=0
; Skip Those Skills IDs When Resetting the Reusage Time of Them.
; Format : SkillID;SkillID;SkillID... Ex : 1000;1001;1002;1003 and so on !
RESETSKILLIGNOREDIDS=
; Removes the player summon when he is teleported to the olympiad stadium and after the match
REMOVESUMMON=0
; Fills Up the HP/MP/CP of the Players When the Match Starts
FULLHPONMATCHSTART=0
; Fills Up the HP/MP/CP of the Players When the Match Finishes
FULLHPONMATCHFINISHED=0
; Enable = 1 or Disable = 0 The Modification of The Olympiad Parameters (Times/Required Players)
MODPARAMETERS=0
; Control the Required Amount of Players for Starting Olympiad Matches (Class vs Class)
REQUIREDPLAYERSCC=5
; Control the Required Amount of Players for Starting Olympiad Matches (Class Free)
REQUIREDPLAYERSCF=5
; Controls the Required Time to Teleport People to The Stadium (Seconds)
TELEPORTTIME=30
; Controls the Required Time to Start an Olympiad Match (Seconds)
STARTTIME=50 
; Controls the Required and Maximum Available Time for an Olympiad Match (Seconds)
MATCHTIME=180

[PLAYABILITY]
; Shows the Experience Increasing / Decreasing Informative Log (Usefull for possible Rollover or Underflow Issues)
EXPERIENCELOG=0
; Shows when a player or creature die (usefull for debugging purposes)
DEATHLOG=0
; Shows when a player request the GM List
GMLISTLOG=0
; Shows when a player send the 'appearing on the map' packet twiece (strange behavior)
APPEARINGLOG=0

[PLAYERCOMMANDS]
; Shows online total player online count to the players when they type in chat : .online
; Has changed behavior if the Multiplier value is configured in REMOTEWHO of DepmAx64
ONLINE=0
; Remove the jewels (Ring/Earring/Neck) of a player when he types in chat : .removejewels
; This is a old bug of some Interlude Dll Versions
REMOVEJEWELS=0

[PARTY]
; Disables the 20 Levels Difference Between Characters, When they Are Leveling UP
; This Setting, Requires Server Rebooting
; 1 = Fix Enabled and 0 = Fix Disabled
; Only needed in dVampire DLLs before than 12/2009, after it you can do it in botcheck,ini !
DISABLE_LEVEL_GAP=0

[ENCHANTSYSTEM]
; Define the Safe Enchants You Want Here
SENCHANT_WEAPON_NORMAL=3
SENCHANT_ARMOR_NORMAL=3
SENCHANT_ACCESSORY_NORMAL=3
SENCHANT_WEAPON_BLESSED=3
SENCHANT_ARMOR_BLESSED=3
SENCHANT_ACCESSORY_BLESSED=3
; Define if One Piece Armors Will Have 1 Point Up (If Safe for Armor is +3, One Piece Armors are +4) Retail Like Option
SENCHANT_ONEPIECE_POINTUP=1

[LOGMESSAGES]
; Disables Red Log Messages (1 = Disabled / 0 = Enabled )
UNREGISTERED_SKILLS=1
SOULSHOT_DELAY=1

[CURSEDITEMSYSTEM]
; Cursed Skill Checker
; Enables the Cursed Skill Checker for Akamanah and Zariche and Fixes the Bugs w/ dVampire Ext
ENABLED=0
; Zariche Info Format : ItemID,SkillID
ZARICHE=8190,3603
; Akamanah Info Format : ItemID,SkillID
AKAMANAH=8689,3629

[HTMLSYSTEM]
; Allowed HTML Bypasses (Override dVampire HTML Security Filter)
; The Bypasses are Separated By Semi Column, you can type only a little part of a generic bypass for Example :
; bbs;deposit;withdraw and so on.... you can type : dep instead of deposit so everything
; that has dep in it is allowed !
HTMLBYPASSES=_bbs;_announcepledge;_mail;_friend;_clbbs;_mmlist

[C4BUFFSYSTEM]
; Enable or Disable the MOD / 1 = Enabled - 0 = Disabled
ENABLED=1
; Allows you increasing the number of Buff Slots in C4 L2Server (656/NA) Only
; Min 20 - Max 30, note The Slots won't save in database, only the first 20 ones !
BUFF_SLOTS=24

[REGISTRATION]
; Registration (License Info) of your DepmAx64 License
; Your Full Name goes Here
NAME=Gustavo Orellano
; Your Lineage 2 World Server Name ( Like Zion, Bartz, Destiny, L2World, This Stuff !)
SERVERNAME=L2Geminis
; Your real e-mail goes Here
EMAIL=gustavoorellano@hotmail.com
; Your License Edition can be SSE, MSE or STD
EDITION=STD
; This Serial Will be Generated During the DepmAx64 Activation Process, Ask your reseller about it !
SERIAL=

 

 

CustomMods-V2.ini

; This .ini File will be Used for The Optional DepmAx64 Custom MODS
; Any of these mods have to be bought separatelly as complement of DepmAx64.
; You must own a DepmAx64 license in order to buy those exclusive mods.

[C4CLANSYSTEM]
; Enables or Disables the C4 Clan System Extension (This MOD Works in C4 Vanilla Only !!!)
ENABLED=0
; Set the Max Member Per Clan Level, Example 10;15;20;30;40;40 (Means at Level 0 you have 10, Level 1 20, Level 2 30 Members and so on)
; This is only up to 5 Levels (Level0Total;Level1Total;Level2Total;Level3Total;Level4Total;Level5Total)
; The Limit Are 100 Members Max (Default C4 = 10;15;20;30;40;40)
MAXMEMBERS=10;15;20;30;40;40
; Maximum Clans Per Alliance (Default C4 == 12)
MAXCLANPERALLY=12
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[OFFLINESHOPS]
; Enable or Disable the Offline Shops System ( 1 = Enabled / 0 = Disabled )
ENABLED=1
; Item ID that will be used to Activate the Offline Shop, Usually you need to create a Consumable Scroll
; Without any skill effect, and put the id of it here, so when the user right click it, the server auto uses it ;)
ITEMID=22222
; Amount of Mana Used per Second while the Shop is UP, when it finishes the character will disconnect automatically ;)
; PS: If you specify 0 as amount, the shop will run forever ;)
; Only when OperationMode is 1
MANAUSE=0
; Max Time a Offline Shop can Keep Up after it Started (MSECS -> 60000 = 1 Minute / 43200000 = 12 Hours )
MAXTIME=2419200000
; If you want to use any other items instead of mana put the ID of that item here
; Only when OperationMode is 2
CREDITID=
; Specify how much of the desired item has to be used per second to pay for the Offline Shop usage.
; Only when OperationMode is 2
CREDITAMOUNT=0
; Specify the Operation Mode for Consumming Items, for MP Only set it as '1' for Use any specific item set it as '2'
OPERATIONMODE=1
; Turn on or Off the Offline Shop Usage Logging...
LOG=0
; RGB Nickname Color to Identify Your Offline Shops ;), using value 0 disables the feature. 65535 amarillo
NICKCOLOR=0
; Allows closing the client automatically instead of disconnecting it, when a offline shop is created !
CLOSECLIENT=0
; Total Offline Shops that can be Started per IP Address
MAXPERIP=5
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[JAILSYSTEM]
; Enables the Jailing System, wich Disables Almost 100% of any interaction of the Jailed Player (A Real Jail, Lol!)
; the available commands are //jail and //free type //help in case of doubts
ENABLED=0
; Blocks The Jailed Player to Chat to Other People (Except in All Mode !) (The player can still talk to GMs)
BLOCKCHAT=1
; Warn Self Jailed Player when he try to do anything or talk outside the jail !
WARNSELF=1
; Warn other players when they try to chat a jailed player that he is on jail !
WARNOTHERS=1
; Warn Everyone (Global Warning) when a Player is Jailed or Free'd out of the Jail (lol!)
WARNGLOBAL=1
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=
; Jail Coordinates
; Teleport Coordinates when a Player is Jailed
JAIL_TELEPORT=-114414;-249510;-2984
; Teleport Coordinates when a Player is Free'd from the Jail
FREE_TELEPORT=82194;147856;-3464
; Jail Area Limits (Low Coords);(High Coords)  
; Format :         x,y,z;x,y,z
JAIL_AREA_LIMITS=-112000,-248000,-2950;-117000,-252000,-3050

[HTMLSYS]
; Enables the HTML System MultiLanguage MOD
ENABLED=0
; Show Message ID Logs for HTML Files and System Messages
SHOWLOGS=0
; Language Prefixes (Those ones are just examples)
; In client localization.ini you must set your language ID that can be by default 0, 1, 2, 3, 4, or 5
; Then you must have html files starting with the wanted prefix as lang0_filename.html, lang1_filename.html
; And so on in your HTML directory of L2Server, then the multilanguages will be used ;)
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[AUTOANNOUNCE]
; Enables the Rotative Auto Announcement System
ENABLED=0
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[AUTOPICKUP]
; Automatic Item Pickup (L2J Style) (It Considers {Last Hit!!!}) {1 = Enabled / 0 = Disabled}
; To use this parameter, you must Reboot L2Server First !
AUTOITEMPICKUP=0
; Disables the Picking Up Range (Better when using Auto Pickup !!) {1 = True / 0 = False}
; To use this parameter, you must Reboot L2Server First !
AUTOPICKUPNORANGE=0
; Disables the "Duck" Effect when Picking Items Up (Only When AutoPickup is Enabled) {1 = True / 0 = False}
; To use this parameter, you must Reboot L2Server First !
AUTOPICKUPNODUCK=0
; Skip Those Item IDs When Auto Pickuping Up Items.
; Format : ItemID;ItemID;ItemID... Ex : 1000;1001;1002;1003 and so on !
; To use this parameter, you must Reboot L2Server First !
AUTOPICKUPIGNOREDIDS=
; Here you can set the ID's you want to be AutoPicked Up, remember that if you specify ID's here
; Only this current list will be Auto Picked Up !!!
; Format : ItemID;ItemID;ItemID... Ex : 1000;1001;1002;1003 and so on !
; To use this parameter, you must Reboot L2Server First !
AUTOPICKUPONLYIDS=
; Controls the Automatic Item Pickup of Bosses and Minions (AUTOITEMPICKUP has to be enabled first!)
; 1 = Enabled / = Disabled
AUTOBOSSITEMPICKUP=0
AUTOMINIONITEMPICKUP=0
; Debug Logging
LOG=0
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[OLYMPIADEXTRAS]
; Penalties
; This will introduce some new penalties missing in C4 System (This works only for C4/PTS 656 ONLY)
; Overweight Penalty, Will Decrease 1/5 of the Player Points when he try to play with his capacity
; out of weight limits, inventory almost full ! (1 = Enabled / 0 = Disabled)
OVERWEIGHT_PENALTY=0
; Logoff Penalty, Will Decrease the points of a player when he disconnects/logoff during a olympiad game
; (1 = Enabled / 0 = Disabled)
LOGOFF_PENALTY=0
; Draw Penalty, if both fighters end in a draw during the match, but will lose 10% of its total points.
; (1 = Enabled / 0 = Disabled)
DRAWMATCH_PENALTY=0
; This mod will check the items in the player inventory prohibiting him from using items
; That exceed the MOD Conditions ;) 1 = Enabled / 0 = Disabled
CHECK_ITEM_CONDITIONS=0
; Maximum Weapon Enchant Allowed
MAX_WEAPON_ENCHANT=20
; Maximum Armor Enchant Allowed
MAX_ARMOR_ENCHANT=20
; Maximum Jewel Enchant Allowed
MAX_JEWEL_ENCHANT=20
; Maximum Gear Grade
; Available Grades 0 = NG / 1 = D / 2 = C / 3 = B / 4 = A / 5 = S / 6 = S80
MAXIMUM_ITEM_GRADE=6
; Blocked Item IDs
; If you add an ID here, the item will be removed when the user is teleported to olympiad
; and its usaged will be blocked, works for any item such as : armor, weapon, jewel and so on.
; Format : 1000;1001;1002;1003...
BLOCKED_ITEM_IDS=
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[PVPEXTRAS]
; This mod will allow controlling certain conditions
; in PVP (Player vs Player) and PK (Player Kill). 0 = Disabled / 1 = Enabled
PVP_EXTRAS=1
; Disable / Enables considering PVP/PK Point by players of same IP. 0 = Disabled / 1 = Enabled
NO_POINT_SAME_IP=0
; Sets if you want to consider points by killing a player several times based in a certain Time Interval (PVP/PK)
; Lets say you kill Player A, and imediatelly kill A again, this 2nd kill will only count points after 
; a Certain Time you set here, like 60 seconds :) (Time is in seconds ;))
NO_POINT_MIN_TIME=0
; Minimum Levels
; Here you can set the minimum level a player need to have to
; be counted as a pvp or pk point. (We are talking about the Victim Level)
PK_MIN_LEVEL=1
PVP_MIN_LEVEL=1
; Point Range
; The range between 2 players that are doing PVP or PK, if out of that range,
; then no PK or PVP Points will be counted, and also no items will be rewarded !
PK_LEVELRANGE=78
PVP_LEVELRANGE=78
; PK Items
; Here you can set the items and at wich rate players will get when doing PK Fights
; Format id,amount,rate;id,amount,rate(kills) -> ie : 57,1000,100;65,1,75 and so on...
; Rate is 1/kills like 1 item per 10000 kills...
PK_ITEMS=57,1000000,5
; PVP Items
; Here you can set the items and at wich rate players will get when doing PVP Fights
; Format id,amount,rate;id,amount,rate(kills) -> ie : 57,1000,100;65,1,75 and so on...
; Rate is 1/kills like 1 item per 10000 kills...
PVP_ITEMS=57,1000000,5
; Reward Logging (For Debugging Purposes)
REWARDLOG=0
; Funny Mode
; Here you can configure fun messages that gonna show in the server when
; a player kills other players in PVP or PK, this will be like counter strike
; 10 Kills you can say "UltraKill..." 15 Kills you can say "Monster Kill..." and
; so on ! (0 = Disabled / 1 = Enabled)
; If the player (logoff), points are resetted !
FUNNYMODE=0
; FunnyMode Messages (Format Points,Message;Points,Message;Points,Message)
FUNNY_MESSAGES=10,UltraKill...;15,MonsterKill...;25,Killingspree...
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[DPFW]
; Use FW Integration, Very Good AntiDDOS Protection 8)
USEFW=0
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

[FASTBUFFER]
; This mod will allow you using the fastbuffer mod
; with it you can add buffer npc's in your town, but instead of having
; issues with the delayed buffing from ai.obj, the buffs will be done serverside
; aditionally you can build your own buffing macros in the script fastbuffer.txt
; to your player get all the wanted buffs with one unique click in-game.
; To enable this mod set ENABLED to value 1
ENABLED=1
; Enables or Disables the AIO System
; 0 = disabled / 1 = enabled
; To make an aio character you must use the command //addaio (target)
; then you should use //aiodays days (target) to define how much days the user
; will use the aio privilege !
; To remove aio from an character you must use the command //delaio (target)
; To see how much days are left for an aio character you muse use the command //aioleft (target)
; when you target some character !
ENABLEAIO=0
; Define the Color of AIO Nickname
NICKCOLOR=8947712
; Define the Quest Item used to Identify AIO Characters
; You must make a quest item (non tradeable, non destructible, non dropable)
; In order to the system classify the AIO Characters in the AIO System, so you
; can specify the ID of this item here, be careful because if you change the id here
; later, all the other AIO's you set previously will won't work correct.
ITEMID=
; Skill PCH Format ( Tabbed or Spaced )
; 0 = Spaced / 1 = Tabbed
PCHTAB=0
; This Mod Requires a Exclusive Serial to Be Used, Please Input It Here ;)
MODSERIAL=

 
CustomEvents-V2.ini
 
; This .ini File will be Used for The Optional DepmAx64 Custom Events
; Any of these events have to be bought separatelly as complement of DepmAx64.
; You must own a DepmAx64 license in order to buy those exclusive Events.

; ULTRALMS (HELP)
;
; ULTRALMS AVAILABLE PLAYER COMMANDS :
; .help lms (shows all the informations from the event to the player !)
; .join lms (register to play the event)
; ULTRALMS AVAILABLE GM COMMANDS :
; //ultralms help (shows all the available commands)
; //ultralms info (shows all the event configuration)
; //ultralms start (start the event manually)
; //ultralms stop (stop the event manually)

[ULTRALMS]
; Ultra Last Man Stand
; This event will teleport everyone from the server in the specific time
; To the choosen Location, the objective will be everyone killing
; Theirselves and the Last One that Survive will be the winner of the event.
ENABLED=1
; Event Time, At this time, everyone will be teleported to the Desired Location.
EVENT_TIME=20:00
; Week Days, Configures the Week Days the Event Will Happen ( Format WEEK_DAYS=0;1;2;3... 0 is Sunday ! )
WEEK_DAYS=0;1;2;3;4;5;6
; Maximum Time the event will take to be finished, in case the time ends, there will be no winner
; and no tax will be given back. (Minutes)
MAXDURATION=30
; Allow the Automatic Event Settings You just Set Up to be Enabled or Not ( 0 = Disabled / 1 = Enabled )
AUTOMATICEVENT=1
; Event Style ( 0 = Random Player Assigning / 1 = Registration Style w/ .join ultralms command )
EVENTSTYLE=1
; Event Tax ( If not defined, players won't need to pay to play the event ) 
; Format item_id,amount,name;item_id,amount,name...
EVENTTAX=57,100000,Adena
; Minimum Registered Players to the Event Start :), only works if EVENTSTYLE is set to value 1
MIN_REG_PLAYERS=10
; Time to wait Registration of Players (Time in Seconds) 300 = 5 Minutes / 60 = 1 Minute,
; only works if EVENTSTYLE is set to value 1
WAIT_REGISTRATION=300
; Retry attempts to wait for registration
; only works if EVENTSTYLE is set to value 1
RETRY_REGISTRATION=3
; Teleport Wait Time when you are using Registration Mode, EVENT_STYLE set to value 1
TELEPORT_TIME=120
; Starting Coordinates in x,y,z;x,y,z;x,y,z... values, you can add as much you need
; because this way we split randomly better all the people, that will be involved in the event.
START_PLACES=150484,47459,-3408;148460,47477,-3408;148427,46048,-3408;150464,46077,-3408;149575,46687,-3408
; Return Coordinates in x;y;z values.
RETN_COORDS=81366;148117;-3464
; Minimum Level Required to be Teleported to the Event
MIN_LEVEL=1
; Maximum Level Required to be Teleported to the Event
MAX_LEVEL=85
; Block characters with a specific item id in inventory from participating the event, example AIO Buffers.
; So all you need is to add a specific item in their inventory and they won't be able to participate the event.
BLOCK_SPECIFIC_ITEM=0
; Prohibithed SKills (Format 1001;1002;1003;1004...)
DISABLED_SKILL_IDS=60
; Prohibithed Consumable Items (Format 1001;1002;1003;1004...)
DISABLED_ITEM_IDS=1538;5858
; Blocked Gear ID's (the items gonna be unequipped when you get teleported to the event)
; Format ( 1001;1002;1003;1004....)
BLOCKED_ITEM_IDS=
; Maximum Gear Grade
; Available Grades 0 = NG / 1 = D / 2 = C / 3 = B / 4 = A / 5 = S / 6 = S80
MAXIMUM_ITEM_GRADE=6
; Maximum Weapon Enchant Allowed
MAX_WEAPON_ENCHANT=20
; Maximum Armor Enchant Allowed
MAX_ARMOR_ENCHANT=20
; Maximum Jewel Enchant Allowed
MAX_JEWEL_ENCHANT=20
; Temporary Invulnerability, Temporary Protects the Player While he Don't Move after he Teleported. (1 = Enabled / 0 = Disabled)
TEMP_INVULN=1
; Temporary Invulnerability, Time the Temporary Protection will be Activated. (Seconds)
TEMP_INVULN_TIMEOUT=30
; Reward Items (Format item_id,amount,name;item_id,amount,name...)
; Only works when POT_SYSTEM value is set to 0 or POT_FORCE_REWARD is set to 1
REWARD_ITEMS=57,1000,Adena
; POT Reward System, enabling that the winner of the event will win a percentage of the total paid pot, like a poker game
; where you do your bets, but instead of getting 100% of the pot you can configure any percentage you want !
; 0 = Disabled / 1 = Enabled also this only works when EVENT_STYLE value is set to 1
POT_SYSTEM=0
; Percentage vary from 1.00 to 100.00, remember to use 'right values' or they won't get any reward at all :D
; This is math ;), works only when POT_SYSTEM is set to value 1
POT_PERCENTAGE=100.00
; Give Traditional Reward And Pot Reward, so you have 'both' rewards enabled
; Works only when POT_SYSTEM is set to value 1
POT_FORCE_REWARD=0
; Event Area, This will Define the Area Limits of the Event ;)
; ( Format x1;y1;x2;y2 ) x1;y1 = Right Corner TOP / x2;y2 Left Corner Bottom (Think in a Giant Square)
EVENT_AREA=148242;45360;150710;48061
; Maximum Allowed Players In the Event
MAX_PLAYERS=15
; Remove All Buffs ? 0 = Disabled / 1 = Enabled
DISPEL_ALL=0
; Logging (For Debugging Purposes)
LOG=0
; Global Countdown ? 0 = Disabled / 1 = Enabled
WARNCOUNTDOWN=1
; Global Join / Leave Messages ? 0 = Disabled / 1 = Enabled
WARNJOINLEFT=1
; Global Kills Left Warning (Each 5 Minutes) ? 0 = Disabled / 1 = Enabled
WARNKILLSLEFT=1
; Automatic Settings Reload Interval (msecs) (Default 3600000, each 60 minutes)
; The settings will not reload when the server is 'running', only when it stops !
; Do not make this 'too low', always test when adjusting this parameter ;)
RELOADINTERVAL=3600000
; Allow GMs to Play the event, 0 = Disabled / 1 = Enabled
ALLOWGMS=0
; This Event Requires a Exclusive Serial to Be Used, Please Input It Here ;)
EVENTSERIAL=

Edited by guytis
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Dr.Seldon Cooper this is garbage outdated bug sh1t in case you buy it you have to know, if you know good luck i just felt to telling you this.

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tell me what good c4 server currently tells me 5 c4 servers active, if east, update, almost no one today uses c4 ...

It looks that you do not like C4 then sucks the extender? that's your explanation?, I have many people playing C4 I have 2 servers

 

But if you you're an idiot who does not like playing C4 and so say the extender is rubbish? I laugh jajja people like you

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because they give me gracia or h5 files to crack?

I will do my possible :)

 

 

if they HWID and Registration Name is very easy;)

After the party would come to emulate the License Server

Edited by guytis
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  • 2 weeks later...

I find it fantasticly entertaining that you create .NET executable - and read the offsets from your own webserver @ l2servers.com.ar/DepmAx64Usuarios.php

 

 

If one wanted to crack this unvirtualized old packed crap - it would have been done.

And if one could do that - one could easily decompile and fetch your offsets on a log etc. (or just sniff them for that matter).

 

... and no he can't Cray-Z because learning how to dump a module\applications memory is not the same as dealing with VMs and opcode mutation.

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