Jump to content

Recommended Posts

Posted

Hello guys.

 

You have already seen this feature, but i decided to share it since i coded this one from scratch. There many features like:

 

Customize your look by choosing 1 by 1 the items you want.

Get the target's look.

Get the target's single part.

Ability to add items available through configs.

You can see the changes too.

 

# DressMe system.
AllowDressMeSystem = False
# DressMe values.
# Note: It works like name,id;name,id
# WARNING: No spaces on names, use _ instead of space.
DressMeChests = Draconic,6379;Imperial,6373;Arcana,6383
DressMeLegs = Imperial,6374
DressMeBoots = Draconic,6381;Imperial,6376;Arcana,6385
DressMeGloves = Draconic,6380;Imperial,6375;Arcana,6384
DressMeWeapons = Draconic_Bow,7577;Shining_Bow,6594;Arcana_Mace,6608

 

public static boolean ALLOW_DRESS_ME_SYSTEM;
public static Map<String, Integer> DRESS_ME_CHESTS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_LEGS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_BOOTS = new HashMap<>();
public static Map<String, Integer> DRESS_ME_GLOVES = new HashMap<>();
public static Map<String, Integer> DRESS_ME_WEAPONS = new HashMap<>();

ALLOW_DRESS_ME_SYSTEM = c.getProperty("AllowDressMeSystem", false);
		String temp = c.getProperty("DressMeChests", "");
		String[] temp2 = temp.split(";");
		for (String s : temp2)
		{
			String[] t = s.split(",");
			DRESS_ME_CHESTS.put(t[0], Integer.parseInt(t[1]));
		}
		temp = c.getProperty("DressMeLegs", "");
		temp2 = temp.split(";");
		for (String s : temp2)
		{
			String[] t = s.split(",");
			DRESS_ME_LEGS.put(t[0], Integer.parseInt(t[1]));
		}
		temp = c.getProperty("DressMeBoots", "");
		temp2 = temp.split(";");
		for (String s : temp2)
		{
			String[] t = s.split(",");
			DRESS_ME_BOOTS.put(t[0], Integer.parseInt(t[1]));
		}
		temp = c.getProperty("DressMeGloves", "");
		temp2 = temp.split(";");
		for (String s : temp2)
		{
			String[] t = s.split(",");
			DRESS_ME_GLOVES.put(t[0], Integer.parseInt(t[1]));
		}
		temp = c.getProperty("DressMeWeapons", "");
		temp2 = temp.split(";");
		for (String s : temp2)
		{
			String[] t = s.split(",");
			DRESS_ME_WEAPONS.put(t[0], Integer.parseInt(t[1]));
		}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Anarchy
*
*/
public class DressMe implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "dressme" };

@Override
public boolean useVoicedCommand(String command, L2PcInstance activeChar)
{
	if (command.equals("dressme"))
	{
		sendMainWindow(activeChar);
	}

	return true;
}

public static void sendMainWindow(L2PcInstance activeChar)
{
	NpcHtmlMessage htm = new NpcHtmlMessage(0);
	htm.setFile("./data/html/custom/dressme/main.htm");
	htm.replace("%enabled%", activeChar.isDressMeEnabled() ? "enabled" : "disabled");
	if (activeChar.getDressMeData() == null)
	{
		htm.replace("%chestinfo%", "You have no custom chest.");
		htm.replace("%legsinfo%", "You have no custom legs.");
		htm.replace("%bootsinfo%", "You have no custom boots.");
		htm.replace("%glovesinfo%", "You have no custom gloves.");
		htm.replace("%weapinfo%", "You have no custom weapon.");
	}
	else
	{
		htm.replace("%chestinfo%", activeChar.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getChestId()).getName());
		htm.replace("%legsinfo%", activeChar.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getLegsId()).getName());
		htm.replace("%bootsinfo%", activeChar.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getBootsId()).getName());
		htm.replace("%glovesinfo%", activeChar.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getGlovesId()).getName());
		htm.replace("%weapinfo%", activeChar.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(activeChar.getDressMeData().getWeapId()).getName());
	}

	activeChar.sendPacket(htm);
}

@Override
public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.bypasshandlers;

import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.custom.DressMeData;
import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IBypassHandler;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.DressMe;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.itemcontainer.Inventory;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Anarchy
*
*/
public class DressMeBypasses implements IBypassHandler
{
private static final String[] BYPASSES = { "bp_changedressmestatus", "bp_editWindow", "bp_setpart", "bp_gettarget", "bp_main" };

@Override
public boolean handleBypass(String bypass, L2PcInstance activeChar)
{
	if (bypass.equals("bp_changedressmestatus"))
	{
		if (activeChar.isDressMeEnabled())
		{
			activeChar.setDressMeEnabled(false);
			activeChar.broadcastUserInfo();
		}
		else
		{
			activeChar.setDressMeEnabled(true);
			activeChar.broadcastUserInfo();
		}

		DressMe.sendMainWindow(activeChar);
	}

	if (bypass.startsWith("bp_editWindow"))
	{
		String bp = bypass.substring(14);
		StringTokenizer st = new StringTokenizer(bp);

		sendEditWindow(activeChar, st.nextToken());
	}

	if (bypass.startsWith("bp_setpart"))
	{
		String bp = bypass.substring(11);
		StringTokenizer st = new StringTokenizer(bp);

		String part = st.nextToken();
		String type = st.nextToken();

		setPart(activeChar, part, type);
	}

	if (bypass.startsWith("bp_gettarget"))
	{
		String bp = bypass.substring(13);
		StringTokenizer st = new StringTokenizer(bp);

		String part = st.nextToken();

		stealTarget(activeChar, part);
	}

	if (bypass.equals("bp_main"))
	{
		DressMe.sendMainWindow(activeChar);
	}

	return true;
}

public void stealTarget(L2PcInstance p, String part)
{
	if (p.getTarget() == null || !(p.getTarget() instanceof L2PcInstance))
	{
		p.sendMessage("Invalid target.");
		return;
	}

	L2PcInstance t = (L2PcInstance)p.getTarget();

	if (p.getDressMeData() == null)
	{
		DressMeData dmd = new DressMeData();
		p.setDressMeData(dmd);
	}

	boolean returnMain = false;

	switch (part)
	{
		case "chest":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
			{
				p.getDressMeData().setChestId(0);
			}
			else
			{
				p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
			}
			break;
		}
		case "legs":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
			{
				p.getDressMeData().setLegsId(0);
			}
			else
			{
				p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
			}
			break;
		}
		case "gloves":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
			{
				p.getDressMeData().setGlovesId(0);
			}
			else
			{
				p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
			}
			break;
		}
		case "boots":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
			{
				p.getDressMeData().setBootsId(0);
			}
			else
			{
				p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
			}
			break;
		}
		case "weap":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
			{
				p.getDressMeData().setWeapId(0);
			}
			else
			{
				p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId());
			}
			break;
		}
		case "all":
		{
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST) == null)
			{
				p.getDressMeData().setChestId(0);
			}
			else
			{
				p.getDressMeData().setChestId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST).getItemId());
			}
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) == null)
			{
				p.getDressMeData().setLegsId(0);
			}
			else
			{
				p.getDressMeData().setLegsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS).getItemId());
			}
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) == null)
			{
				p.getDressMeData().setGlovesId(0);
			}
			else
			{
				p.getDressMeData().setGlovesId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES).getItemId());
			}
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) == null)
			{
				p.getDressMeData().setBootsId(0);
			}
			else
			{
				p.getDressMeData().setBootsId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET).getItemId());
			}
			if (t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND) == null)
			{
				p.getDressMeData().setWeapId(0);
			}
			else
			{
				p.getDressMeData().setWeapId(t.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND).getItemId());
			}
			returnMain = true;
			break;
		}
	}

	p.broadcastUserInfo();
	if (!returnMain)
		sendEditWindow(p, part);
	else
		DressMe.sendMainWindow(p);
}

public void setPart(L2PcInstance p, String part, String type)
{
	if (p.getDressMeData() == null)
	{
		DressMeData dmd = new DressMeData();
		p.setDressMeData(dmd);
	}

	switch (part)
	{
		case "chest":
		{
			if (Config.DRESS_ME_CHESTS.keySet().contains(type))
			{
				p.getDressMeData().setChestId(Config.DRESS_ME_CHESTS.get(type));
			}

			break;
		}
		case "legs":
		{
			if (Config.DRESS_ME_LEGS.keySet().contains(type))
			{
				p.getDressMeData().setLegsId(Config.DRESS_ME_LEGS.get(type));
			}

			break;
		}
		case "gloves":
		{
			if (Config.DRESS_ME_GLOVES.keySet().contains(type))
			{
				p.getDressMeData().setGlovesId(Config.DRESS_ME_GLOVES.get(type));
			}

			break;
		}
		case "boots":
		{
			if (Config.DRESS_ME_BOOTS.keySet().contains(type))
			{
				p.getDressMeData().setBootsId(Config.DRESS_ME_BOOTS.get(type));
			}

			break;
		}
		case "weap":
		{
			if (Config.DRESS_ME_WEAPONS.keySet().contains(type))
			{
				p.getDressMeData().setWeapId(Config.DRESS_ME_WEAPONS.get(type));
			}

			break;
		}
	}

	p.broadcastUserInfo();
	sendEditWindow(p, part);
}

public void sendEditWindow(L2PcInstance p, String part)
{
	NpcHtmlMessage htm = new NpcHtmlMessage(0);
	htm.setFile("./data/html/custom/dressme/edit.htm");
	htm.replace("%part%", part);
	switch (part)
	{
		case "chest":
		{
			if (p.getDressMeData() == null)
			{
				htm.replace("%partinfo%", "You have no custom chest.");
			}
			else
			{
				htm.replace("%partinfo%", p.getDressMeData().getChestId() == 0 ? "You have no custom chest." : ItemTable.getInstance().getTemplate(p.getDressMeData().getChestId()).getName());
			}
			String temp = "";
			for (String s : Config.DRESS_ME_CHESTS.keySet())
			{
				temp += s+";";
			}
			htm.replace("%dropboxdata%", temp);
			break;
		}
		case "legs":
		{
			if (p.getDressMeData() == null)
			{
				htm.replace("%partinfo%", "You have no custom legs.");
			}
			else
			{
				htm.replace("%partinfo%", p.getDressMeData().getLegsId() == 0 ? "You have no custom legs." : ItemTable.getInstance().getTemplate(p.getDressMeData().getLegsId()).getName());
			}
			String temp = "";
			for (String s : Config.DRESS_ME_LEGS.keySet())
			{
				temp += s+";";
			}
			htm.replace("%dropboxdata%", temp);
			break;
		}
		case "gloves":
		{
			if (p.getDressMeData() == null)
			{
				htm.replace("%partinfo%", "You have no custom gloves.");
			}
			else
			{
				htm.replace("%partinfo%", p.getDressMeData().getGlovesId() == 0 ? "You have no custom gloves." : ItemTable.getInstance().getTemplate(p.getDressMeData().getGlovesId()).getName());
			}
			String temp = "";
			for (String s : Config.DRESS_ME_GLOVES.keySet())
			{
				temp += s+";";
			}
			htm.replace("%dropboxdata%", temp);
			break;
		}
		case "boots":
		{
			if (p.getDressMeData() == null)
			{
				htm.replace("%partinfo%", "You have no custom boots.");
			}
			else
			{
				htm.replace("%partinfo%", p.getDressMeData().getBootsId() == 0 ? "You have no custom boots." : ItemTable.getInstance().getTemplate(p.getDressMeData().getBootsId()).getName());
			}
			String temp = "";
			for (String s : Config.DRESS_ME_BOOTS.keySet())
			{
				temp += s+";";
			}
			htm.replace("%dropboxdata%", temp);
			break;
		}
		case "weap":
		{
			if (p.getDressMeData() == null)
			{
				htm.replace("%partinfo%", "You have no custom weapon.");
			}
			else
			{
				htm.replace("%partinfo%", p.getDressMeData().getWeapId() == 0 ? "You have no custom weapon." : ItemTable.getInstance().getTemplate(p.getDressMeData().getWeapId()).getName());
			}
			String temp = "";
			for (String s : Config.DRESS_ME_WEAPONS.keySet())
			{
				temp += s+";";
			}
			htm.replace("%dropboxdata%", temp);
			break;
		}
	}

	p.sendPacket(htm);
}

@Override
public String[] getBypassHandlersList()
{
	return BYPASSES;
}
}

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.custom;

/**
* @author Anarchy
*
*/
public class DressMeData
{
private int chestId,
legsId,
glovesId,
feetId,
weapId;

public DressMeData()
{
	chestId = 0;
	legsId = 0;
	glovesId = 0;
	feetId = 0;
	weapId = 0;
}

public int getChestId()
{
	return chestId;
}

public int getLegsId()
{
	return legsId;
}

public int getGlovesId()
{
	return glovesId;
}

public int getBootsId()
{
	return feetId;
}

public int getWeapId()
{
	return weapId;
}

public void setChestId(int val)
{
	chestId = val;
}

public void setLegsId(int val)
{
	legsId = val;
}

public void setGlovesId(int val)
{
	glovesId = val;
}

public void setBootsId(int val)
{
	feetId = val;
}

public void setWeapId(int val)
{
	weapId = val;
}
}

 

CharInfo.java
Replace these:

writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));

with these:

if (!_activeChar.isDressMeEnabled())
	{
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
	}
	else
	{
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
	}

 

UserInfo.java
Replace these:

                                          writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));

		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));

with these:

                             if (!_activeChar.isDressMeEnabled())
	{
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));

		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
	}
	else
	{
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getDressMeData() == null ?_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollObjectId(Inventory.PAPERDOLL_FACE));

		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_REAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEAR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_NECK));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LFINGER));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : (_activeChar.getDressMeData().getGlovesId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_GLOVES) : _activeChar.getDressMeData().getGlovesId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : (_activeChar.getDressMeData().getChestId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_CHEST) : _activeChar.getDressMeData().getChestId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : (_activeChar.getDressMeData().getLegsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_LEGS) : _activeChar.getDressMeData().getLegsId()));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : (_activeChar.getDressMeData().getBootsId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FEET) : _activeChar.getDressMeData().getBootsId()));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_BACK));
		writeD(_activeChar.getDressMeData() == null ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : (_activeChar.getDressMeData().getWeapId() == 0 ? _activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_RHAND) : _activeChar.getDressMeData().getWeapId()));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
		writeD(_activeChar.getInventory().getPaperdollItemId(Inventory.PAPERDOLL_FACE));
	}

 

L2PcInstance.java
              private DressMeData _dressmedata = null;

public DressMeData getDressMeData()
{
	return _dressmedata;
}

public void setDressMeData(DressMeData val)
{
	_dressmedata = val;
}

private boolean _dressed = false;

public boolean isDressMeEnabled()
{
	return _dressed;
}

public void setDressMeEnabled(boolean val)
{
	_dressed = val;
}

 

And the htmls:

 

data/html/custom/dressme/edit.htm

<html><body>
<center>
Current %part%: %partinfo%
<br>
<combobox width=120 height=17 var=val list=%dropboxdata%>
<br1>
<a action="bypass -h bp_setpart %part% $val">Set.</a>
<br1>
<a action="bypass -h bp_gettarget %part%">Get target's.</a>
<br>
<a action="bypass -h bp_main">Back.</a>
</center>
</body></html>

 

data/html/custom/dressme/main.htm

<html><body>
<center>
Here you can change your appearance!
<br>
Dress me status is currently <font color="LEVEL">%enabled%</font>.<br1>
<a action="bypass -h bp_changedressmestatus">Change status.</a>
<br>
Your current custom appearance items:
<br>
</center>
Chest: %chestinfo%
<br1>
<a action="bypass -h bp_editWindow chest">Edit.</a>
<br>
Legs: %legsinfo%
<br1>
<a action="bypass -h bp_editWindow legs">Edit.</a>
<br>
Gloves: %glovesinfo%
<br1>
<a action="bypass -h bp_editWindow gloves">Edit.</a>
<br>
Boots: %bootsinfo%
<br1>
<a action="bypass -h bp_editWindow boots">Edit.</a>
<br>
Weapon: %weapinfo%
<br1>
<a action="bypass -h bp_editWindow weap">Edit.</a>
<br>
<center><a action="bypass -h bp_gettarget all">Get target's appearance.</a></center>
</body></html>

 

Credits to me, coded for aCis.

Posted

I had shared one for aCis too, it was only a parser and the userInfo, but since Dev decided to "fix" my karma 6 times back then because he claim it was leech I decided to drop the download link

Posted

I had shared one for aCis too, it was only a parser and the userInfo, but since Dev decided to "fix" my karma 6 times back then because he claim it was leech I decided to drop the download link

Yeah, i remember that. I don't think that's someone can doubt i made this one though, it's clearly not shared before working like this.

 

EDIT: You can see the changes too, not just the others. Forgot to mention that.

Posted

so if i coded anything already shared from scratch i can share it too ?

 

Sure, your version might be better by the another one.

 

But of course, I am talking about big feature. Because how much better can an online-command, for example, can be?

Posted

Sure, your version might be better by the another one.

 

But of course, I am talking about big feature. Because how much better can an online-command, for example, can be?

fk this logic really

Posted

Actually leach what from this ? its just writeD(itemId) but they think its hard cause the result looks hard and they call it leach, nevermind :D

  • 1 year later...
  • 3 months later...
  • 3 months later...
  • 1 month later...
Posted

Hello. Nice work there. Question. I see the code needs 3 new files right? What name should we give to them and where do they need to be? If you help me out here, it will be very useful. Thank you verymuch .

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...