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[Hot Share] Conquerable Location Engine for L2jFrozen!


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Hello all,

 

another great share for you java devs :D This engine is still in BETA mode. Need to add many implants for perfection.

credits: Matim, Taco, Tortex

vesion: 2.2(BETA)

Write your ideas and complains about it if you want updates from me :) njoy.

 

 

If you watched the video you could see that there's Warning Count and Defence Count in the Crystal Manager.

Warning Count - the number of warnings your clan will receive if the crystal will be attacked by another clan.

Defence Count - If you buy 20 Counts for example and other clan attacks your conquered crystal the cystal will spawn 5 monsters 1 time and then youll have 19 defence count left...

 

CREATE A NEW INSTANCE IN -->> com.l2jfrozen.gameserver.model.actor.instance called L2CrystalInstance and paste there this source code:

Source Code: http://pastebin.com/eWuphfLU

NPC and sql data must be installed in your db:

 

-- ----------------------------

-- Table structure for `crystal_list`

-- ----------------------------

DROP TABLE IF EXISTS `crystal_list`;

CREATE TABLE `crystal_list` (

  `locationName` varchar(256) DEFAULT NULL,

  `mapId` bigint(20) DEFAULT NULL,

  `defenceCount` bigint(20) DEFAULT NULL,

  `warningCount` bigint(20) DEFAULT NULL,

  `statsEnabled` varchar(5) DEFAULT NULL,

  `warningEnabled` varchar(5) DEFAULT NULL,

  `defenceEnabled` varchar(5) DEFAULT NULL,

  `clanId` bigint(20) DEFAULT NULL

) ENGINE=MyISAM DEFAULT CHARSET=latin1;

 

-- ----------------------------

-- Records of crystal_list

-- ----------------------------

INSERT INTO `crystal_list` VALUES ('BETA', '1', '0', '0', 'false', 'false', 'false', '268442077');

INSERT INTO `custom_npc` VALUES ('70016', '20639', 'Crystal', '1', 'Conquerable Location', '1', 'NPC.a_smith_MDwarf', '26', '52', '70', 'male', 'L2Crystal', '40', '3862', '1493', '11.85', '2.78', '40', '43', '30', '21', '20', '10', '0', '0', '1314', '470', '780', '382', '278', '0', '333', '0', '0', '0', '55', '132', '', '0', '1', '0', 'LAST_HIT');

 

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LOL really good!!

 

well this is like flag clans fight for this and that clan get this flag can get any extra buff or any othe price?>

 

Yes it is possible to have buffs or whatever you like. This engine is still in beta and in the future ill make it configurable because now im working on another nice mod for l2jfrozen and i need more experience in java. But dont worry ill try to keep this engine updated little by little... Thank you for your post :)

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give credits to matim...

+1

 

Nce job man, i will try to adapt this to l2jhellas :D, thanks for sharing.

http://pastebin.com/BNxKr9LF

here you go

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Good work man. But... have wrongs:

compile:
    [javac] Compiling 845 source files to C:\workspace\L2JFrozen\gameserver\build\classes
    [javac] warning: [options] bootstrap class path not set in conjunction with -source 1.6
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:38: error: package com.l2jfrozen.absolute.Configs does not exist
    [javac] import com.l2jfrozen.absolute.Configs.Configs;
    [javac]                                      ^
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:115: error: cannot find symbol
    [javac]                                 ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleRewardTask(_ownerClanId), Configs.Crystal_Reward_Rate);
    [javac]                                                                                                                       ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:494: error: cannot find symbol
    [javac]                 tb.append("You need <font color=\"LEVEL\">"+Configs.Crystal_Ability_Price+"</font> Clan Repotation Points to buy one.<br>");
    [javac]                                                             ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:582: error: cannot find symbol
    [javac]                         int minutes = ((Configs.Crystal_Reward_Rate / (1000*60)) % 60);
    [javac]                                         ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:710: error: cannot find symbol
    [javac]                 int price = count * Configs.Crystal_Ability_Price;
    [javac]                                     ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:755: error: cannot find symbol
    [javac]                                                 ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleWarningTask(), Configs.Crystal_Warn_Rate);
    [javac]                                                                                                                            ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:878: error: cannot find symbol
    [javac]                                              int minutes = ((Configs.Crystal_Reward_Rate / (1000*60)) % 60);
    [javac]                                                              ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance.ScheduleRewardTask
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:883: error: cannot find symbol
    [javac]                             Announcements.getInstance().gameAnnounceToAll("Clan "+clanName+" got "+ Configs.Crystal_Owned_Item_Count+" event glittering medals for occupaying "+getLocationName()+" crystal");
    [javac]                                                                                                     ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance.ScheduleRewardTask
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:884: error: cannot find symbol
    [javac]                                         warehouse.addItem("Crystal", Configs.Crystal_Owned_Item_Id, Configs.Crystal_Owned_Item_Count , null, null);
    [javac]                                                                      ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance.ScheduleRewardTask
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:884: error: cannot find symbol
    [javac]                                         warehouse.addItem("Crystal", Configs.Crystal_Owned_Item_Id, Configs.Crystal_Owned_Item_Count , null, null);
    [javac]                                                                                                     ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance.ScheduleRewardTask
    [javac] C:\workspace\L2JFrozen\gameserver\head-src\com\l2jfrozen\gameserver\model\actor\instance\L2CrystalInstance.java:885: error: cannot find symbol
    [javac]                                         ThreadPoolManager.getInstance().scheduleGeneral(new ScheduleRewardTask(clan.getClanId()), Configs.Crystal_Reward_Rate);
    [javac]                                                                                                                                   ^
    [javac]   symbol:   variable Configs
    [javac]   location: class L2CrystalInstance.ScheduleRewardTask
    [javac] 11 errors
    [javac] 1 warning

BUILD FAILED

Help to fix plis

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Awesome it fits good.

Btw i have 2 problems:

1st I don't understand how this Works "Crystal_Reward_Rate", i already tried with different values from 30 to 60030 (guessed it was 1'000,000 control)

2nd When i restart the game, all the bases are deleted, it could be nice to save them in the db so people doesn't bother getting new locations everytime the server gets rr.

 

Also, one suggestion, a command to tp to the conquer npc when it's under attack (or not) would be cool, i will try :D

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about the deletion part maybe the author of this topic has answers i had the very first share about 1y ago and was working like charm.

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