Pauler Posted August 4, 2013 Author Posted August 4, 2013 Changeset 13: L2PcInstance renamed to L2PlayerInstance. Removed dead code. Turned some public functions to private. Added null check to l2jpes command. Made l2jpes logo in console more pretty. https://xp-dev.com/trac/l2jpes/changeset/13/l2jpes
Devlin Posted August 4, 2013 Posted August 4, 2013 https://xp-dev.com/trac/l2jpes/changeset/13/l2jpes Bad idea to commit the change of L2PcInstance with the rest. Anyway, good job.
Pauler Posted August 4, 2013 Author Posted August 4, 2013 Bad idea to commit the change of L2PcInstance with the rest. Anyway, good job. Uh, that will just discourage some newbies.
Pauler Posted August 4, 2013 Author Posted August 4, 2013 Anyway the extra modifications, in case you want to know, have been done to: gameserver/java/com/l2jpes/gameserver/handler/AdminCommandHandler.java gameserver/java/com/l2jpes/gameserver/handler/ChatHandler.java gameserver/java/com/l2jpes/gameserver/handler/ItemHandler.java gameserver/java/com/l2jpes/gameserver/handler/SkillHandler.java gameserver/java/com/l2jpes/gameserver/handler/UserCommandHandler.java gameserver/java/com/l2jpes/gameserver/model/actor/instance/L2PlayerInstance.java gameserver/java/com/l2jpes/gameserver/GameServer.java gameserver/java/com/l2jpes/loginserver/L2LoginServer.java gameserver/java/com/l2jpes/gameserver/handler/voicedcommandhandlers/L2JPesCmd.java
Trance Posted August 4, 2013 Posted August 4, 2013 Bad idea to commit the change of L2PcInstance with the rest. Anyway, good job. It's just a renaming.
xdem Posted August 4, 2013 Posted August 4, 2013 What are the reasons behind the renaming of objects except than ? Hey I my project looks different
Pauler Posted August 4, 2013 Author Posted August 4, 2013 What are the reasons behind the renaming of objects except than ? Hey I my project looks different Propably giving a better explanation of what the object represents from my point of view.
Pauler Posted August 5, 2013 Author Posted August 5, 2013 I coded a custom feature for l2jpes the other day, but I don't think I am going to commit something so gameplay-related any time, soon. http://maxcheaters.com/forum/index.php?topic=280084.0
Strain Posted August 6, 2013 Posted August 6, 2013 I'm gonna test this project, it is based on Acis right? Btw, you can use this image for signature if you like it
Pauler Posted August 6, 2013 Author Posted August 6, 2013 I'm gonna test this project, it is based on Acis right? Btw, you can use this image for signature if you like it Yes, it is based on aCis. Also, nice job.
Guest Elfocrash Posted August 6, 2013 Posted August 6, 2013 Propably giving a better explanation of what the object represents from my point of view. And PcInstance which meand Playable Character instance doesent work for you?
Intrepid Posted August 6, 2013 Posted August 6, 2013 And PcInstance which meand Playable Character instance doesent work for you? Its convinient to store "mother classes" in other place than the subclasses so renaming and moving them is just a "for convinience" thing.
Pauler Posted August 6, 2013 Author Posted August 6, 2013 And PcInstance which meand Playable Character instance doesent work for you? Nope, it doesn't.
Pauler Posted August 6, 2013 Author Posted August 6, 2013 Changeset 14: Moved handler implementors to a separated package. https://xp-dev.com/trac/l2jpes/changeset/14/l2jpes
Intrepid Posted August 6, 2013 Posted August 6, 2013 you should refactor everything at once so you dont end up having a gazillion refactoring changesets^^
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