Revail Posted June 22, 2013 Posted June 22, 2013 Geia sas paidia... Ton teleutaio kairo pou arxisa na asxoloumai panw sto aCis sto free ida pws dn eixe VoicedCommandHandler k eprepe na to perasw monos mou.. mias k exw dei3ei se polla atoma pws na to perasoun k ti code akrivws na valoun eipa na kanw ena guide gia na iparxei k na to vriskoun osa atoma theloun na valoun.. to VoicedCommandHandler einai ena java file sto opoio kanoume register ta commands pou vazoume sto pack mas(auto paei gia ta newbies pou isws dn 3eroun ti einai) Loipon as arxisoume gia arxi pame sto gameserver.java k kanoume insert ta parakatw import net.sf.l2j.gameserver.handler.ItemHandler; import net.sf.l2j.gameserver.handler.SkillHandler; import net.sf.l2j.gameserver.handler.UserCommandHandler; + import net.sf.l2j.gameserver.handler.VoicedCommandHandler; + import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.idfactory.IdFactory; import net.sf.l2j.gameserver.instancemanager.AuctionManager; import net.sf.l2j.gameserver.instancemanager.BoatManager; ... _log.config("ItemHandler: Loaded " + ItemHandler.getInstance().size() + " handlers."); _log.config("SkillHandler: Loaded " + SkillHandler.getInstance().size() + " handlers."); _log.config("UserCommandHandler: Loaded " + UserCommandHandler.getInstance().size() + " handlers."); + _log.config("VoicedCommandHandler: Loaded " + VoicedCommandHandler.getInstance().size() + " handlers."); if (Config.ALLOW_WEDDING) CoupleManager.getInstance(); Meta pame sto gameserver/handler/chathandlers/ChatAll.java k vazoume ta parakatw Index: ChatAll.java =================================================================== --- ChatAll.java (revision 7) +++ ChatAll.java (revision 8) @@ -1,4 +1,5 @@ /* + /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later @@ -14,7 +15,12 @@ */ package net.sf.l2j.gameserver.handler.chathandlers; +import java.util.StringTokenizer; + +import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.IChatHandler; +import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; +import net.sf.l2j.gameserver.handler.VoicedCommandHandler; import net.sf.l2j.gameserver.model.BlockList; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; @@ -37,15 +43,52 @@ @Override public void handleChat(int type, L2PcInstance activeChar, String params, String text) { - CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text); - - for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers()) + boolean vcd_used = false; + if (text.startsWith(".")) { - if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar)) - player.sendPacket(cs); + StringTokenizer st = new StringTokenizer(text); + IVoicedCommandHandler vch; + String command = ""; + + if (st.countTokens() > 1) + { + command = st.nextToken().substring(1); + params = text.substring(command.length() + 2); + vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command); + } + else + { + command = text.substring(1); + if (Config.DEBUG) + System.out.println("Command: " + command); + vch = VoicedCommandHandler.getInstance().getVoicedCommandHandler(command); + } + + if (vch != null) + { + vch.useVoicedCommand(command, activeChar, command); + vcd_used = true; + } + else + { + if (Config.DEBUG) + System.out.println("No handler registered for bypass '" + command + "'"); + vcd_used = false; + } } - - activeChar.sendPacket(cs); + + if (!vcd_used) + { + CreatureSay cs = new CreatureSay(activeChar.getObjectId(), type, activeChar.getName(), text); + + for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers()) + { + if (activeChar.isInsideRadius(player, 1250, false, true) && !BlockList.isBlocked(player, activeChar)) + player.sendPacket(cs); + } + + activeChar.sendPacket(cs); + } } /** Meta pame sto gameserver/handler k kanoume new file onomati IVoicedCommandHandler k vazoume ton parakatw kodika /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; public interface IVoicedCommandHandler { /** * this is the worker method that is called when someone uses an admin command. * @param activeChar * @param command * @param target * @return command success */ public boolean useVoicedCommand(String command, L2PcInstance activeChar); public String[] getVoicedCommandList(); } Meta pame pali sto gameserver/handler k kanoume new file me onoma VoicedCommandHandler k vazoume to parakatw kodika /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler; import gnu.trove.map.hash.TIntObjectHashMap; import java.util.logging.Logger; import net.sf.l2j.Config; import net.sf.l2j.gameserver.handler.voicedcommandhandlers.MakeMeHero; public class VoicedCommandHandler { private static Logger _log = Logger.getLogger(VoicedCommandHandler.class.getName()); private final TIntObjectHashMap<IVoicedCommandHandler> _datatable; public static VoicedCommandHandler getInstance() { return SingletonHolder._instance; } protected VoicedCommandHandler() { _datatable = new TIntObjectHashMap<>(); } public void registerVoicedCommandHandler(IVoicedCommandHandler handler) { String[] ids = handler.getVoicedCommandList(); for (String id : ids) { if (Config.DEBUG) _log.fine("Adding handler for command " + id); _datatable.put(id.hashCode(), handler); } } public IVoicedCommandHandler getVoicedCommandHandler(String voicedCommand) { String command = voicedCommand; if (voicedCommand.indexOf(" ") != -1) command = voicedCommand.substring(0, voicedCommand.indexOf(" ")); if (Config.DEBUG) _log.fine("getting handler for command: " + command + " -> " + (_datatable.get(command.hashCode()) != null)); return _datatable.get(command.hashCode()); } /** * @return */ public int size() { return _datatable.size(); } private static class SingletonHolder { protected static final VoicedCommandHandler _instance = new VoicedCommandHandler(); } } K telos kanoume ena neo fakelo sto handler ston opoio tha vazoume ta commands mas.. P.S. an sas vgazei error sto ChatAll.java k sigkekrimena edw for (L2PcInstance player : activeChar.getKnownList().getKnownPlayers()) aplws peraste sto gameserver/mode/actor/knowlist/CharKnowList.java auto edw public final Collection<L2PcInstance> getKnownPlayers() { return _knownPlayers.values(); } Dn 3erw an xrisimopoiw ta swsta prefix k an eimai sto swsto section gia oti lathos iparxei diorthoste me k gia oti problem kante post k tha sas voithisw:) Quote
`iAndre Posted June 23, 2013 Posted June 23, 2013 Δεν εχεις καπου λαθος. Αν και νομιζω οτι μαλλον θα το πανε στο [L2J Server] με prefix [cοde] αλλα τεσπα. :) Στο θεμα μας. Νομιζω οτι υπαρχει κατι αναλογο στο english section αλλα καλα ειναι να υπαρχει κι εδω .. :P Μπραβο για το guide σου .. Quote
Revail Posted June 23, 2013 Author Posted June 23, 2013 Δεν εχεις καπου λαθος. Αν και νομιζω οτι μαλλον θα το πανε στο [L2J Server] με prefix [cοde] αλλα τεσπα. :) Στο θεμα μας. Νομιζω οτι υπαρχει κατι αναλογο στο english section αλλα καλα ειναι να υπαρχει κι εδω .. :P Μπραβο για το guide σου .. Ok tha to psa3w..gt skeftomoun na to kanw k sta agglika tsp se euxaristw file :D Quote
Nitzamc Posted November 21, 2013 Posted November 21, 2013 (edited) teliosa c/p exo ena error sto chatall.java vch.useVoicedCommand(command, activeChar, command); Edited November 21, 2013 by Nitzamc Quote
•DarkStar• Posted March 22, 2014 Posted March 22, 2014 Έχω αυτά τα Errors εγώ.. http://prntscr.com/332uxe http://prntscr.com/332unf Quote
ExCaLiBuR® Posted March 22, 2014 Posted March 22, 2014 Έχω αυτά τα Errors εγώ.. http://prntscr.com/332uxe http://prntscr.com/332unf to prwto den einai error alla proeidwpoieisi gia ekei pou exeis to error svistw kai grapse auto for (L2PcInstance player : activeChar.getKnownList().getKnownType(L2PcInstance.class)) Quote
ExCaLiBuR® Posted March 22, 2014 Posted March 22, 2014 δες αυτο... http://prntscr.com/332xtj pou einai to error? den fainete stin photo. kane ena refresh to project sou Quote
Nightw0lf Posted July 15, 2014 Posted July 15, 2014 full axristo code mesa opos ola ta patch autou tou typou Quote
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xdem Posted July 16, 2014 Posted July 16, 2014 full axristo code mesa opos ola ta patch autou tou typou oute gia code tis poutsas den eisai re malaka, trava ftiakse kana config ston frozen Quote
Thug!! Posted July 19, 2014 Posted July 19, 2014 hahahahahha ti lene den 3erw prosopika ton tipo...alla to sigkekrimeno topic den doulevei :) parolo pou den eixa kanena error...... :) ChatAll einai to problem :) Quote
Nightw0lf Posted July 20, 2014 Posted July 20, 2014 oute gia code tis poutsas den eisai re malaka, trava ftiakse kana config ston frozen enw esi eisai gia code tis poutsas malaka pane ftiakse esi kana config sto frozen Quote
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