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How can I edit an Admin Command?

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Hello averyone!

 

I want to edit an Admin command (//create_item). The problem is that only create items to me. I need that this commando be able to create the items to the target too.

Thank you!

Admincommandhandlers find it in your scripts or in your core if you are using aCis. Then simply add check to target to get The PcInstance

Say what? It's working already.. Just take a target and make a command. :o

 

If target is not found, you create item for urself, if found = to the target.

  • Author

Admincommandhandlers find it in your scripts or in your core if you are using aCis. Then simply add check to target to get The PcInstance

 

Thank you! I will try in the scripts.

 

Say what? It's working already.. Just take a target and make a command. :o

 

If target is not found, you create item for urself, if found = to the target.

 

I know, but in this datapack don't work. All the items created are for myself. Thanks.

I think that //create_item already has the ability to give items to a selected target.

 

Anyway, you can edit the command from the admincommanhandlers package.

So, show us the code. AdminCreateItem.java or how it's called on your project. :)

 

Especially this part, similar to this or even the same.. You know differences between projects :P

 

if (command.startsWith("admin_create_item"))

  • Author

Thank for reply! I found my java code:

 

package handlers.admincommandhandlers;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.templates.item.L2Item;

/**
* This class handles following admin commands:
* - itemcreate = show menu
* - create_item <id> [num] = creates num items with respective id, if num is not specified, assumes 1.
*
* @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/11 10:06:06 $
*/
public class AdminCreateItem implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
	"admin_itemcreate",
	"admin_create_item"
};

public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.equals("admin_itemcreate"))
	{
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	else if (command.startsWith("admin_create_item"))
	{
		try
		{
			String val = command.substring(17);
			StringTokenizer st = new StringTokenizer(val);
			if (st.countTokens() == 2)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				String num = st.nextToken();
				long numval = Long.parseLong(num);
				createItem(activeChar, idval, numval);
			}
			else if (st.countTokens() == 1)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				createItem(activeChar, idval, 1);
			}
		}
		catch (StringIndexOutOfBoundsException e)
		{
			activeChar.sendMessage("Usage: //itemcreate <itemId> [amount]");
		}
		catch (NumberFormatException nfe)
		{
			activeChar.sendMessage("Specify a valid number.");
		}
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	return true;
}

public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}

private void createItem(L2PcInstance activeChar, int id, long num)
{
	L2Item template = ItemTable.getInstance().getTemplate(id);
	if (template == null)
	{
		activeChar.sendMessage("This item doesn't exist.");
		return;
	}
	if (num > 20)
	{
		if (!template.isStackable())
		{
			activeChar.sendMessage("This item does not stack - Creation aborted.");
			return;
		}
	}

	activeChar.getInventory().addItem("Admin", id, num, activeChar, null);

	ItemList il = new ItemList(activeChar, true);
	activeChar.sendPacket(il);

	activeChar.sendMessage("You have spawned " + num + " item(s) number " + id + " in your inventory.");
}
}

Thank for reply! I found my java code:

 

package handlers.admincommandhandlers;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.templates.item.L2Item;

/**
* This class handles following admin commands:
* - itemcreate = show menu
* - create_item <id> [num] = creates num items with respective id, if num is not specified, assumes 1.
*
* @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/11 10:06:06 $
*/
public class AdminCreateItem implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
	"admin_itemcreate",
	"admin_create_item"
};

public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.equals("admin_itemcreate"))
	{
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	else if (command.startsWith("admin_create_item"))
	{
		try
		{
			String val = command.substring(17);
			StringTokenizer st = new StringTokenizer(val);
			if (st.countTokens() == 2)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				String num = st.nextToken();
				long numval = Long.parseLong(num);
				createItem(activeChar, idval, numval);
			}
			else if (st.countTokens() == 1)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				createItem(activeChar, idval, 1);
			}
		}
		catch (StringIndexOutOfBoundsException e)
		{
			activeChar.sendMessage("Usage: //itemcreate <itemId> [amount]");
		}
		catch (NumberFormatException nfe)
		{
			activeChar.sendMessage("Specify a valid number.");
		}
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	return true;
}

public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}

private void createItem(L2PcInstance activeChar, int id, long num)
{
	L2Item template = ItemTable.getInstance().getTemplate(id);
	if (template == null)
	{
		activeChar.sendMessage("This item doesn't exist.");
		return;
	}
	if (num > 20)
	{
		if (!template.isStackable())
		{
			activeChar.sendMessage("This item does not stack - Creation aborted.");
			return;
		}
	}

	activeChar.getInventory().addItem("Admin", id, num, activeChar, null);

	ItemList il = new ItemList(activeChar, true);
	activeChar.sendPacket(il);

	activeChar.sendMessage("You have spawned " + num + " item(s) number " + id + " in your inventory.");
}
}

 

So are you ok?

  • Author

So are you ok?

 

What do you mean? This is the code of "AdminCreateItem.java" of my datapack.

I don't understand much of java. I want the items be able created to target player.

Say what? It's working already.. Just take a target and make a command. :o

 

If target is not found, you create item for urself, if found = to the target.

You use too much aCis.

  • Author

Well I think nobody can help me. I want it only for a fast test.

When my server will be live it will not necessary.

Thank you anyway.

Well I think nobody can help me. I want it only for a fast test.

When my server will be live it will not necessary.

Thank you anyway.

 

O.o wait...

activeChar.getInventory().addItem("Admin", id, num, activeChar, null);

"Admin"

 

I'm not sure what this does exacly... remove it and check if smth changed :D

package handlers.admincommandhandlers;

import java.util.StringTokenizer;

import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ItemList;
import net.sf.l2j.gameserver.templates.item.L2Item;

/**
* This class handles following admin commands:
* - itemcreate = show menu
* - create_item <id> [num] = creates num items with respective id, if num is not specified, assumes 1.
*
* @version $Revision: 1.2.2.2.2.3 $ $Date: 2005/04/11 10:06:06 $
*/
public class AdminCreateItem implements IAdminCommandHandler
{
private static final String[] ADMIN_COMMANDS =
{
	"admin_itemcreate",
	"admin_create_item"
};

public boolean useAdminCommand(String command, L2PcInstance activeChar)
{
	if (command.equals("admin_itemcreate"))
	{
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	else if (command.startsWith("admin_create_item"))
	{
		try
		{
			L2PcInstance p = activeChar;
			if (activeChar.getTarget() != null && instanceof L2PcInstance)
				p = activeChar.getTarget();
			String val = command.substring(17);
			StringTokenizer st = new StringTokenizer(val);
			if (st.countTokens() == 2)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				String num = st.nextToken();
				long numval = Long.parseLong(num);
				createItem(p, idval, numval);
			}
			else if (st.countTokens() == 1)
			{
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				createItem(p, idval, 1);
			}
		}
		catch (StringIndexOutOfBoundsException e)
		{
			activeChar.sendMessage("Usage: //itemcreate <itemId> [amount]");
		}
		catch (NumberFormatException nfe)
		{
			activeChar.sendMessage("Specify a valid number.");
		}
		AdminHelpPage.showHelpPage(activeChar, "itemcreation.htm");
	}
	return true;
}

public String[] getAdminCommandList()
{
	return ADMIN_COMMANDS;
}

private void createItem(L2PcInstance activeChar, int id, long num)
{
	L2Item template = ItemTable.getInstance().getTemplate(id);
	if (template == null)
	{
		activeChar.sendMessage("This item doesn't exist.");
		return;
	}
	if (num > 20)
	{
		if (!template.isStackable())
		{
			activeChar.sendMessage("This item does not stack - Creation aborted.");
			return;
		}
	}

	activeChar.getInventory().addItem("Admin", id, num, activeChar, null);

	ItemList il = new ItemList(activeChar, true);
	activeChar.sendPacket(il);

	activeChar.sendMessage("You have spawned " + num + " item(s) number " + id + " in your inventory.");
}
}

 

This will be ok

O.o wait...

activeChar.getInventory().addItem("Admin", id, num, activeChar, null);

"Admin"

 

I'm not sure what this does exacly... remove it and check if smth changed :D

 

"Admin" does nothing lol, that what matters is the object, in this case L2PcInstanece parametter

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