OnaHa Posted June 14, 2013 Posted June 14, 2013 Hello! I try to add some custom NPCs with sound, like when they move, attack and etc... I know, that all that sounds are just sound files + *.u scripts, so if anybody knows, how to do that, help-help-help ^^, If that can be done using only ukx, tell me how...
OnaHa Posted June 14, 2013 Author Posted June 14, 2013 And it's very intresting how to put standart animation (flame, black flame like Ipos) on NPC
Vision Posted June 14, 2013 Posted June 14, 2013 If anyone knows he will answer you dont you worry. Just be patient if you still don't get your answer just ask for lock. I wish I can help you but I have lack of knowledge at these. So keep waiting.. That's all I can say.
DONALD TRUMP 2016 Posted June 14, 2013 Posted June 14, 2013 On 6/14/2013 at 4:16 PM, OnaHa said: nice forum: everybody knows, but don't tell You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation)
xdem Posted June 14, 2013 Posted June 14, 2013 On 6/14/2013 at 9:28 PM, Grr said: You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation) Lol, you can just add it as converted mp3 and call it throu playSound packet
OnaHa Posted June 15, 2013 Author Posted June 15, 2013 I have patched gildor tool, where is the slot for sounds?
DONALD TRUMP 2016 Posted June 15, 2013 Posted June 15, 2013 On 6/14/2013 at 9:48 PM, xdem said: Lol, you can just add it as converted mp3 and call it throu playSound packet Can you not spam every thread without knowing anything or providing valid info? sound embedded within UKX is 1: easier 2: cleaner 3: smaller in size and in amount of files
xdem Posted June 15, 2013 Posted June 15, 2013 On 6/15/2013 at 10:38 AM, Grr said: Can you not spam every thread without knowing anything or providing valid info? sound embedded within UKX is 1: easier 2: cleaner 3: smaller in size and in amount of files not everyone has those toos ur talking about
Devlin Posted June 15, 2013 Posted June 15, 2013 On 6/15/2013 at 9:06 PM, xdem said: not everyone has those toos ur talking about Yea but you have to edit the client only. Do not ever edit core for this.
xdem Posted June 15, 2013 Posted June 15, 2013 On 6/15/2013 at 9:09 PM, Devlin said: Yea but you have to edit the client only. Do not ever edit core for this. is it so hard to @override the doAttack method ? for fck sake
OnaHa Posted June 16, 2013 Author Posted June 16, 2013 On 6/14/2013 at 9:28 PM, Grr said: You can add sound via ukx if you have the unreal editor that actually saves ukx's properly so that it is useable by l2 (there is a sound section for each animation) what is the name of the section?
DONALD TRUMP 2016 Posted June 16, 2013 Posted June 16, 2013 Anim notify sound for each animation You edit which frame the sound starts at and usually sound volume should be 150-300 Sounds are taken from the 'sound' tab above and you need to import the sound effects to a file name that is the same as your ukx (like how you can embed textures in your ukx) Like when it asks you to import, the file name should be the same as your ukx (in my case Munch_apc)
OnaHa Posted June 16, 2013 Author Posted June 16, 2013 Grr thx a lot for your answers, 1 more question, how to put animation on NPC, like on Ipos (black flame), and how to make effects earthshake like on baium (or another effect)
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