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Posted

Γενικά πρέπει να φύγει το tech/news.

 

Aυτό θα ήταν μια κακή κίνηση.

Posted

e nai,pou 8a vgazei ta psixologika tou o kosmos ^-^

 

υπάρχει άλλη λύση μπορώ να την εφαρμόσω δεν είναι θέμα αν είχα more privs θα σου λεγα πως θα ήταν τα tech.

Δεν θέλει κόπο θέλει τρόπο.

Posted

υπάρχει άλλη λύση μπορώ να την εφαρμόσω δεν είναι θέμα αν είχα more privs θα σου λεγα πως θα ήταν τα tech.

Δεν θέλει κόπο θέλει τρόπο.

avatar_138704_1369306947.png
Posted

υπάρχει άλλη λύση μπορώ να την εφαρμόσω δεν είναι θέμα αν είχα more privs θα σου λεγα πως θα ήταν τα tech.

Δεν θέλει κόπο θέλει τρόπο.

 

Ena promote tote se gmod einai oti prepei, gia na mas soseis

Posted

Ena promote tote se gmod einai oti prepei, gia na mas soseis

 

Η ειρωνεία δεν βοηθάει πάντα.

Posted

Ναι θα χάνατε όλοι 1000 posts

 

Δεν κάνω ποστς στο Τech its useless so..

Posted

Ο λόγος ;

 

axristo, an 9elete na pite ta komple3ika sas kante mia omadiki sto skype, alios spam section

Posted

axristo, an 9elete na pite ta komple3ika sas kante mia omadiki sto skype, alios spam section

Θα σε ρωτήσουμε την άλλη φορά αν μπορούμε να συζητήσουμε για κάτι που εσύ θεωρείς κομπλεξικό.
Posted

Θα σε ρωτήσουμε την άλλη φορά αν μπορούμε να συζητήσουμε για κάτι που εσύ θεωρείς κομπλεξικό.

 

giati den to kanete sto spam section tote, ane 3exasa den exei post count

Posted

giati den to kanete sto spam section tote, ane 3exasa den exei post count

Το έκανα και στο spam section παλιότερα, δεν έχω θέμα απλά θεωρώ ότι είναι καλό να υπάρχει ξεχωριστό section.
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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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