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Posted

Hey all. It's been long since i was active here..

So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time..

 

CustomCancelTask.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity.custom;

import java.util.Vector;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Anarchy
*
*/
public class CustomCancelTask implements Runnable
{
private L2PcInstance _player = null;
private Vector<L2Skill> _buffs = null;

public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
{
	this._player = _player;
	this._buffs = _buffs;
}

@Override
public void run()
{
	if (_player == null || !_player.isOnline())
	{
		return;
	}
	for (L2Skill s : _buffs)
	{
		if (s == null)
		{
			continue;
		}

		s.getEffects(_player, _player);
	}
}
}

 

And on gameserver/handlers/skillhandlers/Cancel.java

 

Add:

Vector<L2Skill> cancelledBuffs = new Vector<>();

 

Above these variables:

 

int lastCanceledSkillId = 0;

int count = skill.getMaxNegatedEffects();

 

And add:

					if (!cancelledBuffs.contains(effect.getSkill()))
					{
						cancelledBuffs.add(effect.getSkill());
					}

 

Under this maybe:

 

// Stores the last canceled skill for further use.

lastCanceledSkillId = effect.getSkill().getId();

 

And finally add at the end of the method:

		if (cancelledBuffs.size() > 0)
		{
			ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000);
		}

 

(Where 5 here is the seconds you want to delay until give the buffs back.)

 

However i would like to mention a few stuff:

- It was lazy coded, to be honest, since it gives the buff with full buff time.

- It can be used as bug, due to the above.

- It is coded on aCis.

- Sorry for not patch file but i committed that and the svn was deleted.

 

:) :)

 

Update:

 

These 2 patches should fix the code to work as it should. It was Justice's request.

 

-import java.util.Vector;
+import javolution.util.FastMap;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ThreadPoolManager;
@@ -52,7 +52,7 @@
         // Get skill power (which is used as baseRate).
         final double skillPower = skill.getPower();
         
-        Vector<L2Skill> cancelledBuffs = new Vector<>();
+        FastMap<L2Skill, int[]> cancelledBuffs = new FastMap<>();
         
         for (L2Object obj : targets)
         {
@@ -108,9 +108,9 @@
                     // Stores the last canceled skill for further use.
                     lastCanceledSkillId = effect.getSkill().getId();
                     
-                    if (!cancelledBuffs.contains(effect.getSkill()))
+                    if (!cancelledBuffs.containsKey(effect.getSkill()))
                     {
-                        cancelledBuffs.add(effect.getSkill());
+                        cancelledBuffs.put(effect.getSkill(), new int[] { effect.getCount(), effect.getTime() });
                     }
                     
                     // Exit the effect.

 

package net.sf.l2j.gameserver.model.entity.custom;

-import java.util.Vector;
+import javolution.util.FastMap;

+import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.skills.Env;
+import net.sf.l2j.gameserver.skills.effects.EffectTemplate;

/**
  * @author Anarchy
@@ -26,9 +29,9 @@
public class CustomCancelTask implements Runnable
{
     private L2PcInstance _player = null;
-    private Vector<L2Skill> _buffs = null;
+    private FastMap<L2Skill, int[]> _buffs = null;
         
-    public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
+    public CustomCancelTask(L2PcInstance _player, FastMap<L2Skill, int[]> _buffs)
     {
         this._player = _player;
         this._buffs = _buffs;
@@ -42,7 +45,7 @@
             return;
         }
             
-        for (L2Skill s : _buffs)
+        for (L2Skill s : _buffs.keySet())
         {
             if (s == null)
             {
@@ -49,7 +52,21 @@
                 continue;
             }
                 
-            s.getEffects(_player, _player);
+             Env env = new Env();
+             env.player = _player;
+             env.target = _player;
+             env.skill = s;
+             L2Effect ef;
+             for (EffectTemplate et : s.getEffectTemplates())
+             {
+                ef = et.getEffect(env);
+                 if (ef != null)
+                 {
+                     ef.setCount(_buffs.get(s)[0]);
+                     ef.setFirstTime(_buffs.get(s)[1]);
+                     ef.scheduleEffect();
+                 }
+             }
         }
     }
}
\ No newline at end of file

 

Btw, i have to say a big sorry for the blindness my old cancel code for l2elcardia caused to Elfocrash and Pauler  :alone:

Posted

this wasnt shared by rizzla?

Hey all. It's been long since i was active here..

So i wanted so share sth i created for a server that i was working on, it's the custom cancel that the buffs return after x time..

 

CustomCancelTask.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity.custom;

import java.util.Vector;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Anarchy
*
*/
public class CustomCancelTask implements Runnable
{
private L2PcInstance _player = null;
private Vector<L2Skill> _buffs = null;

public CustomCancelTask(L2PcInstance _player, Vector<L2Skill> _buffs)
{
	this._player = _player;
	this._buffs = _buffs;
}

@Override
public void run()
{
	if (_player == null || !_player.isOnline())
	{
		return;
	}
	for (L2Skill s : _buffs)
	{
		if (s == null)
		{
			continue;
		}

		s.getEffects(_player, _player);
	}
}
}

 

And on gameserver/handlers/skillhandlers/Cancel.java

 

Add:

Vector<L2Skill> cancelledBuffs = new Vector<>();

 

Above these variables:

 

int lastCanceledSkillId = 0;

int count = skill.getMaxNegatedEffects();

 

And add:

					if (!cancelledBuffs.contains(effect.getSkill()))
					{
						cancelledBuffs.add(effect.getSkill());
					}

 

Under this maybe:

 

// Stores the last canceled skill for further use.

lastCanceledSkillId = effect.getSkill().getId();

 

And finally add at the end of the method:

		if (cancelledBuffs.size() > 0)
		{
			ThreadPoolManager.getInstance().scheduleGeneral(new CustomCancelTask((L2PcInstance)target, cancelledBuffs), 5*1000);
		}

 

(Where 5 here is the seconds you want to delay until give the buffs back.)

 

However i would like to mention a few stuff:

- It was lazy coded, to be honest, since it gives the buff with full buff time.

- It can be used as bug, due to the above.

- It is coded on aCis.

- Sorry for not patch file but i committed that and the svn was deleted.

 

:) :)

octapus,glad that you're back =]

sup?

 

nice idea anyway,thanks for sharing.

Posted

octapus,glad that you're back =]

sup?

 

nice idea anyway,thanks for sharing.

Hehe ;) As always, can't really quit l2j or this forum generally ;p Even if lol took over my pc for several months :D

 

Thanks mate :)

 

this wasnt shared by rizzla?

Well sorry if that's the case, but i was inactive for several months, as i mentioned above.. It should be locked if it exists then..

Posted

The code is diff from the one that is already shared... as i see

Someone test and reply, i'm waiting...

Romeo one was with bugs, i hope this one is bugless and will restore all buffs + self buffs..

Posted

This cancellation as I recall is exploitable in dueling system and olympiad games, you might want to check it out.

 

with some edits it can be perfect... i accept that any developer can do the restrictions since they are easy

Posted

with some edits it can be perfect... i accept that any developer can do the restrictions since they are easy

Indeed, that's why I was telling not to take only the raw code and apply it, it needs some adapting also.

Posted

Indeed, that's why I was telling not to take only the raw code and apply it, it needs some adapting also.

 

raw code?

raw code means FCA4 8CB8 48A8 4ACE 8488 9D48 94C9 464C

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