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Why not a GFX Battleground?  

19 members have voted

  1. 1. Why not a GFX Battleground?

    • Yes
      9
    • No
      7
    • Dunno
      3


Recommended Posts

Posted

For the last time, this is not about an event, its just a battle.

Just post a thread u vs who, the theme, time limit if he accepts post poll with ur entries and declare the winner, simple enough.

Why the heck would u need maxtor...

 

I dont need maxtor lol.

I need the GFX Mods but you know about this.

Yes that is simple enough but I'm not a mod to do that its allowable from the Mods?

Posted

I dont need maxtor lol.

I need the GFX Mods but you know about this.

Yes that is simple enough but I'm not a mod to do that its allowable from the Mods?

Just go and create a thread about it, if mods disagree about it they will delete it.

Posted

And why to delete it?since it is just a simple battle where is the illegal?We don't need special boards for this.

Posted

And why to delete it?since it is just a simple battle where is the illegal?We don't need special boards for this.

 

It's your opinion about needing boards or not.

Posted

1) None care about karma / award rewards.

2) We don't have seriously designers for battle. About SOTM or something else okay.

3) Why always we are the bad here(GFX Moderators)?

Posted

1) None care about karma / award rewards.

2) We don't have seriously designers for battle. About SOTM or something else okay.

3) Why always we are the bad here(GFX Moderators)?

 

MixMaster for the god's zake face the truth please.

 

1) You are not enough active

2) You are not willing for no one only if they pay you for your services.

3) When is your latest mod action as GFX Mod? Please stop it.

 

You are really bad.

 

About the designer you are really wrong I have improved a lot with the past of time.

I'm talking about me because I have seen a lot of improvement.

 

Karma? I'm not talking about karma who cares about karma? No rewards. Just the feeling of participation.

Oh and you dont need seriously designers just capable. As you said everything for you its with payment so? 

Members looking for free and not with payment lol that's why you are mod to help. Not to take money. If you are so professional why are you stay here? Let the people to be as professional as you. You know knowledge and talent in GFX its not the only reason for a good designer. You are trying to help people not to judge them only with a wrong way.

It's called "attitude". If you have knowledge as you said show to us for improving ourselves.

 

 

Posted

Uni stop it mate :) You need just do topics ex like: [signature Battle] qwe vs zxc. Cause staff dont want do nothing for this forum, also they dont care for nothing.. soo ?

Now you're talking about shits.......

Posted

no, I write truth. staff care for friends, maxtor care for donations. GFX moderators do nothing.. no offtop

Quit being smartass.I'm not talking for this but for your ironic attitude.

However even with this you gave a right answer

Posted

I don't have anything against you ,you arr a good guy buy do you really believe that u have improved?

 

Of course I believe it. If you are not believe this its your problem.

Happy why?

Sotos dont attack me mate I'm just saying what I see with everything here with my improvement with the mods with everything.

Posted

1) None care about karma / award rewards.

2) We don't have seriously designers for battle. About SOTM or something else okay.

3) Why always we are the bad here(GFX Moderators)?

You will be demoted anyway.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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