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[Help] Pws ftiaxnw tin buffer me 1 click na pernei buffs??? S.O.S!!!!


CheatJohn

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pigene se ena tixeo buff stin html tis buffer sou, pare ena tixeo buff, pare mono to vres to <action, ligo pio kato exei to ID to buff, svise to ID kai vale:

gia fighter

1040 1068 1035 1077 1204 1268 1036 1045 1048 1086 1240 1242 1388 271 274 275 310 264 265 267 268 1062 269 304 349 364 4703 1363 4700 1323

gia mage

1040 1035 1059 1078 1085 1204 1036 1045 1048 1303 1389 1460 273 276 264 265 267 268 1062 304 349 363 1363 4703 1323

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pigene se ena tixeo buff stin html tis buffer sou, pare ena tixeo buff, pare mono to vres to <action, ligo pio kato exei to ID to buff, svise to ID kai vale:

gia fighter

1040 1068 1035 1077 1204 1268 1036 1045 1048 1086 1240 1242 1388 271 274 275 310 264 265 267 268 1062 269 304 349 364 4703 1363 4700 1323

gia mage

1040 1035 1059 1078 1085 1204 1036 1045 1048 1303 1389 1460 273 276 264 265 267 268 1062 304 349 363 1363 4703 1323

 

Αρχικά ευχαριστώ πολύ που μου έδωσες μία λύση αλλά η buffer μου δεν είναι έτσι... Είναι η buffer του Celesty & Brabus που έχει σε ξεχωριστό φάκελο τα skills από τα Html....

 

Σε ευχαριστώ πάντως

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Αρχικά ευχαριστώ πολύ που μου έδωσες μία λύση αλλά η buffer μου δεν είναι έτσι... Είναι η buffer του Celesty & Brabus που έχει σε ξεχωριστό φάκελο τα skills από τα Html....

 

Σε ευχαριστώ πάντως

stilti mou na dw

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Ti akrivws 8es na sou steilw???

Το custom script της buffer

Πάνε στο C:\server_name\gameserver\data\scripts\custom\45234185645_Buffer

Και άνοιξε με σημειωματάριο το αρχείο __init__.py

Και στείλε εδώ να δω.

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Το custom script της buffer

Πάνε στο C:\server_name\gameserver\data\scripts\custom\45234185645_Buffer

Και άνοιξε με σημειωματάριο το αρχείο __init__.py

Και στείλε εδώ να δω.

 

Oriste

 

import sys

from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfrozen.gameserver.datatables import SkillTable

from com.l2jfrozen.util.database import L2DatabaseFactory

from com.l2jfrozen.gameserver.model.quest import State

from com.l2jfrozen.gameserver.model.quest import QuestState

from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[67222]

ADENA_ID=57

QuestId    = 9999

QuestName  = "NPCBuffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 1000  or st.getPlayer().getLevel() < 0 :

htmltext = "<html><head><body>You dont have enought Adena.</body></html>"

else:

st.takeItems(ADENA_ID,0)

st.getPlayer().setTarget(st.getPlayer())

 

#nob

if event == "70":

st.takeItems

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

 

 

#MP-HP

if event == "6":

st.takeItems

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())

                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())

return "1.htm"

st.setState(COMPLETED)

 

#Wind Walk

if event == "7":

st.takeItems

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Shield

if event == "9":

st.takeItems

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Might

if event == "10":

st.takeItems

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

                        #Mental Shield

if event == "11":

st.takeItems

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Blessed Body

if event == "12":

st.takeItems

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Blessed Soul

        if event == "13":

st.takeItems

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

st.setState(COMPLETED)

 

#Magic Barrier

if event == "14":

st.takeItems

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Resist Shock

if event == "15":

st.takeItems

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Concentration

if event == "16":

st.takeItems

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Berserker Spirit

if event == "17":

st.takeItems

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Bless Shield

if event == "18":

st.takeItems

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Vampiric Rage

if event == "19":

st.takeItems

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Acumen

if event == "20":

st.takeItems

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Empower

if event == "21":

st.takeItems

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Haste

if event == "22":

st.takeItems

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Guidance

if event == "23":

st.takeItems

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Focus

if event == "24":

st.takeItems

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Death Whisper

if event == "25":

st.takeItems

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Dance of Aqua Guard

if event == "26":

st.takeItems

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

 

#Dance of Concentration

if event == "27":

st.takeItems

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Earth Guard

if event == "28":

st.takeItems

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Fire

if event == "29":

st.takeItems

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Fury

if event == "30":

st.takeItems

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Inspiration

if event == "31":

st.takeItems

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Light

if event == "32":

st.takeItems

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Mystic

if event == "33":

st.takeItems

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Protection

if event == "34":

st.takeItems

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Siren's Dance

if event == "35":

st.takeItems

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Vampire

if event == "36":

st.takeItems

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Warrior

if event == "37":

st.takeItems

SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Song of Champion

if event == "38":

st.takeItems

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Song of Earth

if event == "39":

st.takeItems

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Flame Guard

if event == "40":

st.takeItems

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Hunter

if event == "41":

st.takeItems

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Invocation

if event == "42":

st.takeItems

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Life

if event == "43":

st.takeItems

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Meditation

if event == "44":

st.takeItems

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Renewal

if event == "45":

st.takeItems

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "46":

st.takeItems

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "47":

st.takeItems

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "48":

st.takeItems

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "49":

st.takeItems

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "50":

st.takeItems

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "51":

st.takeItems

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "52":

st.takeItems

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "53":

st.takeItems

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "54":

st.takeItems

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "55":

st.takeItems

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "56":

st.takeItems

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "57":

st.takeItems

SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "58":

st.takeItems

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

        #Chant of Magnus

if event == "59":

st.takeItems

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

      #Wild Magic

if event == "60":

st.takeItems

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Blesing Of Queen

if event == "61":

st.takeItems

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Gift Of Queen

if event == "62":

st.takeItems

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Blessing Of Seraphim

if event == "98":

st.takeItems

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "65":

st.takeItems

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "66":

st.takeItems

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "67":

st.takeItems

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "68":

st.takeItems

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "71":

st.takeItems

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "72":

st.takeItems

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "73":

st.takeItems

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "74":

st.takeItems

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "75":

st.takeItems

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "76":

st.takeItems

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "77":

st.takeItems

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "78":

st.takeItems

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "79":

st.takeItems

SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

if event == "80":

st.takeItems

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "81":

st.takeItems

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "82":

st.takeItems

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "83":

st.takeItems

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "84":

st.takeItems

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "85":

st.takeItems

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "86":

st.takeItems

SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "87":

st.takeItems

SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "88":

st.takeItems

SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "89":

st.takeItems

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "90":

st.takeItems

SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "91":

st.takeItems

SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "92":

st.takeItems

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

 

                                  #Prophecy of Fire

if event == "93":

st.takeItems

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "94":

st.takeItems

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "95":

st.takeItems

SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "96":

st.takeItems

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "64":

st.takeItems

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

#Cancellation

if event == "99":

st.takeItems

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

st.getPlayer().stopAllEffects()

return "1.htm"

st.setState(State.COMPLETED)

 

#CPHEAL

if event == "69":

st.takeItems(ADENA_ID,1000)

st.getPlayer().restoreCP()

return "1.htm"

st.setState(COMPLETED)

           

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

  st = player.getQuestState(qn)

  htmltext = "<html><head><body>I have nothing to say to you</body></html>"

  st.setState(STARTED)

  return InitialHtml

 

QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

CREATED=State('Start',QUEST)

STARTED=State('Started',QUEST)

COMPLETED=State('Completed',QUEST)

 

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

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Λοιπόν κοίτα τη θα κάνεις.

Με κόκκινο χρώμα είναι αυτά που χρειάζονται edit.

Ο κωδικός του wind walk είναι με κόκκινο χρώμα 1204,2, και ανάλογα με τα buff που θες να βάλεις στους fighter / mage θα ψάξεις του αντιστοίχους κωδικούς από την λίστα και θα τα βάλεις κάτω  κάτω  που λέει  #Fighter Buff  #Mage Buff μέσα στα κόκκινα πλαίσια και αν χρειαστείς να βάλεις και αλλά buff απλά κάνε αντιγραφή επικόλληση την σειρά .

 

import sys

from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance

from java.util import Iterator

from com.l2jfrozen.gameserver.datatables import SkillTable

from com.l2jfrozen.util.database import L2DatabaseFactory

from com.l2jfrozen.gameserver.model.quest import State

from com.l2jfrozen.gameserver.model.quest import QuestState

from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest

 

qn = "9999_NPCBuffer"

 

NPC=[67222]

ADENA_ID=57

QuestId    = 9999

QuestName  = "NPCBuffer"

QuestDesc  = "custom"

InitialHtml = "1.htm"

 

print "importing custom: 9999: NPCBuffer"

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

 

def onEvent(self,event,st):

htmltext = event

count=st.getQuestItemsCount(ADENA_ID)

if count < 1000  or st.getPlayer().getLevel() < 0 :

htmltext = "<html><head><body>You dont have enought Adena.</body></html>"

else:

st.takeItems(ADENA_ID,0)

st.getPlayer().setTarget(st.getPlayer())

 

#nob

if event == "70":

st.takeItems

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

 

 

#MP-HP

if event == "6":

st.takeItems

st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp())

                                st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp())

                                st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp())

return "1.htm"

st.setState(COMPLETED)

 

#Wind Walk

if event == "7":

st.takeItems

SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Shield

if event == "9":

st.takeItems

SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Might

if event == "10":

st.takeItems

SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

                        #Mental Shield

if event == "11":

st.takeItems

SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Blessed Body

if event == "12":

st.takeItems

SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Blessed Soul

        if event == "13":

st.takeItems

SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

st.setState(COMPLETED)

 

#Magic Barrier

if event == "14":

st.takeItems

SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Resist Shock

if event == "15":

st.takeItems

SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Concentration

if event == "16":

st.takeItems

SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Berserker Spirit

if event == "17":

st.takeItems

SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Bless Shield

if event == "18":

st.takeItems

SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Vampiric Rage

if event == "19":

st.takeItems

SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Acumen

if event == "20":

st.takeItems

SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Empower

if event == "21":

st.takeItems

SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Haste

if event == "22":

st.takeItems

SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Guidance

if event == "23":

st.takeItems

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Focus

if event == "24":

st.takeItems

SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Death Whisper

if event == "25":

st.takeItems

SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Dance of Aqua Guard

if event == "26":

st.takeItems

SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

 

#Dance of Concentration

if event == "27":

st.takeItems

SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Earth Guard

if event == "28":

st.takeItems

SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Fire

if event == "29":

st.takeItems

SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Fury

if event == "30":

st.takeItems

SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Inspiration

if event == "31":

st.takeItems

SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Light

if event == "32":

st.takeItems

SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Mystic

if event == "33":

st.takeItems

SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of Protection

if event == "34":

st.takeItems

SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Siren's Dance

if event == "35":

st.takeItems

SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Vampire

if event == "36":

st.takeItems

SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Dance of the Warrior

if event == "37":

st.takeItems

SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Song of Champion

if event == "38":

st.takeItems

SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer())

return "2.htm"

st.setState(State.COMPLETED)

 

#Song of Earth

if event == "39":

st.takeItems

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Flame Guard

if event == "40":

st.takeItems

SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Hunter

if event == "41":

st.takeItems

SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Invocation

if event == "42":

st.takeItems

SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Life

if event == "43":

st.takeItems

SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Meditation

if event == "44":

st.takeItems

SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Renewal

if event == "45":

st.takeItems

SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "46":

st.takeItems

SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "47":

st.takeItems

SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "48":

st.takeItems

SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "49":

st.takeItems

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "50":

st.takeItems

SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "51":

st.takeItems

SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "52":

st.takeItems

SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer())

return "3.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "53":

st.takeItems

SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "54":

st.takeItems

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "55":

st.takeItems

SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "56":

st.takeItems

SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "57":

st.takeItems

SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "58":

st.takeItems

SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

        #Chant of Magnus

if event == "59":

st.takeItems

SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

      #Wild Magic

if event == "60":

st.takeItems

SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Blesing Of Queen

if event == "61":

st.takeItems

SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Gift Of Queen

if event == "62":

st.takeItems

SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Blessing Of Seraphim

if event == "98":

st.takeItems

SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Storm Guard

if event == "65":

st.takeItems

SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "66":

st.takeItems

SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "67":

st.takeItems

SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "68":

st.takeItems

SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "71":

st.takeItems

SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "72":

st.takeItems

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "73":

st.takeItems

SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "74":

st.takeItems

SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "75":

st.takeItems

SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "76":

st.takeItems

SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "77":

st.takeItems

SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer())

return "8.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "78":

st.takeItems

SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "79":

st.takeItems

SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

if event == "80":

st.takeItems

SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Vengeance

if event == "81":

st.takeItems

SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Vitality

if event == "82":

st.takeItems

SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Song of Warding

if event == "83":

st.takeItems

SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

#Song of Water

if event == "84":

st.takeItems

SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

#Song of Wind

if event == "85":

st.takeItems

SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

 

#Greater Might

if event == "86":

st.takeItems

SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer())

return "10.htm"

st.setState(State.COMPLETED)

 

#Greater Shield

if event == "87":

st.takeItems

SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Chant of Victory

if event == "88":

st.takeItems

SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Fire

if event == "89":

st.takeItems

SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "90":

st.takeItems

SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "91":

st.takeItems

SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "92":

st.takeItems

SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer())

return "9.htm"

st.setState(State.COMPLETED)

 

 

                                  #Prophecy of Fire

if event == "93":

st.takeItems

SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Water

if event == "94":

st.takeItems

SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "95":

st.takeItems

SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "96":

st.takeItems

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

return "5.htm"

st.setState(State.COMPLETED)

 

#Prophecy of Wind

if event == "64":

st.takeItems

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

return "7.htm"

st.setState(State.COMPLETED)

 

 

#CPHEAL

if event == "69":

st.takeItems(ADENA_ID,1000)

st.getPlayer().restoreCP()

return "1.htm"

st.setState(COMPLETED)

 

#Fighter Buff

if event == "97":

st.takeItems

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

 

#Mage Buff

if event == "98":

st.takeItems

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer())

return "1.htm"

st.setState(State.COMPLETED)

 

#Cancellation

if event == "99":

st.takeItems

SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer())

st.getPlayer().stopAllEffects()

return "1.htm"

st.setState(State.COMPLETED)

           

if htmltext != event:

st.setState(COMPLETED)

st.exitQuest(1)

return htmltext

 

 

def onTalk (self,npc,player):

  st = player.getQuestState(qn)

  htmltext = "<html><head><body>I have nothing to say to you</body></html>"

  st.setState(STARTED)

  return InitialHtml

 

QUEST      = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)

CREATED=State('Start',QUEST)

STARTED=State('Started',QUEST)

COMPLETED=State('Completed',QUEST)

 

QUEST.setInitialState(CREATED)

 

for npcId in NPC:

QUEST.addStartNpc(npcId)

QUEST.addTalkId(npcId)

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To dokimazw file kai sou lew amesws :)

 

**EDIT**

 

Λοιπόν φίλε μου.... Αυτό είναι το Button της buffer μου!!!

 

<button value="Buff Set For Fighters" action="bypass -h Quest 9999_NPCBuffer 97" width=250 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21">

 

Και αυτό είναι το srcipt

 

#Fighter Buff

            if event == "97":

            st.takeItems

            SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer())           

            SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) 

SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(349,2).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) 

            SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer())

            return "1.htm"

            st.setState(State.COMPLETED)

 

Βάζω τα buffs που θέλω όλα κομπλέ κάνω restart τον server

 

και η Buffer βγάζει

 

You are either not on a quest that involves this Npc, or you dont meet this Npc's  minimum quest requirements

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Episis mou vgazei ena error sto script

 

Error on: C:\Users\hp\Desktop\Server\gameserver\data\scripts\custom\9999_NPCBuffer\__init__.py.error.log

Line: -1 - Column: -1

 

Traceback (innermost last):

  (no code object) at line 0

SyntaxError: ('inconsistent dedent', ('__init__.py', 663, 13, '            if event == "97":'))

 

Paw psaxnw alla de vlepw kati la8os re gamwto mou

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