`iAndre Posted July 26, 2013 Posted July 26, 2013 Someone have this for acis?! I don't think so ... Quote
Boorinio Posted July 26, 2013 Author Posted July 26, 2013 Just a heads up this is a very old version and a spammer brought it up! use it at your own risk! That's What i call crazy dev :D Support on you and l2jhellas team (andon19) thanks Quote
Kolibri Posted September 8, 2013 Posted September 8, 2013 Hey dude i have an error on L2PcInstance ---- if (CastleWars.CastleWarsRunning && (isinZodiac && pk.isinZodiac)) { sendMessage("You will be revived in your spot"); } if((pk.isinZodiac&&pk.isinZodiac) && CaptureThem.CaptureThemRunning) pk.ZodiacPoints ++; Quote
AlLupu Posted September 10, 2013 Posted September 10, 2013 there will be a v5 in the near future ? Quote
Boorinio Posted September 11, 2013 Author Posted September 11, 2013 there will be a v5 in the near future ? it's fully outdated this one :P i MIGHT do an adopted one with the new version only for l2jacis.. Quote
O_o Posted September 26, 2013 Posted September 26, 2013 it's fully outdated this one :P i MIGHT do an adopted one with the new version only for l2jacis.. and when will release it any info about that ? Quote
Goree Posted September 28, 2013 Posted September 28, 2013 That's the worst approach to choose the lucky chest as there is a big possibility that no one will get the reward. public static void LuckyOne(L2PcInstance killer) { if (Rnd.get(50) == 2) { Announcements.getInstance().announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } } I suggest doing it like. private static int kills_req; private static int kills; Inside the startevent() method: kills_req=Rnd.get(40); kills=0; and public static void LuckyOne(L2PcInstance killer) { if (kills==kills_req) { Announcements.getInstance(); Announcements.announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } else { kills++; } } Quote
Boorinio Posted September 28, 2013 Author Posted September 28, 2013 That's the worst approach to choose the lucky chest as there is a big possibility that no one will get the reward. public static void LuckyOne(L2PcInstance killer) { if (Rnd.get(50) == 2) { Announcements.getInstance().announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } } I suggest doing it like. private static int kills_req; private static int kills; Inside the startevent() method: kills_req=Rnd.get(40); kills=0; and public static void LuckyOne(L2PcInstance killer) { if (kills==kills_req) { Announcements.getInstance(); Announcements.announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } else { kills++; } } oh for christs shake i told 10000 times this is an old revision it's already changed!!!!!!!!!!!!!!!!!!! Quote
ExCaLiBuR® Posted October 24, 2013 Posted October 24, 2013 working at l2frozen rev 1004? if you can adapt yes working Quote
Nightw0lf Posted October 25, 2013 Posted October 25, 2013 why put it in frozen when its newer version on hellas :poker face: Quote
Xenokage Posted August 15, 2018 Posted August 15, 2018 any1 willing to adapt this one for acis ? :D Quote
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