Boorinio Posted July 26, 2013 Author Posted July 26, 2013 Just a heads up this is a very old version and a spammer brought it up! use it at your own risk! That's What i call crazy dev :D Support on you and l2jhellas team (andon19) thanks
Kolibri Posted September 8, 2013 Posted September 8, 2013 Hey dude i have an error on L2PcInstance ---- if (CastleWars.CastleWarsRunning && (isinZodiac && pk.isinZodiac)) { sendMessage("You will be revived in your spot"); } if((pk.isinZodiac&&pk.isinZodiac) && CaptureThem.CaptureThemRunning) pk.ZodiacPoints ++;
Boorinio Posted September 11, 2013 Author Posted September 11, 2013 there will be a v5 in the near future ? it's fully outdated this one :P i MIGHT do an adopted one with the new version only for l2jacis..
O_o Posted September 26, 2013 Posted September 26, 2013 it's fully outdated this one :P i MIGHT do an adopted one with the new version only for l2jacis.. and when will release it any info about that ?
Goree Posted September 28, 2013 Posted September 28, 2013 That's the worst approach to choose the lucky chest as there is a big possibility that no one will get the reward. public static void LuckyOne(L2PcInstance killer) { if (Rnd.get(50) == 2) { Announcements.getInstance().announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } } I suggest doing it like. private static int kills_req; private static int kills; Inside the startevent() method: kills_req=Rnd.get(40); kills=0; and public static void LuckyOne(L2PcInstance killer) { if (kills==kills_req) { Announcements.getInstance(); Announcements.announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } else { kills++; } }
Boorinio Posted September 28, 2013 Author Posted September 28, 2013 That's the worst approach to choose the lucky chest as there is a big possibility that no one will get the reward. public static void LuckyOne(L2PcInstance killer) { if (Rnd.get(50) == 2) { Announcements.getInstance().announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } } I suggest doing it like. private static int kills_req; private static int kills; Inside the startevent() method: kills_req=Rnd.get(40); kills=0; and public static void LuckyOne(L2PcInstance killer) { if (kills==kills_req) { Announcements.getInstance(); Announcements.announceToAll(killer + " killed the lucky chest!"); killer.addItem("Reward", Config.ZODIAC_REWARD, Config.ZODIAC_REWARD_COUN, killer, true); cleanthemess(); } else { kills++; } } oh for christs shake i told 10000 times this is an old revision it's already changed!!!!!!!!!!!!!!!!!!!
ExCaLiBuR® Posted October 24, 2013 Posted October 24, 2013 working at l2frozen rev 1004? if you can adapt yes working
Nightw0lf Posted October 25, 2013 Posted October 25, 2013 why put it in frozen when its newer version on hellas :poker face:
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now